Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Growth point
Growth points are a game mechanic appearing in Fixed Mode of Path of Radiance altering the probability of a unit's stats increasing during a level-up.
Overview
In Path of Radiance, the Fixed Mode is unlocked upon completing the game for the first time. This is an alternate method of unit growth which revolves around the accumulation of growth points from fighting enemies with certain weapons to dictate a unit's growths, the other option being called Random Mode, which is the standard growth rate system used in the rest of the series and in the first playthrough of Path of Radiance by default.
In Fixed Mode, character growth rates act more like "points" and contribute to a set of values called growth points, which are used to determine stat increases. Additionally, the character's equipped weapons and items and the enemy's class slightly alters the type and amount of growth points that are gained. The more growth points were accumulated, the more that particular stat will rise.
The formula for calculating growth points gains is as follows:
- Growth points = experience gained × (unit's growth rate + equipped weapon's alteration + equipped item's alteration + enemy class's alteration)
When calculating the amount of growth points gained, the game will round them to the nearest integer. During a level-up, 100 growth points are consumed for each stat rise, while growth points that are not used remain. The maximum amount of Growth points a character can accumulate is 255.
The formula for calculating a stat rise is as follows:
- Stat rise during a level up = growth points / 100
List of starting growth points of every character
At the start of the game, characters also possess a set amount of growth points in particular stats as follows:
Base growth points | ||||||||
---|---|---|---|---|---|---|---|---|
Character | HP | Str | Mag | Skl | Spd | Luck | Def | Res |
Ike | 30 | 0 | 50 | 80 | 50 | 55 | 40 | 30 |
Titania | 50 | 50 | 0 | 0 | 0 | 80 | 40 | 0 |
Oscar | 60 | 75 | 0 | 80 | 80 | 0 | 40 | 0 |
Boyd | 50 | 50 | 0 | 80 | 50 | 0 | 15 | 0 |
Rhys | 70 | 40 | 0 | 0 | 0 | 80 | 0 | 80 |
Shinon | 0 | 80 | 0 | 0 | 80 | 80 | 0 | 0 |
Gatrie | 80 | 0 | 0 | 80 | 0 | 0 | 80 | 10 |
Soren | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 80 |
Mia | 60 | 70 | 0 | 50 | 0 | 0 | 0 | 0 |
Ilyana | 50 | 0 | 45 | 0 | 0 | 50 | 0 | 55 |
Marcia | 40 | 20 | 0 | 80 | 80 | 0 | 0 | 40 |
Mist | 60 | 50 | 90 | 80 | 25 | 0 | 50 | 50 |
Rolf | 80 | 0 | 0 | 0 | 50 | 80 | 0 | 0 |
Lethe | 80 | 80 | 0 | 0 | 80 | 50 | 80 | 0 |
Mordecai | 60 | 0 | 0 | 80 | 0 | 50 | 20 | 0 |
Volke | 45 | 0 | 0 | 45 | 0 | 90 | 0 | 0 |
Kieran | 50 | 50 | 0 | 0 | 0 | 70 | 60 | 0 |
Brom | 40 | 0 | 0 | 35 | 90 | 0 | 50 | 0 |
Nephenee | 50 | 60 | 0 | 0 | 50 | 40 | 30 | 0 |
Zihark | 0 | 75 | 20 | 50 | 80 | 80 | 30 | 0 |
Sothe | 50 | 0 | 0 | 0 | 50 | 40 | 30 | 0 |
Jill | 40 | 30 | 0 | 0 | 50 | 30 | 0 | 0 |
