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Fire Emblem (GBA) prototype build 0205

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Rekka no Ken

Ss fe07 0205 prototype title.png
The prototype's start screen, featuring a slightly different subtitle banner.
Developer(s)

Intelligent Systems

Publisher(s)

Nintendo

Build date

2003/02/05

Final release date

JP April 25, 2003

Platform

Game Boy Advance ROM

This page dissects the differences between the 0205 build and the final version of Fire Emblem. A patch for the prototype can be downloaded here.

The name 0205 is a colloquial name derived from the game's build date to distinguish this prototype from the slightly later revision 0219 Fire Emblem build.

Overview

In 2008, a set of three prototype builds of Fire Emblem and The Sacred Stones were leaked from the Intelligent Systems FTP server and obtained and subsequently released by a Japanese group, eventually coming to the attention of the English fanbase through the message board Fire Emblem: Sanctuary of Strategy.[1] The three builds were internally timestamped as having been assembled a couple of months before the final releases of the games, and as such contain numerous differences of varying degrees of substantiality, and provide an interesting insight into the development of the games.

The prototype of Fire Emblem: Rekka no Ken is timestamped as Feburary 5th, 2003, at 20:27:53, along with the name "KATAYAMA". This suggests that this particular build was assembled into a "playable" ROM form at this date and time by Makoto Katayama, a programmer credited in the finished game. The date itself places this stage of development two months before the release of Fire Emblem, this revision is fairly complete.

Start-up menu

The opening menu.

On loading the prototype, the player is brought to this debug start-up menu with options to start the game from numerous points. In order, these are:

  • Release Entry (Japanese: リリースエントリ) starts the game from its opening demo.
  • Continue Chapter (Japanese: どこでも再開) resumes an in-progress game file.
  • Manual Continue (Japanese: 手再開) resumes a manually suspended game file.
  • Initialize File (Japanese: ファイル初期化) prompts the player to wipe all save data. Unlike The Sacred Stones' prototype, it is functional.
  • The last row is a chapter select function, where the player can press left and right to scroll through the game's maps and select one to start playing from. There are a few hidden functions to this. If a chapter is selected while L is being held tutorials are disabled for the loaded chapter. If a chapter with world map narration is selected while holding R some sort of debug screen with coordinates appears on the world map.

Chapter select list

The chapters are listed in chronological order. Interestingly, the prototype labels the chapter numbers based on Eliwood mode, with Hector mode chapters having an H suffix. Sidequests have an X suffix.

