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Foreign Land and Sky/Other routes

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Foreign Land and Sky

Cm fe16 foreign land and sky.png

Location

Brigid Forest

Boss(es)

Hubert, Imperial Soldier Assassin, Paladin, Falcon Knight

Foreign Land and Sky (Japanese: 異境の空と地と Sky and Earth of a Foreign Land) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17 Silver Snow/Chapter 18 Azure Moon/Chapter 18 Verdant Wind. This page covers the paralogue during the Silver Snow, Azure Moon, and Verdant Wind routes.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy* Player Partner Other Enemy Third
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, Petra or Bernadetta dies, or an enemy commander reaches the target destination 11 {{{partner}}} 0+3 20+12 {{{third}}}
Cm fe16 foreign land and sky.png

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind

Characters
New Units

None

Returning Characters

Small portrait byleth m 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 03 fe16.pngSmall portrait hapi 02 fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait flayn fe16.pngSmall portrait seteth fe16.pngSmall portrait catherine fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait hilda 02 fe16.png

Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 battalion infantry silver.png Varley Archers Automatically at the end of the chapter
Is ns01 battalion infantry silver.png Brigid Hunters Automatically at the end of the chapter
Is ns01 battalion infantry.png Brigid Mercenaries Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 assassin enemy.gif Imperial Soldier Assassin 29 3 35 17 10 19 28 11 15 8 11 6 Silver Sword
Swordfaire Locktouch Stealth
• The lower-northern one begins moving if the nearby Hero is provoked.
• The southern one begins moving if the nearby Hero is provoked.
Ma ns01 hero enemy.gif Imperial Soldier Hero 29 1 43 19 10 12 21 11 17 8 12+7 5 Steel Sword
Swordfaire Vantage
Empire Raiders Lv 5: Absorption
Begins moving if the nearest Assassin is provoked.
Ma ns01 dark bishop enemy.gif Imperial Soldier Dark Bishop 29 2 35 11 21 14 15 10 12 20 11 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
--
Ma ns01 hero enemy.gif Imperial Soldier Hero 29 2 43 19 10 12 21 11 17 8 12 5 Steel Sword
Swordfaire Vantage
The western one begins moving if the nearby Assassin is provoked.
Ma ns01 swordmaster enemy.gif Imperial Soldier Swordmaster 29 4 39 19 10 14 27 10 16 8 12 5 Steel Sword
Swordfaire Sword Crit +10
--
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 29 1 45 17 10 12 2 10 32 7 12 4 Silver Axe
Axefaire Weight -5
--
Ma ns01 bishop enemy.gif Imperial Soldier Bishop 29 1 36 11 17 13 15 10 12 22 13 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
--
Ma ns01 swordmaster enemy.gif Imperial Soldier Swordmaster 29 1 39 19 10 14 27 10 16 8 12+7 5 Steel Sword
Swordfaire Sword Crit +10
Empire Raiders Lv 5: Absorption
--
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 29 1 40 19 10 14 14 10 21 10 12 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 pegasus knight enemy.gif Imperial Soldier Pegasus Knight 29 1 35 17 10 15 22 10 15 13 13 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 29 1 45 17 10 12 2 10 32 7 12+5 4 Silver Axe
Axefaire Weight -5
Empire Pavise Co. Lv 5: Blaze
--
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 29 1 35 18 10 24 15 13 13 8 12 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 dark bishop enemy.gif Imperial Soldier Dark Bishop 29 1 35 11 21 14 15 10 12 20 11+5 4 Banshee Θ Miasma Δ Death Γ
Miasma Δ Fiendish Blow Heartseeker
Empire Magic Users Lv 5: Resonant Flames
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 29 1 40 17 10 12 2 10 32 7 12+5 4 Silver Axe
Axefaire Weight -5
Empire Pavise Co. Lv 5: Blaze
--
Ma ns01 fortress knight enemy.gif Imperial Soldier Fortress Knight 29 1 45 17 10 12 2 10 32 7 12+5 4 Silver Axe
Axefaire Weight -5
Empire Pavise Co. Lv 5: Blaze
--
Ma ns01 sniper enemy.gif Imperial Soldier Sniper 29 1 35 18 10 24 15 13 13 8 12 5 Silver Bow
Bowfaire Bowrange +1
--
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 29 1 40 19 10 14 14 10 21 10 12 8 Silver Lance
Canto Lancefaire Terrain Resistance
--
Ma ns01 warrior enemy.gif Imperial Soldier Warrior 29 2 43 23 10 12 16 11 16 8 12 5 Silver Axe
Axefaire Axe Crit +10
--
Ma ns01 assassin enemy.gif Imperial Soldier Assassin 29 1 35 17 10 19 8 11 15 8 11 6 Silver Sword
Swordfaire Locktouch Stealth
--
Ma ns01 pegasus knight enemy.gif Imperial Soldier Pegasus Knight 29 1 35 17 10 15 22 10 15 13 3 7 Silver Lance
Canto Lancefaire Avo +10
--
Ma ns01 assassin enemy.gif Imperial Soldier Assassin 31 1 36 17 11 20 30 11 16 8 11+7 6 Silver Sword
Swordfaire Locktouch Stealth Sword Prowess Lv 5 Pass Poison Poison Strike
Empire Raiders Lv 5: Absorption
Him reaching the target destination results in a Game Over.
Ma ns01 paladin enemy.gif Imperial Soldier Paladin 31 1 41 19 11 14 15 10 22 10 13+5 8 Silver Lance
Lancefaire Terrain Resistance Lance Prowess Lv 5 Swordbreaker+ Weight -3 Death Blow
Empire Knights Lv 5: Blaze
Him reaching the target destination results in a Game Over.
Ma ns01 falcon knight enemy.gif Imperial Soldier Falcon Knight 31 1 39 19 11 18 17 12 19 18 14+6 8 Silver Lance
Canto Lancefaire Avo +10 Lance Prowess Lv 5 Swordbreaker+ Weight -3 Defiant Spd
Empire Pegasus Co. Lv 5: Group Lance Attack
Her reaching the target destination results in a Game Over.
Ma ns01 dark bishop hubert enemy.gif Hubert Dark Bishop 31 1 37 11 31 17 16 12 12 28 12+7 4 Meteor Vulnerary Miasma Δ Luna Λ
Officer Duty Miasma Δ Fiendish Blow Heartseeker General Paragon Reason Lv 4 Authority Lv 3 Dark Magic Uses x2
Vestra Sorcery Engineers Lv 5: Resonant Lightning
Him reaching the target destination results in a Game Over.