Astrid | 50 | 40 | 0 | 50 | 40 | 55 | 0 | 0 |
Makalov | 50 | 0 | 0 | 0 | 70 | 0 | 35 | 0 |
Stefan | 40 | 45 | 0 | 50 | 0 | 75 | 0 | 0 |
Tormod | 0 | 0 | 50 | 0 | 50 | 0 | 0 | 0 |
Muarim | 50 | 0 | 0 | 25 | 75 | 0 | 0 | 0 |
Devdan | 50 | 20 | 0 | 0 | 70 | 50 | 0 | 0 |
Reyson | 0 | 0 | 0 | 80 | 80 | 0 | 0 | 80 |
Ulki | 50 | 40 | 0 | 0 | 80 | 0 | 0 | 0 |
Janaff | 0 | 50 | 0 | 50 | 30 | 80 | 60 | 0 |
Tanith | 70 | 80 | 0 | 0 | 60 | 80 | 20 | 0 |
Calill | 50 | 75 | 30 | 50 | 0 | 0 | 0 | 45 |
Tauroneo | 50 | 0 | 0 | 30 | 0 | 30 | 0 | 50 |
Ranulf | 50 | 80 | 0 | 50 | 0 | 60 | 30 | 30 |
Haar | 40 | 0 | 0 | 50 | 25 | 40 | 20 | 0 |
Lucia | 50 | 0 | 0 | 20 | 10 | 55 | 0 | 0 |
Bastian | 50 | 0 | 30 | 0 | 0 | 50 | 0 | 0 |
Geoffrey | 0 | 50 | 0 | 45 | 0 | 0 | 0 | 0 |
Largo | 20 | 10 | 0 | 50 | 75 | 0 | 0 | 0 |
Elincia | 0 | 90 | 0 | 50 | 0 | 70 | 0 | 20 |
Ena | 0 | 75 | 0 | 50 | 35 | 75 | 0 | 40 |
Nasir | 50 | 0 | 0 | 50 | 20 | 90 | 50 | 15 |
Tibarn | 50 | 50 | 0 | 0 | 0 | 50 | 0 | 0 |
Naesala | 50 | 0 | 0 | 60 | 0 | 0 | 80 | 0 |
Giffca | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Class alterations
Enemies classes can alter a unit's growth rate by ±5% in the calculation of growth points as follows:
Class alterations | ||||||||
---|---|---|---|---|---|---|---|---|
Class | HP | Str | Mag | Skl | Spd | Luck | Def | Res |
Ranger, Lord, Hero | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Myrmidon, Swordmaster | -5% | 0% | 0% | +5% | 0% | +5% | -5% | 0% |
Soldier, Halberdier | +5% | 0% | -5% | 0% | 0% | -5% | +5% | 0% |
Fighter, Warrior | +5% | +5% | 0% | -5% | 0% | -5% | 0% | 0% |
Archer, Sniper | -5% | 0% | 0% | +5% | +5% | 0% | 0% | -5% |
Knight, General | 0% | +5% | 0% | 0% | -5% | 0% | +5% | -5% |
Sword Knight | -5% | 0% | 0% | +5% | 0% | +5% | -5% | 0% |
Lance Knight | +5% | 0% | -5% | 0% | 0% | -5% | +5% | 0% |
Axe Knight | +5% | +5% | -5% | 0% | 0% | -5% | 0% | 0% |
Bow Knight | -5% | 0% | 0% | +5% | +5% | 0% | 0% | -5% |
Paladin | 0% | 0% | 0% | -5% | -5% | +5% | +5% | 0% |
Pegasus Knight, Falcon Knight, Princess Crimea | -5% | -5% | 0% | 0% | 0% | +5% | 0% | +5% |
Wyvern Rider, Wyvern Lord, King Daein | 0% | +5% | 0% | 0% | -5% | -5% | +5% | 0% |
Mage, Sage | 0% | -5% | +5% | 0% | 0% | 0% | -5% | +5% |
Priest, Bishop, Cleric | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Valkyrie | -5% | 0% | +5% | -5% | 0% | 0% | 0% | +5% |
Thief, Assassin | 0% | -5% | 0% | +5% | +5% | -5% | 0% | 0% |
Bandit, Berserker | +5% | +5% | 0% | -5% | 0% | 0% | 0% | -5% |
Beast Tribe, Lion | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Beast Tribe, Tiger | 0% | +5% | 0% | -5% | -5% | 0% | +5% | 0% |
Beast Tribe, Cat | 0% | -5% | 0% | +5% | +5% | -5% | 0% | 0% |
Dragon Tribe*/ Black Dragon* |
0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Dragon Tribe, White Dragon | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Dragon Tribe, Red Dragon | +5% | 0% | 0% | -5% | -5% | 0% | +5% | 0% |
Bird Tribe, Hawk | -5% | +5% | 0% | +5% | 0% | 0% | -5% | 0% |
Bird Tribe, Raven | 0% | -5% | 0% | 0% | +5% | +5% | -5% | 0% |
Bird Tribe, Heron | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Civilian | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Child | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Equipment alterations
Equipped weapons and equipped items can alter a unit's growth rate in the calculation of growth points as follows:
Equipment alterations | ||||||||
---|---|---|---|---|---|---|---|---|
Items | HP | Str | Mag | Skl | Spd | Luck | Def | Res |
Slim Sword, Slim Lance | 0% | 0% | -5% | 0% | +5% | 0% | -5% | +5% |
Iron Sword, Iron Lance, Iron Axe, Iron Bow | 0% | -5% | 0% | +5% | +5% | 0% | 0% | -5% |
Steel Sword, Steel Lance, Steel Axe, Steel Bow | +5% | +5% | 0% | 0% | -5% | 0% | -5% | 0% |
Silver Sword, Silver Lance, Silver Axe, Silver Bow | -5% | 0% | 0% | -5% | 0% | +5% | +5% | 0% |
Regal Sword, Armorslayer, Heavy Spear, Hammer, Stiletto | 0% | 0% | -5% | -5% | 0% | 0% | +5% | +5% |
Regal Sword, Longsword, Knight Killer, Poleax | -5% | 0% | 0% | 0% | +5% | +5% | 0% | -5% |
Killing Edge, Killer Lance, Killer Axe, Killer Bow | -5% | 0% | 0% | +5% | 0% | -5% | +5% | 0% |
Amiti, Brave Sword, Brave Lance, Brave Axe, Brave Bow | +5% | 0% | -5% | +5% | 0% | -5% | 0% | 0% |
Javelin, Short Spear, Hand Axe, Short Axe | +5% | +5% | 0% | 0% | -5% | 0% | -5% | 0% |
Spear, Tomahawk | 0% | +5% | +5% | 0% | -5% | 0% | 0% | -5% |
Runesword, Sonic Sword, Flame Lance, Bolt Axe | 0% | -5% | +5% | 0% | 0% | -5% | 0% | +5% |
Vague Katti, Double Bow | 0% | -5% | +5% | -5% | 0% | +5% | 0% | 0% |
Fire, Thunder, Wind, Light | +5% | 0% | 0% | -5% | 0% | 0% | -5% | +5% |
Elfire, Elthunder, Elwind, Shine | 0% | 0% | 0% | +5% | -5% | 0% | -5% | +5% |
Meteor, Bolting, Blizzard, Purge | -5% | -5% | +5% | 0% | 0% | +5% | 0% | 0% |
Bolganone, Thoron, Tornado, Nosferatu | 0% | -5% | +5% | 0% | -5% | +5% | 0% | 0% |
Rexbolt, Rexaura | 0% | -5% | +5% | 0% | 0% | 0% | -5% | +5% |
Knight Ward | 0% | 0% | 0% | 0% | +30% | 0% | 0% | 0% |
Sword Band | 0% | 0% | 0% | +5% | 0% | +5% | 0% | 0% |
Soldier Band | +5% | 0% | 0% | 0% | 0% | 0% | +5% | 0% |
Pegasus Band, Priest Band | 0% | 0% | 0% | 0% | 0% | +5% | 0% | +5% |
Archer Band, Thief Band | 0% | 0% | 0% | +5% | +5% | 0% | 0% | 0% |
Fighter Band | +5% | +5% | 0% | 0% | 0% | 0% | 0% | 0% |
Wyvern Band, Knight Band | 0% | +5% | 0% | 0% | 0% | 0% | +5% | 0% |
Paladin Band | +5% | 0% | 0% | 0% | +5% | 0% | 0% | 0% |
Mage Band | 0% | 0% | +10% | 0% | 0% | 0% | 0% | 0% |
Others | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Bonus experience manipulation
Due to growth points being rounded to the nearest whole number, it is possible to trick the game into gaining more growth points than normal, and providing more stat gain, by choosing specific bonus experience increments for units to gain. The method also works with experience gained in combat.
