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Fire Emblem (series)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Fire Emblem (Japanese: ファイアーエムブレム Fire Emblem) is a series of turn-based strategy role-playing games developed by Intelligent Systems and published by Nintendo.[1] The series was the first of its kind, with its origins dating back to the days of the Nintendo Entertainment System;[2] however, the first six games were released exclusively in Japan. Each game in the series includes numerous playable characters, each with their own backstories and personalities. The series features permanent death, meaning that any character, save the Lord character(s), will be gone for good if they fall in battle.[3]


Nintendo Entertainment System and Super Nintendo Entertainment System

Prerelease poster for Shadow Dragon & the Blade of Light.

Intelligent Systems had been founded as a company invested in producing video game development tools; the company began to work on simulation games, starting with the first game of the Wars series, Famicom Wars, which has gameplay slightly similar to the Fire Emblem series. The Fire Emblem series first began with the release of Fire Emblem: Shadow Dragon & the Blade of Light for the Nintendo Entertainment System on April 20, 1990 and was developed by Intelligent Systems. Although it did not have a great amount of sales in the first two weeks, sales did eventually improve.

The second game in the series, Fire Emblem Gaiden, was released on March 14, 1992, also for the Nintendo Entertainment System. As its name suggests, it is a side story to the original, being set in the same universe but on a different continent. Some characters from Shadow Dragon & the Blade of Light appear but the majority of the cast is new. It introduced several new gameplay changes, including a "Trainee" type class, use of a world map, and monster enemies. Most of these elements vanished with the release of Fire Emblem: Mystery of the Emblem, though many elements have made their way back in recent titles like Fire Emblem: The Sacred Stones, Fire Emblem Awakening, and Fire Emblem Fates.

A direct sequel to the first game, Fire Emblem: Mystery of the Emblem, was released on the Super NES on January 21, 1994. The game is divided into two parts; colloquially known as books or, more simply, parts. Book 1 is an abridged retelling and remake of Shadow Dragon & the Blade of Light. Book 2 is the meat of the game and a sequel to the original, featuring characters returning from the original as well as new cast additions. It returns to the original formula, but adds new features, like dismounting and new weapons. It also received major graphical updates, owing to releasing on the Super NES. Mystery of the Emblem is the best-selling Fire Emblem game in Japan.[4]

Prerelease leaflet for Genealogy of the Holy War.

The next game in the series, Fire Emblem: Genealogy of the Holy War, released on the Super NES on May 14, 1996. It featured mostly similar gameplay to its predecessors, but it mixes things up by featuring things like massive maps, inventory changes, and an entire second generation of characters descended from the first generation of characters. Child characters would, however, become absent until the feature's resurgence almost a decade later in Awakening. As of 2002, Genealogy of the Holy War was the second-best-selling Fire Emblem game, having sold an estimated 498,216 copies in its original Super Famicom print run.[4] The official US English website for Fire Emblem: The Blazing Blade alleges that Genealogy was the most successful Fire Emblem game in Japan,[5] but it is uncertain how true this claim is in light of all other evidence pointing to Fire Emblem: Mystery of the Emblem historically holding that title.

After Genealogy of the Holy War, Fire Emblem: Archanea Saga aired on the Satellaview peripheral on the Super NES, and featured four single-map scenarios taking place before the events of Shadow Dragon & the Blade of Light. Overall it is a minor title of the series, and is often overlooked.

Closing the Super NES era is Fire Emblem: Thracia 776, which was one of the last games released on the Super NES, releasing on the Nintendo Power flash cartridge service on September 1st, 1999, and getting a proper physical release on January 21st, 2000. Thracia 776 takes place during the second generation of Genealogy of the Holy War, and focuses on events occurring in Thracia. The gameplay returns mostly to the style of Mystery of the Emblem, but adds new mechanics like capture, fog of war, and a comparative wealth of new chapter objectives. Thracia 776 is often considered by fans to be one of the more difficult, if not the most difficult, titles in the series. Thracia 776, unfortunately, holds the title of the worst-selling Fire Emblem title, presumably due to its late release and unusual distribution method; initially it could only be obtained by downloading it to a special Super NES cartridge through Nintendo Power.