Reinforcements

  • After (Normal/Hard)/Upon (Maddening) Bernadetta waiting near the eastern stronghold
  • Upon Petra approaching the southeast corner of the map, upon defeating every enemy present, or on turn 10; on all difficulties, these can act the turn they appear
    • Hubert from the southwest corner of the map
    • 1 Sniper from the southwest corner of the map
    • 1 Sniper with a battalion from the southwest corner of the map (Hard/Maddening only)
    • 1 Paladin from the southwest corner of the map
    • 1 Paladin with a battalion from the southwest corner of the map (Maddening only)
    • Commander Assassin from south of the eastern stronghold
    • Commander Paladin from south of the eastern stronghold
    • 2 Warriors from south of the eastern stronghold
    • 1/2 Paladin(s) with battalion(s) from south of the eastern stronghold (Hard/Maddening only)
    • Commander Falcon Knight from the western border of the map
    • 1 Assassin from near the western border of the map
    • 1 Assassin with a battalion from near the western border of the map (Hard/Maddening only)
    • 1 Pegasus Knight from the western border of the map
    • 1 Pegasus Knight with a battalion from near the western border of the map (Maddening only)

NPC data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the NPCs gain three levels.

Normal Hard Maddening

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 fortress knight other.gif Militia Fortress Knight 29 2 51 17 11 12 3 12 32 7 19+1 4 Silver Axe
Axefaire Weight -5
Church of Seiros Soldiers Lv 5: Disturbance
--
Ma ns01 bishop other.gif Militia Bishop 29 1 41 12 17 13 18 15 12 23 20+1 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Seiros Holy Monks Lv 5: Stride
--

Reinforcements

  • Two turns after Petra waits on the western stronghold

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.
Main article: Hubert

Normal Hard Maddening

Normal Hard Maddening

Generic small portrait assassin 02 fe16.png
Ma ns01 assassin enemy.gif Assassin
Level 31
Movement 6
Crest --
Stats
Max HP 36 Luck 11
Strength 17 Defense 16
Magic 11 Resistance 8
Dexterity 20 Charm 11+7
Speed 30
Inventory Abilities
Silver Sword Swordfaire
Locktouch
Stealth
Sword Prowess Lv 5
Pass
Poison
Poison Strike
Combat arts Spells Battalion
-- -- Empire Raiders Lv 5
Absorption
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
B E E C E E E B E E E FE16ClassMasteryEmpty.png

Normal Hard Maddening

Generic small portrait paladin fe16.png
Ma ns01 paladin enemy.gif Paladin
Level 31
Movement 8
Crest --
Stats
Max HP 41 Luck 10
Strength 19 Defense 22
Magic 11 Resistance 10
Dexterity 14 Charm 13+5
Speed 15
Inventory Abilities
Silver Lance Canto
Lancefaire
Terrain Resistance
Lance Prowess Lv 5
Swordbreaker+
Weight -3
Death Blow
Combat arts Spells Battalion
-- -- Empire Knights Lv 5
Blaze
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E B E E E E E C E B E FE16ClassMasteryEmpty.png

Normal Hard Maddening

Generic small portrait falcon knight 02 fe16.png
Ma ns01 falcon knight enemy.gif Falcon Knight
Level 31
Movement 8
Crest --
Stats
Max HP 39 Luck 12
Strength 19 Defense 19
Magic 11 Resistance 18
Dexterity 18 Charm 14+6
Speed 27
Inventory Abilities
Silver Lance Canto
Lancefaire
Avo +10
Lance Prowess Lv 5
Swordbreaker+
Weight -3
Defiant Spd
Combat arts Spells Battalion
-- -- Empire Pegasus Co. Lv 5
Group Lance Attack
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
C A E E E E E D E E B+ FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue requires that every enemy be defeated, and as such units with strong enemy phase combat are useful. Wrath and Vantage—or their battalion forms, Battalion Wrath and Battalion Vantage—allow a unit to potentially defeat multiple enemies on enemy phase without being hit; Alert Stance greatly increases a unit's survivability when they wait; Quick Riposte allows a unit to follow-up with a counterattack—however, it is only available through mastering War Master, which is a master class, and this paralogue may expire before a unit can master it. In addition, the Retribution gambit allows a number of units to counter at any range, and the same effect can be granted through the DLC equipment the Chalice of Beginnings. The Sacred Shield gambit—only available on the Kingdom Heavy Knights—will prevent any damage from ranged attacks, particularly useful against the Dark Bishops whose magic is not affected by terrain bonuses.

The enemies initially present attack in small, manageable groups, and can all be defeated before turn 10. Defeating the initial enemies will make more areas safe for when the reinforcements arrive; however, defeating all the initial enemies will immediately cause the reinforcements to appear, potentially leaving units in a vulnerable position.

The large group of reinforcements contains the commanders that move toward the escape point: an Assassin, a Falcon Knight, a Paladin, and Hubert. The Paladin starts to the east, the closest to the escape point, but starts in woods and is slowed significantly by the terrain. The Assassin starts very close to the Paladin—and thus very close to the escape point—is not slowed down by the forests, and has Pass on higher difficulties; he is most likely to reach the point first, and is the highest-priority to defeat of the enemy commanders. The Falcon Knight starts furthest from the escape point, but ignores terrain as a flyer. Hubert starts second-furthest from the escape point, has the lowest movement, and has is slowed by the terrain—he is likely the last to reach the escape point, but poses a significant threat with his Meteor spell; a unit with at least 5 movement can reach Hubert from outside the range of Meteor when boosted by Stride, though more movement will be needed if terrain is in the way.

If one of the enemy commanders nears the escape point but cannot be reliably defeated, there are means of slowing them down: every offensive gambit inflicts rattled, which prevents enemy units from moving and reduces their attacking stats; the Encloser combat art, learned at A bows by Bernadetta and Claude, inflicts the frozen status, which prevents its target from moving; and Banshee Θ, learned by Hapi at C reason, inflicts -5 movement on its target. Additionally, Dimitri learns Seal Movement from his budding talent in riding; however, this only inflicts -1 movement, and Dimitri may be better utilized to defeat the enemy rather than slow them down.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Foreign Land and Sky

--

Japanese

異境の空と地と

Sky and Earth of a Foreign Land

Spanish

Viaje al extranjero

Foreign voyage

French

Entre terre et mer

Between earth and sea

German

Fremdes Land und Himmel

Foreign Land and Sky

Italian

Terra e cielo stranieri

Foreign earth and sky

Korean

이국의 하늘과 땅

Foreign sky and earth

Simplified Chinese

和异境的天与地

Sky and earth of a foreign land

Traditional Chinese

和異境的天與地

Sky and earth of a foreign land

Gallery

References

Foreign Land and Sky
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content