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Follow-up critical multiplier

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Follow-up critical multiplier or FCM (also known as pursuit critical coefficient, or PCC) is a hidden stat exclusive to Fire Emblem: Thracia 776. This hidden value, innate to all units in the game, multiplies a unit's critical hit rate by this value whenever they execute a follow-up attack.

Calculations

[(Critical rate - target's dodge) × (unit's follow-up critical multiplier)] = % actual critical hit rate

Exceptions: A unit possessing Wrath will override this calculation and have a 100% critical rate on their second attack, unless they also possess Vantage, in which case Wrath is negated and this calculation operates as normal. Additionally, any attack against a unit holding a Crusader scroll is negated, except Wrath criticals.

Example: Suppose Ced, at base stats, wielding Forseti and with no current support bonuses in effect, is attacked by an enemy; his relevant stats are 16+20 Skill and 3 FCM, plus Forseti's 30 crit. His base critical rate is as follows:

30 + 36 = 66

For this case, let's assume the enemy has 10 Luck and no support bonuses, thus giving them a critical dodge of 5. Since Forseti grants Ced +20 speed, he is guaranteed to double attack the enemy. Using the formula above, we can calculate Ced's critical rate on the second attack:

(66 - 5) × 3 = 100 (since crit cannot go above 100%)

Therefore, in this setup, Ced is guaranteed to get a critical hit on second attacks (provided he hits).

List of units by FCM value

FCM value Playable units Enemy units
0 LifisIliosSleufSaraShannamXavierSaias All enemies not listed below
1 FinnEyvelDagdarMartyRonanSafyBrightonLaraKarinDalsinNannaSelphinaCainAlvaFredSalemTinaTroudeGladeEdaRalfMiranda VeldMerlockLargoFredSalemPaulusMuellerDraco
2 LeifTanyaHicksMishaAmaldaConomor KempfEichmannConomorMishaAmaldaReinhardt
3 OsianMachyuaAsbelRobertDeenCedGalzus GalzusBovis
4 HalvanShivaCarrionOlwen ShivaOlwenTigris
5 FergusMareetaPerneHomerLinoanDiarmuid MareetaPerne

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassClass relative powerConstitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoClass change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings