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Fire Emblem (The Binding Blade)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter in The Binding Blade. For the related object, see Fire Emblem (item)#Elibe. For other uses, see Fire Emblem (disambiguation)

Fire Emblem

Cm fe06 5.png





Merlinus! We're going to the castle to drive off the bandits!
— Roy to Merlinus

Fire Emblem (Japanese: 炎の紋章 Fire Emblem) is the fifth chapter of Fire Emblem: The Binding Blade. As the remains of the Lycian League Army travel to Ostia, terrified villagers ask them to stop the bandits looting the nearby villages.


Main article: Fire Emblem (The Binding Blade)/Script

After defeating Marquess Laus, Roy and his army resume their travel to Ostia. While passing outside a village, a man approaches them, wanting to talk to the leader of the army.

Once he makes his way to Roy, the villager asks for help; after Lycia was defeated by Bern at Castle Araphen, the guards of the nearby castle fled, allowing a group of bandits to establish their headquarters there. The villagers are afraid of the constant pillage; Roy is their only hope now. Merlinus complains, reminding him that they must be as soon as possible in Ostia, but Roy replies they cannot turn a deaf ear to people's requests. Therefore, he orders to attack the bandits, ignoring Merlinus' protests. The villagers, rejoiced, offer to open the gates near the castle, so the army can directly attack the bandits.

Inside the castle, the bandits, who have just returned from their last expedition, notice the oncoming army, and express their worry about it. However, their leader, Dory, laughs at his subordinates' aprehension. He claims that this army, being the remainders of the defeated Lycian Army, will be a piece of cake for them - and what's more, they must have money and valuable things with them, so they are a good target. The bandits decide to attack the army.

Meanwhile, Bishop Jodel talks with a girl in a nearby village. Jodel asks her to pass the message to another priest, Saul, and then leaves. However, the girl, named Dorothy, has no idea where Father Saul is right now. She sets off and quickly finds the priest, who is sweet-talking a village girl into accompanying him at dinner.

Dorothy starts scolding him, but Saul ignores Dorothy's words and calmly asks for the message. Leaving aside her reproaches, Dorothy informs him that the Lycia Army is in the vicinity. Saul is surprised: hopefully, Princess Guinivere is still with them, if the reports of the Elimine Church are right. He tells Dorothy that they must confirm this and, if she is in that army, join them. Dorothy questions Saul's true reasons, but he dismiss it and tells her to hurry.

After the Lycia Army has retaken the castle, a startled Merlinus tells Roy that a priest from the Elimine Church wants to talk to him... and to Princess Guinivere, as well. Although both of them are quite surprised, Roy lets the priest pass.

Saul presents himself and, wasting no time, asks Guinivere whether she has the Fire Emblem with her or not. The princess does not understand how he could know that, and Saul explains that the chapter of the church in Bern informed of the simultaneous disappearance of the Fire Emblem and the princess; the conclussion was easy to draw. What he really wants to know is why she took the Fire Emblem.

Guinivere says she wanted to stop her brother, King Zephiel. Saul does not relent yet, asking if she knows what the Fire Emblem is used for. She answers that it is for breaking the seal of the sword that slayed the dragons in the past. She is not sure how this sword or the emblem work, but his brother seemed worried about the possibility of losing either to his enemies. Guinivere had removed the Fire Emblem in hopes of stopping this war, but that strategy did not work.

Lastly, Saul inquires about her future actions, but Guinivere politely declines to answer that, affirming that she has another plan. The priest responds that, in that case, he wishes to accompany her; Guinivere has no problem with that, as long as it does not bother Roy. As Roy doesn't object it, Saul and his bodyguard, Dorothy, join the army.

Once Saul is gone, Guinivere apologizes to Roy, as she has only been a burden to him. Roy quickly denies it; he hopes to find a peaceful solution for this too, even if there is almost no hope now.

Beginning log

Lord Erik’s betrayal left Roy in a greater state of shock. He had the impresson that Erik wasn’t the only traitor around. Lycia was no longer safe. Hurrying toward Ostia, Roy decided to pass through the sparsely settled mountains to avoid unnecessary trouble.

Chapter data

Chapter Data
Unit Data
Victory: Seize Player Other Enemy
Defeat: Roy dies 16 0 23+6
Cm fe06 5.png

Character data

New Units
Returning Characters

Small portrait roy fe06.pngSmall portrait marcus fe06.pngSmall portrait alen fe06.pngSmall portrait lance fe06.pngSmall portrait wolt fe06.pngSmall portrait bors fe06.pngSmall portrait merlinus fe06.pngSmall portrait elen fe06.pngSmall portrait dieck fe06.pngSmall portrait wade fe06.pngSmall portrait lot fe06.pngSmall portrait shanna fe06.pngSmall portrait chad fe06.pngSmall portrait lugh fe06.pngSmall portrait clarine fe06.pngSmall portrait rutger fe06.png

Item data

Name Obtainment Method
Is gba gant's lance.png Gant's Lance Visit village

Shop data

Name Cost
Is gba fire.png
Fire 420
Is gba heal.png
Heal 600
Is gba vulnerary.png
Vulnerary 300
Is gba door key.png
Door Key 50

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba fighter enemy.gif
Bandit Fighter 4 1 Iron Axe --
Ma gba fighter enemy.gif
Bandit Fighter 4 1 Hand Axe --
Ma gba fighter enemy.gif
Bandit Fighter 5 3 Steel Axe --
Ma gba fighter enemy.gif
Bandit Fighter 5 3 Iron Axe Hand Axe --
Ma gba mercenary enemy.gif
Bandit Mercenary 2 1 Iron Sword --
Ma gba mercenary enemy.gif
Bandit Mercenary 3 2 Iron Sword --
Ma gba mercenary enemy.gif
Bandit Mercenary 4 2 Steel Sword --
Ma gba mercenary enemy.gif
Bandit Mercenary 5 1 Steel Blade --
Ma gba brigand enemy.gif
Bandit Brigand 6 4 Hand Axe --
Ma gba nomad enemy.gif
Bandit Nomad 3 2 Iron Bow --
Ma gba nomad enemy.gif
Bandit Nomad 4 1 Steel Bow --
Ma gba mage enemy.gif
Bandit Mage 5 1 Fire --
Ma gba brigand enemy.gif
Dory Brigand 11 1 Killer Axe Hand Axe --
Name Class Lv # Inventory and Skills Notes
Ma gba brigand enemy.gif
Bandit Brigand 5 3 Hand Axe Iron Axe --
Ma gba brigand enemy.gif
Bandit Brigand 6 3 Steel Axe --

Boss data

Main article: Dory

Normal Hard


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This time, the player is presented with two routes to the castle gate. The first and shortest path is to put Roy near the eastern gate, and villagers will open it. However, the player should try to deal with the surrounding enemies as fast as possible, so the bandits in the northern side of the map do not have enough time to reach the army. Since this can be somewhat difficult to achieve, the player should put some sturdy units on both sides of the castle and create a barrier.

The other way is to go north. If the player chooses this route, they should try to reach the forts near their party before the enemies do it. Once the first enemies have been dealt with, the player can take advantage of the forests to gain avoid points. Between turns 12 and 15, two bandits will appear from the forts in the upper left corner of the map per turn. They do not represent a real challenge.

The only village in the map gives Gant's Lance, which is a weaker version of a Silver Lance, but with more uses and lower rank. It is also recommended to buy some door keys in the vendor; this will save time in the next chapter.

The boss, Dory, can pose a danger to the player's party, due to his Killer Axe giving him a high critical rate. It is recommended to force him to equip his Hand Axe by putting a unit two spaces away. The player can then attack him with sword users without too much worry. Once the boss has been defeated, Roy can seize the castle and the chapter will end.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Flame Crest Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.
Fire Emblem --
Japanese 炎の紋章 Fire Emblem


This section has been marked as a stub. Please help improve the page by adding information.

Crumbling League Fire Emblem Ensnared

Fire Emblem: The Binding Blade
Playable characters AlenAstoreBathBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJodelJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMiladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltZelotsZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierSaint's Staff
Chapters Tutorial • 1: Breath of Destiny • 2: The Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10E: Western Resistance • 11E: The Hero of the West • 10W: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: An Undying Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond DarknessTrial Maps
Locations ElibeBern (Dragon SanctuaryShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Fire Emblem: Hasha no TsurugiName chart • Other games (Fire Emblem: The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline