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Yearning to Breathe Free

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Freedom)
Yearning to Breathe Free

Cm fe05 14x.png

Location

Tarrah

Weather

Fog of War

New units

Linoan

Boss(es)

Codda

Previous chapter(s)

Open Fire

Next chapter(s)

Two Paths

Hm, we can escape from Tarrah, but with these civilians following us...
— Dryas

Yearning to Breathe Free (Japanese: 自由を求めて Demanding Freedom) is the side quest of the fourteenth chapter of Fire Emblem: Thracia 776. In order to play this chapter, the player must have visited at least three houses within the city, excluding the house where Homer is recruited, in the previous chapter.

Plot

Main article: Yearning to Breathe Free/Script

After receiving the reassurance from Arion that Tarrah would come under Thracian protection, Leif's liberation army flees the city with Mayor Linoan in tow. As they make their way through a mountain valley Dryas notes that several groups of civilian refugees from Tarrah are tailing Leif's group in hopes of escaping the Empire. Linoan tried to convince them to stay in Tarrah for their safety but they were unconvinced.

As they continue through the valley, Leif and the refugees end up ambushed by the Loptrian bishop Codda. He sends Misha's Pegasus Knight squadron and several Dark Mages with Rewarp staves to flank from the mountains. Leif's forces protect the civilians and defeat Codda and his underling Eichmann and escape out of the valley.

Shortly before everyone departs, Lewyn appears before August and tells him that the fall of Tarrah was expected. He tells August that he is going to Orgahil and will then be returning to Isaach, presumably to begin assisting Seliph in raising his liberation army. He then tells August that they will meet again in one year.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 6–10+1 {{{partner}}} 0+6 7+339
Cm fe05 14x.png

Units are arranged based on their position in deployment order after Leif.

An NPC Civilian appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.

Character data

Characters
New units
Linoan
Portrait linoan fe05.png
Cleric
HP
16
Inventory
Torch
Heal
Magic Up
Restore
Level
3
Automatically from turn 1
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​

Item data

Items
Name Obtainment Method
Is snes03 s drink.png S Drink Allow a Civilian to escape
As up to six Civilians can be present, up to six S Drinks can be obtained normally. However, the use of a glitch allows for up to 60 S Drinks to be obtained.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 mercenary enemy.gif Eichmann Mercenary 10 1 42 14 1 15 16 16 11 16 6 Venin Sword Killer Axe Vulnerary
Adept
Authority: Codda
Action: ★★
Moves to attack units in range.
Ma snes03 dark bishop enemy.gif Codda Dark Bishop 9 1 44 2 13 13 13 11 10 11 6 Jormungand Fenrir
Authority:
Does not move.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 5 3 24~31 0~7 5~12 4~11 3~10 0~7 4~11 5~12 6~7 Jormungand
Authority: Codda
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 5 1 24~31 0~7 5~12 4~11 3~10 0~7 4~11 5~12 6~7 Jormungand Rewarp
Authority: Codda
Moves to attack units in range.
Ma snes03 pegasus rider enemy.gif Silesse Pegasus Rider 6 1 16~24 2~10 3~11 3~11 6~14 0~8 2~10 4~12 8~9 Iron Lance
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 pegasus rider enemy.gif Silesse Pegasus Rider 6 240 16~24 2~10 3~11 3~11 6~14 0~8 2~10 4~12 8~9 Iron Lance
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 1 99 24~27 0~3 5~8 4~7 3~6 0~3 4~7 5~8 6~7 Jormungand Rewarp
Authority: Codda

Reinforcements

Each individual unit has a 10% chance to appear each turn

  • Turns 1–20
    • Up to six Pegasus Riders along the east edge of the map
    • Up to six Pegasus Riders along the west edge of the map
    • Up to two Dark Mages along the east edge of the map
    • Up to two Dark Mages along the west edge of the map
  • Turns 2–20
    • One Dark Mage from the center-west edge of the map

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian man other.gif Tarrah Civilian 1 3 10 0 0 0 0 0 0 2 4 --
Moves to escape north.
Ma snes03 civilian woman other.gif Tarrah Civilian 1 3 10 0 0 0 0 0 0 2 4 --
Moves to escape north.

An NPC Civilian appears as a reinforcement for each house within the city, excluding the one where Homer is recruited, that was visited in the previous chapter. The minimum number of houses that must be visited to access this chapter is three, and the maximum number that can be visited is six.

Reinforcements

  • Every two turns, repeating until one civilian has appeared for each house in Tarrah visited in the previous chapter
    • One Civilian from the southern edge of the map

Boss data

Portrait codda fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 9
Action --
Authority
Stats
Max HP 44 Speed 13
Strength 2 Luck 11
Magic 13 Defense 10
Skill 13 Constitution 11
Movement 6 FCM 0
Inventory Skills
Jormungand
Fenrir
--
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic D Thunder magic D FE5RankWind.png D Light magic -- Dark magic A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Be careful when deploying Dalsin to this chapter. It is possible that Dalsin cannot reach the escape point on this map, as armored units cannot cross over the mountain tiles on their own. It is possible to get him past the mountains by having another unit rescue him. This only works if he has under 19 constitution, so if he has gained several points of constitution since joining he will either need to be left behind or left undeployed. Using the Warp staff is also an option, though the Warp staff has much better applications than this.

The Pegasus Riders in this chapter are laughably weak, even by Thracia standards. Most of your units will be able to fend them off, even if they are rescuing a civilian. That being said, the mountains means that they have a tendency to capture any unarmed unit, such as the civilians, and thanks to the mountains rescuing them can be challenging. It is not recommended to bring units like Tina who cannot equip a weapon for this reason, and Linoan should be given some sort of tome to prevent her items from being stolen.

The Dark Mages deal significant damage, but they are very slow so killing them is not too difficult. A lot of them carry Rewarp staves that can be captured as well, which can be exploitable as they cannot act after rewarping. The big threats of the chapter are the bosses: Codda has a Fenrir tome and, due to the fog, can easily catch the player off guard. Eichmann is very fast - to the point where no magic user can double him, moves, and is very dangerous; he has a chance to kill any unit without a crusader scroll thanks to his valuable Killer Axe and FCM of 2, and he also has Adept and 2 Action, potentially letting him get more attacks in than expected.

The player should be mindful of the civilians, as the Pegasus Riders can swoop in and Canto away before the player can react. The Torch staff and Torch are both very useful for scouting the Pegasus Riders, as well as seeing the bosses ahead of time. The Dark Mages are less dangerous in this regard as they cannot Canto, but if a Dark Mage cannot capture a civilian but can attack they will usually one-shot them.

One may consider skipping this chapter altogether, as Linoan will join the party in the next chapter regardless, there are no new recruitable characters, and ranked runs do not benefit from taking extra turns.

Trivia

  • At the start of the chapter, Dryas says that approximately 600 citizens of Tarrah are following Leif's forces in groups.[1] The maximum number of civilian units appearing on the map is six, which may imply that each Civilian unit on the map is meant to represent roughly 100 fleeing citizens.
  • The way to the escape route in this chapter is covered by hill terrain. Because Dalsin is an armored unit, he cannot cross the hills; and if he has 20 constitution, he cannot be rescued and carried across them. Because of this, if a 20-constitution Dalsin is deployed, he will have to be left behind or moved past the hills by the Warp or Rescue staves.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Freedom
• Yearning to Breathe Free

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch. A reference to the poem "The New Colossus" by Emma Lazarus.

Japanese

自由を求めて

Demanding Freedom, or In Search of Freedom

Gallery

← Open Fire • Yearning to Breathe Free • Two Paths →

References

  1. "Around 600. They are following behind us in groups." — Dryas, in the opening to this chapter, Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline