Foreign Land and Sky
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Foreign Land and Sky (Japanese: 異境の空と地と Sky and Earth of a Foreign Land) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 17. This page covers the paralogue during the Crimson Flower route.
Map data
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Victory: Rout the enemy*
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Edelgard dies*, the player's army is routed*, Petra or Bernadetta dies, or an enemy commander reaches the target destination
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3–11
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{{{partner}}}
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0+3
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20+12
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{{{third}}}
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Map dimensions: 21 columns by 21 rows
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Victory: Rout the enemy*
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Edelgard dies*, the player's army is routed*, Petra or Bernadetta dies, or an enemy commander reaches the target destination
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3–11
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{{{partner}}}
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0+3
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25+15
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{{{third}}}
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Map dimensions: 21 columns by 21 rows
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Victory: Rout the enemy*
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth or Edelgard dies*, the player's army is routed*, Petra or Bernadetta dies, or an enemy commander reaches the target destination
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3–11
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{{{partner}}}
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0+3
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28+19
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{{{third}}}
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Map dimensions: 21 columns by 21 rows
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Character data
Item data
Enemy data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Church Soldier
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Holy Knight
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38
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3
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56
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25
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31
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23
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29
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18
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23
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29
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28
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7
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Aura • Fortify
Canto • White Tomefaire • Terrain Resistance • Faith Lv 5 • Defiant Res
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• The lower-northern one begins moving if the nearby Hero with a battalion is provoked. • The southern one begins moving if the nearby Hero, Warlock, or Fortress Knight is provoked.
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Church Soldier
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Hero
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38
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4
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62
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34
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23
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23
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38
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15
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28
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14
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26
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5
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Silver Sword
Swordfaire • Vantage • Sword Prowess Lv 5 • Axebreaker+ • Desperation
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• The southwestern one begins moving if the nearby Holy Knight, Warlock, or Fortress Knight is provoked. • The upper southeastern one begins moving if the nearby Fortress Knight or Sniper is provoked.
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Church Soldier
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Hero
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38
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1
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62
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34
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23
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23
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38
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15
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28
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14
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26+1
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5
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Silver Sword
Swordfaire • Vantage • Sword Prowess Lv 5 • Axebreaker+ • Desperation
Seiros Mercenaries Lv 5: Onslaught
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Begins moving if the nearest Holy Knight is provoked.
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Church Soldier
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Warlock
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38
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2
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52
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24
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29+2
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22
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31
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14
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18
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29
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26
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4
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Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
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The northern one begins moving if the nearby Holy Knight, Hero, or Fortress Knight is provoked.
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Church Soldier
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Swordmaster
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38
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4
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57
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33
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23
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25
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45
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14
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28
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14
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26
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5
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Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
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--
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Church Soldier
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Fortress Knight
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38
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3
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64
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31
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23
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21
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13
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14
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37
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7
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26+3
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4
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Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
Seiros Armored Co. Lv 5: Onslaught
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• The southeastern one begins moving if the nearest Hero or Sniper is provoked. • The northwestern one begins moving if the nearby Holy Knight, Hero, or Warlock is provoked.
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Church Soldier
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Fortress Knight
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38
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2
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64
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31
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23
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21
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13
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14
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37
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7
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26
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4
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Silver Axe
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
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The southern one begins moving if the nearby Pegasus Knight, Warlock, or Sniper is provoked.
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Church Soldier
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Sniper
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38
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2
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52
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30
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23
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37
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30
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17
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27
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16
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26
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5
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Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
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--
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Church Soldier
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Bishop
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38
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1
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53
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24
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28
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22
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30
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18
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18
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30
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28
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4
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Abraxas • Physic
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle
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--
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Church Soldier
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Swordmaster
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38
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1
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57
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33
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23
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25
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45
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14
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28
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14
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26+10
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5
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Silver Sword
Swordfaire • Sword Crit +10 • Sword Prowess Lv 5 • Axebreaker+ • Quick Riposte
Indech Sword Fighters Lv 5: Retribution
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--
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Church Soldier
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Paladin
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38
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1
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58
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31
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23
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25
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29
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16
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29
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22
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26
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8
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Silver Lance
Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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--
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Church Soldier
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Pegasus Knight
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38
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1
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52
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29
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23
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24
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38
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14
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27
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28
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28
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7
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Silver Lance
Canto • Lancefaire • Avo +10 • Lance Prowess Lv 5 • Swordbreaker+ • Weight -3
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Begins moving if the nearby Fortress Knight, Warlock, or Sniper is provoked.
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Church Soldier
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Warlock
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38
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1
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52
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24
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29+2
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22
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31
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14
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18
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29
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26+3
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4
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Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
Seiros Magic Corps Lv 5: Group Flames
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Begins moving if the nearby Fortress Knight, Pegasus Knight, or Sniper is provoked.
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Church Soldier
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Sniper
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38
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2
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52
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30
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23
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37
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30
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17
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27
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16
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26+3
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5
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Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
Seiros Archers Lv 5: Fusillade
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The southern one begins moving if the nearby Fortress Knight, Pegasus Knight, or Warlock is provoked.
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Reinforcements
- After (Normal/Hard)/Upon (Maddening) Bernadetta waiting near the eastern stronghold
- 2 (Normal/Hard)/3 (Maddening) Fortress Knights from southwest of the eastern stronghold
- Upon Petra approaching the southeast corner of the map, or on turn 10
- Catherine from the southwest corner of the map
- 1 Sniper from the southwest corner of the map
- 1 Sniper with a battalion from the southwest corner of the map (Hard/Maddening only)
- 1 Paladin from the southwest corner of the map
- 1 Paladin with a battalion from the southwest corner of the map (Maddening only)
- Commander Holy Knight from south of the eastern stronghold
- Commander Paladin from south of the eastern stronghold
- 2 Warriors from south of the eastern stronghold
- 1 (Hard)/2 (Maddening) Paladin(s) with a battalion(s) from south of the eastern stronghold (Hard/Maddening only)
- Commander Pegasus Knight from the western border of the map
- 1 Holy Knight from near the western border of the map
- 1 Holy Knight with a battalion from near the western border of the map (Hard/Maddening only)
- 1 Pegasus Knight from the western border of the map
- 1 Pegasus Knight with a battalion from near the western border of the map (Maddening only)
NPC data
Reinforcements
- Two turns after Petra waits on the western stronghold
Boss data
- Main article: Catherine
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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A
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E
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E
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E
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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A
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E
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E
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E
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Skill Levels
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A
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E
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E
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E
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E
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E
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E
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A
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E
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E
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E
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Skill Levels
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B
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C
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E
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E
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E
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E
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A
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B
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E
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A
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E
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Skill Levels
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B
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C
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E
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E
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E
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E
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A
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B
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E
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A
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E
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Skill Levels
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B
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C
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E
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E
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E
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E
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A
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B
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E
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A
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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C
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E
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B
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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C
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E
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B
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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C
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E
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B
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E
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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D
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E
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E
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B
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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D
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E
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E
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B
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Skill Levels
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E
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B
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E
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E
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E
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E
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E
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D
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E
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E
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B
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
The first part of this map is fairly simple as long as you maintain a brisk pace. The enemies only aggro in small bites and only when you move into their attack ranges, meaning you can advance down the west side easily. Make your way to the stronghold and place Petra on it to spawn some friendly Brigid soldiers. As you approach the target at the southeast corner, the real trouble begins. Three groups of enemies spawn, and if any of their commanders reach the target, it's game over. Send your fastest-moving units to intercept them before it's too late (and if you have a Meteor or Bolting of your own to spare, so much the better). Once you've taken out the reinforcements, the battle is yours.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Foreign Land and Sky
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--
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Japanese
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異境の空と地と
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Sky and Earth of a Foreign Land
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Spanish
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Viaje al extranjero
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Foreign voyage
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French
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Entre terre et mer
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Between earth and sea
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German
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Fremdes Land und Himmel
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Foreign Land and Sky
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Italian
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Terra e cielo stranieri
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Foreign earth and sky
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Korean
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이국의 하늘과 땅
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Foreign sky and earth
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Simplified Chinese
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和异境的天与地
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Sky and earth of a foreign land
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Traditional Chinese
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和異境的天與地
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Sky and earth of a foreign land
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Gallery
Bernadetta entering the area outlined in blue will trigger a set of reinforcements; Petra entering the area outlined in red will trigger a separate set of reinforcements if they have not already appeared.
References