Bonus Experience Manipulations | ||
---|---|---|
Growth rate | Effective Growth rate with Bonus Experience | |
5 | Increment of 1 | 0 |
Increment of 2 | 0 | |
Increment of 3 | 0 | |
Increment of 4 | 0 | |
Increment of 5 | 0 | |
Increment of 10 | 10 | |
10 | Increment of 1 | 0 |
Increment of 2 | 0 | |
Increment of 3 | 0 | |
Increment of 4 | 0 | |
Increment of 5 | 20 | |
Increment of 10 | 10 | |
15 | Increment of 1 | 0 |
Increment of 2 | 0 | |
Increment of 3 | 0 | |
Increment of 4 | 25 | |
Increment of 5 | 20 | |
Increment of 10 | 20 | |
20 | Increment of 1 | 0 |
Increment of 2 | 0 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 25 | |
Increment of 5 | 20 | |
Increment of 10 | 20 | |
25 | Increment of 1 | 0 |
Increment of 2 | 50 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 25 | |
Increment of 5 | 20 | |
Increment of 10 | 30 | |
30 | Increment of 1 | 0 |
Increment of 2 | 50 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 25 | |
Increment of 5 | 40 | |
Increment of 10 | 30 | |
35 | Increment of 1 | 0 |
Increment of 2 | 50 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 25 | |
Increment of 5 | 40 | |
Increment of 10 | 40 | |
40 | Increment of 1 | 0 |
Increment of 2 | 50 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 50 | |
Increment of 5 | 40 | |
Increment of 10 | 40 | |
45 | Increment of 1 | 0 |
Increment of 2 | 50 | |
Increment of 3 | 33⅓ | |
Increment of 4 | 50 | |
Increment of 5 | 40 | |
Increment of 10 | 50 | |
50 | Increment of 1 | 100 |
Increment of 2 | 50 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 50 | |
Increment of 5 | 60 | |
Increment of 10 | 50 | |
55 | Increment of 1 | 100 |
Increment of 2 | 50 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 50 | |
Increment of 5 | 60 | |
Increment of 10 | 60 | |
60 | Increment of 1 | 100 |
Increment of 2 | 50 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 50 | |
Increment of 5 | 60 | |
Increment of 10 | 60 | |
65 | Increment of 1 | 100 |
Increment of 2 | 50 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 75 | |
Increment of 5 | 60 | |
Increment of 10 | 70 | |
70 | Increment of 1 | 100 |
Increment of 2 | 50 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 75 | |
Increment of 5 | 80 | |
Increment of 10 | 70 | |
75 | Increment of 1 | 100 |
Increment of 2 | 100 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 75 | |
Increment of 5 | 80 | |
Increment of 10 | 80 | |
80 | Increment of 1 | 100 |
Increment of 2 | 100 | |
Increment of 3 | 66⅔ | |
Increment of 4 | 75 | |
Increment of 5 | 80 | |
Increment of 10 | 80 | |
85 | Increment of 1 | 100 |
Increment of 2 | 100 | |
Increment of 3 | 100 | |
Increment of 4 | 75 | |
Increment of 5 | 80 | |
Increment of 10 | 90 | |
90 | Increment of 1 | 100 |
Increment of 2 | 100 | |
Increment of 3 | 100 | |
Increment of 4 | 100 | |
Increment of 5 | 100 | |
Increment of 10 | 90 | |
95 | Increment of 1 | 100 |
Increment of 2 | 100 | |
Increment of 3 | 100 | |
Increment of 4 | 100 | |
Increment of 5 | 100 | |
Increment of 10 | 100 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Growth point |
-- |