Nintendo 64

The only known screenshot of Fire Emblem 64.

While no Fire Emblem games ever released on the Nintendo 64, there was one title known to be in development. Unfortunately, very little of this game was released to the public, aside from the fact that it existed at all. Colloquially known as Fire Emblem 64 among fans, it did have some information about it released in The Making of Fire Emblem, a book released in late 2015, which revealed that this title was heavily retooled and would eventually become Fire Emblem: The Binding Blade, which is mentioned below.

Game Boy Advance games

Prerelease flier for The Binding Blade.

Fire Emblem: The Binding Blade was the first portable game and first game released after the departure of Shouzou Kaga. Releasing on the Game Boy Advance on March 29th, 2002 it is what Fire Emblem 64 eventuated as. The Binding Blade features typical Fire Emblem gameplay, playing similarly to the Super NES titles, though mechanics like dismount and capture are not featured. The Binding Blade takes place in a different universe than previous titles, featuring the continent of Elibe. Of note, the game's main character, Roy appeared in Super Smash Bros. Melee alongside Marth, and brought the series to somewhat widespread western attention. Despite this, The Binding Blade never released internationally, despite English Nintendo sources expressing interest in such a release.[6]

Fire Emblem: The Blazing Blade was the first Fire Emblem game released worldwide.[7] It is a prequel to The Binding Blade. The game's development had an international release in mind from the start, with the first ten chapters being an extended tutorial. This was specifically meant to introduce international players to the gameplay of the series. [8] While the original release lacked a subtitle, due to being the only internationally released Fire Emblem title at the time, modern English Nintendo sources refer to it as The Blazing Blade to avoid confusion with other titles and the series in general.

Fire Emblem: The Sacred Stones was released on October 7, 2004 in Japan and released internationally in 2005. It is the second title to be released internationally. The Sacred Stones is somewhat of a throwback to Gaiden in terms of gameplay; it reintroduces a traversable world map and features a wealth of monster enemies. It is a standalone title in terms of story and universe, the only Fire Emblem 'universe' to only have one game in its continuity. The Sacred Stones was developed in tandem with Path of Radiance.

A few years after the official release, three pre-release builds, two of The Blazing Blade and one of The Sacred Stones, were leaked on the internet. The Blazing Blade's two prototypes, colloquially called 0206 and 0219, are largely complete and in a playable state, though there are some bugs. The Sacred Stones's prototype is largely incomplete, and is only truly playable to Chapter 8, though the backbone for the rest of the game—maps that would clearly become the ones appearing in the final game and basic setup like deployment positions for player units—is implemented, it is largely in a very unpolished state. Both prototypes feature a wealth of debug menus and features, allowing the player to, for example, warp to any chapter from a menu at leisure and max a unit's stats with a few button presses. The prototypes also feature some early character designs differing from the final game.

GameCube and Wii games

Fire Emblem: Path of Radiance released on the Nintendo GameCube in Japan on April 20, 2005, with international releases following in the same year. It, once again, features a new universe and takes place on the continent of Tellius. In terms of characters it introduced a new major race of beast-people, the laguz.

Fire Emblem: Radiant Dawn released on the Nintendo Wii in Japan on February 22, 2007, with international releases following in the year and 2008. It is a direct sequel to Path of Radiance.

There was a second Fire Emblem series game planned for the Nintendo Wii, however it did not make it very far into development. It was only known by the placeholder title Fire Emblem Wii, and appears that it would have been a fairly radical departure from Fire Emblem series gameplay had it released; featuring real-time gameplay and allowing the player to control many units at once.

Nintendo DS remakes

Fire Emblem: Shadow Dragon was released on August 7, 2008 in Japan and internationally later that year and in 2009. After the development team restructuring from the lackluster sales of Radiant Dawn, the new team decided to start with a remake of the original NES game, with elements from the Super NES remake also utilized, on Nintendo DS. It is a fairly straightforward remake, though it does feature some new chapters and cast additions compared to the original.

Closing the Nintendo DS-era is Fire Emblem: New Mystery of the Emblem released on July 15, 2010 only in Japan. It was made to celebrate the series twentieth anniversary, a remake of the second half of the third game of the series was released, though only in Japan. This was the first game since the series had hit worldwide shelves to be released exclusively in Japan. This game was the first game to introduce the Avatar system and casual mode to the series, though this is often overlooked due to the game's Japan-only release.

Wii U, Nintendo 3DS, and smart device games

Fire Emblem Awakening was Fire Emblem's first foray into the Nintendo 3DS console, released on April 19th, 2012 in Japan and 2013 internationally. It is the first non-remake title in the five years following Radiant Dawn. It takes place within the same universe as Shadow Dragon & the Blade of Light and associated games, but a substantial time later. Unlike Fire Emblem: New Mystery of the Emblem, this game was released internationally. Much of the gameplay was simplified or made easier in order to appeal to a wider audience. Awakening reintroduces child characters and introduced the Avatar system and casual mode to a wider audience.

Marth, Ike, Robin, Lucina, Corrin, and Roy appear as playable fighters in Super Smash Bros. for Nintendo 3DS and Wii U.

Marth, Ike, Robin, and Lucina, appear in Code Name: S.T.E.A.M. as bonus characters unlocked by amiibo.

Internal development image for Fates.

Tokyo Mirage Sessions ♯FE is the first major spinoff title relating to the Fire Emblem series, and released 26 December, 2015 in Japan and internationally in the following year. The game was originally announced in 2013 as a crossover between the Fire Emblem and Shin Megami Tensei game franchises, but vanished from the public eye after a single, very basic, teaser trailer. The crossover features primarily an original cast with some Fire Emblem characters appearing as Mirages as allies to the main cast and for boss and major antagonistic roles. The game has a music idol and acting theme, all the main characters are, aside from the protagonist Itsuki, major players in a music, television, or other related profession. The theming of the game and the fact that both Shin Megami Tensei and Fire Emblem take a backseat to the game's universe led to mixed reception from both the Shin Megami Tensei and Fire Emblem fanbases. The game's opening sales in Japan were fairly poor, selling 23,806 copies in its first week.[9]

Fire Emblem Fates is the second game on the Nintendo 3DS, released on June 25, 2015 in Japan, and internationally in 2016. After the first five chapters, it splits into three separate storylines: Birthright, which is similar to Awakening in gameplay; Conquest, which is somewhat more like the previous Fire Emblem games; and Revelation, which also is similar to Awakening in terms of gameplay. Birthright and Conquest are sold separately, but the other game can be bought at a discount as DLC. Revelation is exclusively obtained through this method. Fates is also the first series title to be localized for the South Korean market, marking an expansion of influence for the series.

Fire Emblem Heroes, following the success of Awakening and Fates, released worldwide on smart devices on February 2nd, 2017. It features bite-sized gameplay and has characters from across the series. Initially its character selection focused on Shadow Dragon & the Blade of Light/Mystery of the Emblem, Awakening, Fates, The Binding Blade, and The Blazing Blade, though its coverage has now extended to at least one character from every mainline game.

Fire Emblem Echoes: Shadows of Valentia released on the Nintendo 3DS on April 20, 2017 in Japan and May 19, 2017. It is a remake of Gaiden, and the third remake overall. Similarly to Fates being the first South Korean-localized title, Echoes: Shadows of Valentia is the first Fire Emblem title to be localized for Dutch and Chinese markets. It is likely that Echoes: Shadows of Valentia will be the last main-line Fire Emblem series title released for the Nintendo 3DS.

Fire Emblem Warriors released on the Nintendo 3DS and Nintendo Switch on September 28, 2017 in Japan and worldwide October 20, 2017. Both versions of Warriors are nearly identical in terms of content. It is a spinoff title and crossover with Dynasty Warriors. The game's roster focuses on Awakening and Fates with an additional small selection of characters from Shadow Dragon.

Nintendo Switch games

Fire Emblem Warriors is the first Fire Emblem-related title to be released on the Nintendo Switch; the game is a crossover between the Fire Emblem and the Dynasty Warriors series, with the game featuring characters from Awakening, Fates and Shadow Dragon in the gameplay of the Dynasty Warriors series.

Marth, Ike, Lucina, Robin, Corrin, and Roy reprise their roles as playable fighters alongside a new fighter, Chrom, in Super Smash Bros. Ultimate. Byleth would later be added as a downloadable fighter.

Fire Emblem: Three Houses released worldwide on July 26, 2019 for the Nintendo Switch. Set on the new continent of Fódlan, Three Houses features an academy, where the player instructs their students between battles. The player chooses between one of the academy's three houses to lead, determining which roster of characters they will start with and how the story will proceed. An expansion pass was released for purchase alongside the game, granting access to four waves of DLC culminating in the final and largest wave, released on February 13, 2020, featuring the Cindered Shadows side story.

As celebration for the series's 30th anniversary, Fire Emblem: Shadow Dragon & the Blade of Light received an unprecidented limited-time English localization released on the Nintendo Switch on December 4, 2020. Also released was a limited physical edition with several bonuses such as an art book and a display-only replica NES cartridge. The game's availability window was December 4, 2020 to April 1, 2020 and is no longer available for purchase.


Main series

Image English language title Original titles Platform Release date(s) Notes
Ba japan fe01.png
Shadow Dragon & the Blade of Light 暗黒竜と光の剣
Ankoku Ryū to Hikari no Tsurugi
Nintendo Entertainment System JPApril 20, 1990[10]
USDecember 4, 2020
EUDecember 4, 2020
AUS December 4, 2020
The first game of the series, featuring Marth and his struggles on the continent of Archanea.
Ba japan fe02.png
Gaiden 外伝
Nintendo Entertainment System JP March 14, 1992[10] The second game in the series. A side-story of the first game, featuring dual protagonists Alm and Celica on the continent of Valentia.
Ba japan fe03.jpg
Mystery of the Emblem 紋章の謎
Monshō no Nazo
Super Nintendo Entertainment System JPJanuary 21, 1994[10] The third game of the series. A two-part game featuring both a remake of the first game, and a direct continuation of Marth's struggles on Archanea.
Ba japan fe04.png
Genealogy of the Holy War 聖戦の系譜
Seisen no Keifu
Super Nintendo Entertainment System JPMay 14, 1996[10] The fourth game of the series. Takes place long before Marth's time, on a distant continent, Jugdral. The game features two protagonists, Sigurd, and his son Seliph.
Ba japan fe05.png
Thracia 776 トラキア776
Torakia 776
Super Nintendo Entertainment System JPSeptember 1, 1999[10] (Nintendo Power)[11]
JPJanuary 21, 2000 (ROM cartridge)[11]
The fifth game of the series. Takes place during Genealogy of the Holy War and details Leif's struggles in Thracia.
Ba japan fe06.jpg
The Binding Blade 封印の剣
Fūin no Tsurugi
Game Boy Advance JPMarch 29, 2002[10] The sixth game of the series. First handheld game. Takes place on Elibe and features Roy, as well as a departure from the Archanea-Jugdral games' "universe".
Ba america fe07.jpg
The Blazing Blade 烈火の剣
Rekka no Ken
Game Boy Advance JPApril 25, 2003[10]
NANovember 3, 2003
AUSFebruary 20, 2004
EUJuly 16, 2004
The seventh game of the series. First game released outside of Japan. A prequel to Fire Emblem: The Binding Blade, featuring a trio of lords, Lyn, Eliwood and Hector.
Ba america fe08.jpg
The Sacred Stones 聖魔の光石
Seima no Kōseki
Game Boy Advance JPOctober 7, 2004[10]
NAMay 23, 2005
EUNovember 4, 2005
The eighth game of the series. It is somewhat of a throwback to Fire Emblem Gaiden, featuring branched promotions, monsters, and an explorable world map. Takes place on Magvel and features the twin lords Eirika and Ephraim.
Ba america fe09.jpg
Path of Radiance 蒼炎の軌跡
Sōen no Kiseki
Nintendo GameCube JPApril 20, 2005[10]
NAOctober 10, 2005
EUNovember 11, 2005
AUSDecember 1, 2005
The ninth game of the series. First console game released outside of Japan. Takes place on Tellius and chronicles Ike's rise from trainee mercenary to liberator of Crimea.
Ba america fe10.jpg
Radiant Dawn 暁の女神
Akatsuki no Megami
Wii JPFebruary 22, 2007[10]
USNovember 5, 2007
EUMarch 14, 2008
AUSApril 10, 2008
The tenth game of the series. Sequel to Fire Emblem: Path of Radiance and features Micaiah and Ike, who fight on opposing sides before coming together to take on the true villains.
Ba america fe11.jpg
Shadow Dragon 新・暗黒竜と光の剣
Shin Ankoku Ryū to Hikari no Ken
Nintendo DS JPAugust 7, 2008[10]
EUDecember 5, 2008
NAFebruary 16, 2009
AUSFebruary 26, 2009
The eleventh game of the series, and a remake of Fire Emblem: Shadow Dragon & the Blade of Light.[12]
Ba japan fe12.png
New Mystery of the Emblem: Heroes of Light and Shadow 新・紋章の謎 〜光と影の英雄〜
Shin Monshō no Nazo: Hikari to Kage no Eiyū
Nintendo DS JPJuly 15, 2010 The twelfth game of the series, and a remake of Book 2 of Fire Emblem: Mystery of the Emblem.
Ba america fe13.png
Awakening 覚醒
Nintendo 3DS JPApril 19, 2012
USFebruary 4, 2013[13]
EUApril 19, 2013[14]
AUSApril 20, 2013
The thirteenth game of the series. Revisits Archanea many years into the future. It features Chrom, a descendant of Marth.
Ba america Hoshido fe14.png
Ba america Nohr fe14.png
Fates if Nintendo 3DS JPJune 25, 2015
USFebruary 19, 2016
EUMay 20, 2016
AUSMay 21, 2016
KORSeptember 8, 2016
The fourteenth game of the series. Splits into Birthright, Conquest, and Revelation paths. The first game where the Avatar is the explicit main character.
Ba america fe15.png
Echoes: Shadows of Valentia Echoes もうひとりの英雄王
Ekōzu Mō Hitori no Eiyū-ō
Nintendo 3DS JPApril 20, 2017
USMay 19, 2017
EUMay 19, 2017
AUSMay 19, 2017
The fifteenth game of the series, and a remake of Fire Emblem Gaiden.
Ba america fe16.png
Three Houses 風花雪月
Nintendo Switch WWJuly 26, 2019 The sixteenth game of the series.


Image English language title Original titles Platform Release date(s) Notes
Ss febs titlescreen.png
Fire Emblem: Archanea Saga BS ファイアーエムブレム アカネイア戦記編
BS Faiā Emuburemu Akaneia Senki-hen
Super NES JPSeptember 28th, 1997 A small set of backstory scenarios for Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Mystery of the Emblem. It is occasionally included as a main-line series title by Intelligent Systems though this is inconsistent. It was remade as a bonus set of maps appearing in Fire Emblem: New Mystery of the Emblem.
Ba america tmsfe.png
Tokyo Mirage Sessions ♯FE 幻影異聞録♯FE
Gen'ei Ibunroku Shāpu Efu Ī
Wii U, Nintendo Switch JPDecember 26, 2015
USJune 24, 2016
EUJune 24, 2016
AUSJune 25, 2016
A role-playing game made by Atlus for the Wii U. It was originally presented as a crossover between the Shin Megami Tensei series and Fire Emblem, though it ended up featuring more original elements with Fire Emblem and Shin Megami Tensei references and influences instead. It was later re-released for the Nintendo Switch in all regions on January 17, 2020.
FEH icon.png
Fire Emblem Heroes ファイアーエムブレム ヒーローズ
Faiā Emuburemu Hīrōzu
WWFebruary 2, 2017 A mobile app game featuring characters from across the series.
Ba america switch fewa.png
Fire Emblem Warriors ファイアーエムブレム 無双
Faiā Emuburemu Musō
Nintendo Switch, New Nintendo 3DS JPSeptember 28, 2017
USOctober 20, 2017
EUOctober 20, 2017
AUSOctober 20, 2017
An action game derived from Koei Tecmo's Dynasty Warriors series developed by Intelligent Systems, Omega Force, and Team Ninja. The game's roster focuses on Awakening and Fates with an additional small selection of characters from Shadow Dragon.
Ba america fewa2.jpg
Fire Emblem Warriors: Three Hopes ファイアーエムブレム 無双 風花雪月
Faiā Emuburemu Musō: Fūkasetsugetsu
Nintendo Switch WWJune 24, 2022 A sequel to Warriors featuring a story set in Fódlan and characters from Three Houses.

Unreleased/Other Games

Fire Emblem 64

Main article: Fire Emblem 64

As mentioned in the series history, a game in development for the Nintendo 64 existed for a time, but it never eventuated into a full release on the Nintendo 64. For many years fans speculated what this game may have eventually become, with Fire Emblem: The Binding Blade, the game released immediately after Fire Emblem 64's cancellation, and Fire Emblem: Path of Radiance, the first 3D game, being popular theories. Developer notes eventually revealed that the game was heavily rewritten into The Binding Blade, though little of Fire Emblem 64's content is said to have made it through the rewrite.

Fire Emblem Wii

Main article: Fire Emblem Wii

A second title for the Nintendo Wii was in development after Fire Emblem: Radiant Dawn, but never eventuated into a full release. It was an experimental title made with expanding Fire Emblem's popularity in mind. It did not get very far out of the concept stages and known screenshots feature heavy reuse of Radiant Dawn's graphical assets.


Main article: Fire Emblem: The Blazing Blade pre-release build 0206
Main article: Fire Emblem: The Blazing Blade pre-release build 0219
Main article: Fire Emblem: The Sacred Stones prototype

Three pre-release builds leaked and were released on the internet some time in 2008. The exact details of their acquisition and release have somewhat been lost to time. All three prototypes contain interesting insight into the development of the games during the Game Boy Advance era.


This section has been marked as a stub. Please help improve the page by adding information.

An image of gameplay from Thracia 776. The character Osian is being selected to perform an action. The blue tiles indicate the spots that he can move towards, while the orange tiles indicate his maximum range of attack.

The Fire Emblem games are in the tactical role-playing game genre and they were one of the first of its time to involve such gameplay. A battle in most Fire Emblem games takes place in a grid-based map, with the player taking a set amount of units to battle against enemy units. Some games feature other alignments to units, such as ally or partner units. Each unit has several different stats that determine their prowess in battle. For example, the HP stat determines how much damage that they can take before falling in battle, while the strength stat determines how much damage the unit can deal. Each unit has a specific class which dictates their role and abilities in combat. For instance, a Fighter has high strength but low speed, while a Cleric typically cannot attack but can contribute in battle by healing others.

On the map, the player can select their own units to perform actions, as well as moving across the map by a set amount determined by their move stat. Units can perform various different actions as dictated by their class. To give an example, classes that can fight can choose the Attack command on an enemy unit to enter a proper round of combat. A unit can also gain experience for performing said actions; Gaining enough experience yields a level up, earning the unit a permanent increase in their stats. All units can use any item that they have in their inventory, providing self-healing or boosts to the unit's stats. A unit can typically only perform 1 action per turn; Once all the units from an alignment have exhausted their actions in that turn, the units from another alignment will perform their actions in a repeating cycle.

During a round of combat, 2 or more units fight in an automated fashion. The combat forecast that displays before a round shows all information about the round should the player choose to initiate it, such as the weapons, health, attack power and defense of the combatants. Once the combatants have performed all the actions as governed by the forecast, the round of combat ends regardless of the outcome, with all changes such as deaths and damage dealt retaining after the round.

Units can be gained through a process named recruitment. The scenarios for recruiting units can vary wildly; Some join automatically such as Ogma in Shadow Dragon, while some require complex criteria to be met such as Xavier in Thracia 776.

Weapons and equipment

Athos uses Forblaze to attack an enemy General in The Blazing Blade. Because Forblaze is a magic tome, the attack negates the General's high defense and exploits its low resistance.

Units are able to use a variety of different weapons and other items both during and out of combat. Weapons are able to be split into 2 different classifcations: Physical weapons and magical weapons. Physical weapons typically target an opponent's defense, while magical weapons typically target an opponent's resistance. These 2 weapon categories themselves have further weapon types that can have different properties.

4 types of physical weapons have historically appeared in every single game in the series: swords, axes, lances and bows. Most swords, axes and lances can only attack when adjacent to an opponent, while bows can instead attack at range but have the downside of not being able to attack adjacent enemies. More weapon types have appeared in certain games, such as gauntlets, daggers and strike weapons.

A mechanic that debuted in Genealogy of the Holy War is the weapon triangle, a "rock-paper-scissors"-type hierarchy that makes certain weapon types more effective against one and less effective against another. The weapon triangle has historically been that swords beat axes but are weak to lances, axes beat lances but are weak to swords, and lances beat swords but are weak to axes. Since Genealogy of the Holy War, the weapon triangle has appeared in every single game, with the exception of Echoes: Shadows of Valentia and Three Houses.

The nature of magic weapons have varied from game to game, with there being 2 major versions of the system. The most common version is that magic is used via tomes that are accessible just like any other physical weapon. In some games that use this system, such as Awakening, magic is a single weapon type. In some other titles like Radiant Dawn, there are several sub-types of magic weapons, which all relate to each other via a variation of weapon triangle known as the trinity of magic. In the other version of the magic system, which appears in Gaiden, Echoes: Shadows of Valentia and Three Houses, magic is a skill that is manually learned by units, with the unit learning more powerful magic as they become more experienced in using magic.

Related merchandise

Trading card games

A starter deck from the original Fire Emblem TCG.
Main article: Fire Emblem Trading Card Game
Main article: Fire Emblem Cipher

During the early 2000s a trading card game featuring characters from Mystery of the Emblem, Genealogy of the Holy War, and Thracia 776 was in print. Its production ran from 2001 to 2004. Its cards featured a large variety of topics, having character cards, weapon cards, item cards and terrain cards. Aside from providing a fair amount of artwork for many characters and items it is a somewhat overlooked facet of the Fire Emblem series. The exact rules and play of the original trading card game never really made their way into the English side of Fire Emblem knowledge.

The first set of an unrelated trading card game, titled Fire Emblem Cipher, released in 2015 in order to coincide with the release of Fates and released its twenty-second and last set in 2020. Unlike the previous series, Cipher features characters from a wide range in the series, with all cards being character cards, with item and terrain cards not existing.

Books and Manga

Main article: Category:Books
Main article: Category:Manga

Throughout the series' lifespan numerous books, such as novels, art books and manga, have been released. The first six games in the series have received at least one manga adaptation each, while the first eight games have received a novel adaptation; none of these have been officially released in English, though some have been translated by fans.

Many art books have been released over the years; recent books have begun including fairly extensive amounts of concept art compared to older books that generally only contained finished character pieces. Just about every playable character in the series has at least one piece of official artwork. The vast majority of series art books have been released only in Japanese, though The Art of Fire Emblem Awakening has an English print.


A screenshot of Marth from the Mystery of the Emblem anime adaptation.
Main article: Fire Emblem (anime)

Fire Emblem: Mystery of the Emblem received a short-lived anime adaptation of the same name that released in 1996. It was dubbed and released in English (renamed as simply Fire Emblem), making it the first Fire Emblem-related media to ever be localized in English and some other languages. However, its translation choices have never been used in any games released officially in English. Only two episodes were ever released, and it begins in Book 1 of Mystery of the Emblem, featuring Marth's escape to Talys, meaning it is technically an adaptation of Shadow Dragon & the Blade of Light.

Aside from this, the Fire Emblem series has no other anime adaptations.

Logos throughout the series

Pre-Awakening logos used a very "heavy" looking font, and often making the letters appear to be made of physical materials like metal or rock. The logos also often featured a strong border. The general logos went under a somewhat slight redesign with Path of Radiance, becoming flatter.

Japanese logos prominently feature "ファイアーエムブレム" as the primary aspect of the logo, though it is often accompanied by "FIRE EMBLEM" written in a small size near the Katakana. The logos of Thracia 776, Path of Radiance, and games from Echoes: Shadows of Valentia onward are exceptions to this, as they feature "FIRE EMBLEM" in English as the primary logo.

Often, each game's logo is featured over important artifacts of the game in question, for instance, The Binding Blade's logo features the titular Binding Blade behind it, though sometimes the logos are used in marketing materials without these items, presumably to reduce clutter. Interestingly, Awakening's Japanese logo features an entire paragraph written under it, summarizing the story of the game, though this text is often too small to read and omitted.

Over the years, the primary colors of the logos have changed, initially, blue seemed to have been the feature color; with Genealogy of the Holy War and afterwards, the logo colors were generally warm colors like red, yellow, or orange.

In Mystery of the Emblem, the typeface was changed to one with serifs, although the typeface is similar.

With Awakening, the general style of the series logo underwent a redesign, now resembling a more simple and flat font. According to interviews, the logo was changed to fit the name of Awakening and to "be more stylish".[15] Additionally, logos of games from Awakening onward come in several colors in promotional materials so they can display on many backgrounds.

General English logos

General Japanese logos

Logo Gallery




Fire Emblem series
Main series Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnAwakeningFatesThree Houses
Remakes Shadow DragonNew Mystery of the Emblem: Heroes of Light and ShadowEchoes: Shadows of Valentia
Other Fire Emblem: Archanea SagaMario Kart: Double Dash!! bonus discFire Emblem Heroes
Crossover games Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS and Wii USuper Smash Bros. UltimateNintendo Badge ArcadeCode Name: S.T.E.A.M.Project X Zone 2Tokyo Mirage Sessions ♯FEFire Emblem WarriorsFire Emblem Warriors: Three HopesDragalia Lost
Unreleased games and prototypes Fire Emblem 64The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones prototypeFire Emblem Wii
Related games TearRing Saga: Yutona Heroes War ChroniclesTearRing Saga Series: Berwick SagaVestaria Saga I: War of the ScionsVestaria Saga II: The Sacred Sword of Silvanister
Versions and releases List of version differencesLocalization of the Fire Emblem seriesVirtual Console