Chapter list data
0205 number Corresponding chapter title
T01)00 A Girl from the Plains
T02)01 Footsteps of Fate
T03)02 Sword of Spirits
T04)03 Band of Mercenaries
T05)04 In Occupation's Shadow
T06)05 Beyond the Borders
T07)06 Blood of Pride
T08)07 Siblings Abroad
T08X)07X The Black Shadow
T09)08 Vortex of Strategy
T10)09 A Grim Reunion
T11)10 The Distant Plains
01)11 Taking Leave
01)11H Another Journey
02)12 Birds of a Feather
03)13 In Search of Truth
03)13X The Peddler Merlinus
04)14 False Friends
04)14H Talons Alight
05)15 Noble Lady of Caelin
06)16 Whereabouts Unknown
06)16X The Port of Badon
07)17 Pirate Ship
08)18 The Dread Isle
08)18X Imprisoner of Magic
08)18HX A Glimpse in Time
09)19 Dragon's Gate
10)20 New Resolve
11)21 Kinship's Bond
12)22 Living Legend
12)22XA Genesis
13)23 Four-Fanged Offense (Lloyd's version)
13)23B Four-Fanged Offense (Linus's version)
13)23H Crazed Beast
14)24 Unfulfilled Heart
15)25 Pale Flower of Darkness (Kenneth's version)
15)25B Pale Flower of Darkness (Jerme's version)
16)26 Battle before Dawn
16)26X Night of Farewells
17)27 Cog of Destiny
18)28 Valorous Roland
18)28H The Berserker
19)29 Sands of Time
19)29X Battle Preparations
20)30 Victory or Death
20)30HX The Value of Life
21)31 Light (Part 1, vs Nergal)
22)32 Crashes, likely intended to be the second portion of Light, specifically the battle against the dragon.
E01)11H Variant of Another Journey's map used for cutscenes.
E03)13 View of Santaruz castle used in a cutscene for Birds of a Feather's opening.
E04)14 Laus castle used for cutscenes, modified from False Friends's map.
E08)18HX Nergal's old residence as it appears in the flashback in A Glimpse in Time. The water pools aren't animated for some reason.
E11)21 Extension of Kinship's Bond's map used for cutscenes.
E12)22 Athos' residence map used in cutscenes for Living Legend.
E12)22XA Name implies it would be a cutscene map used for Genesis, but doesn't seem to actually be used. Does not seem to share any of Genesis' layout like other cutscene maps.
E15)25 Cutscene map for Pale Flower of Darkness (both versions), used when the lords are eavesdropping on the Black Fang, and used for other scenes featuring members of the Black Fang meeting.
E16)26X Cutscene map for Night of Farewells, used when Nino and Jaffar sneak out at night.
E18)28 Cutscene map for Valorous Roland, the outside of the cave where Eliwood kills Ninian.
E19)29 Cutscene map for Sands of Time, the room where Athos is telling the lords how he met Nergal.
E22)32 Cutscene map for Light used for when Nergal summons three dragons through the Dragon's Gate
SAKABA Unknown; crashes.
TEST Test map using a modified version of Victory or Death's map. Features houses that, when visited, display all backgrounds and portraits in the game. There is also a house that tests the transitioning for Lyn's, Eliwood's and Hector's expression changes. Also features some shops, armories, and an arena. There are three possible unit sets for this map, triggered by held buttons while selecting this chapter. Holding nothing provides a small assortment of units. Holding select and start provides a large selection of player units, as well as a large selection of generic enemy units of many classes. Holding select also provides a large selection of playable units, though different ones, and enemy units, also different ones.

Debug functions

Within the prototype there are various debug menus that can be accessed in various ways. A lot of these debug functions are identical to those in the 0216 and Sacred Stones's prototype.

Sound and music

The sound room in action.

Most of the soundtrack featured in the final release is present, however several songs, while clearly identifiable, sound slightly different and/or use different instruments. The songs do not have their final titles, instead using descriptors. For example, Winds Across the Plains is just called "Lyn".

There are also several songs that do not exist in the final release. There is also one song, Prologue, that, while not present in the final release, would go on to be used in Fire Emblem: The Sacred Stones.

The sound room in this version of the prototype is, graphically, mostly unmodified from The Binding Blade's sound room. This version of the sound room has a few bugs, though nothing of the game crashing nature, some tracks have glitchy names that the game takes a good few seconds to display.

Graphics

A large amount of the graphics are close to or identical to the final release.

Opening Demo

The art in the opening demo is somewhat different than the final release in a few places. Somwhat notably, the images in the prototype are bigger horizontally, though the extended image is not shown because of screensize, the final release has these extraneous portions of the image removed.

0205 Final
Ss fe07 0205 opening scouring.png Ss fe07 opening scouring 02.png
Ss fe07 0205 opening scouring banished.png Ss fe07 opening scouring banished.png

CG art

Incomplete CG featuring Nergal.

All of the CG art is in varying stages of completion. The vast majority seems to be complete, it is particularly notable that none of the CG art has the sepia filter applied, and thus appears to generally be more colorful. Some of the artwork was revised for anatomy and other touch-ups as well.

As a general rule, CGs for things closer to the end of the game are more incomplete, though some of the early Lyn mode CGs lack detailed backgrounds and are also still obviously in progress stages. Some of the early Lyn mode CGs also have a border not present in any version of Fire Emblem's final release.

0205 Final
Cg fe07 03 proto.png Cg fe07 03.png
Cg fe07 14 proto.png Cg fe07 14.png
Cg fe07 34 proto.png Cg fe07 33.png
Cg fe07 64 proto.png Cg fe07 60.png
0205 revisions of the CGs feature brighter colors, are in varying stages of completion, and other changes.

Chapters


This section has been marked as a stub. Please help improve the page by adding information.


The vast majority of the chapter maps in the prototype are extremely similar, or identical to the final release. However, a small few chapters do have somewhat significant layout differences.

  • The Dragon's Gate is white instead of green.
  • The ballista in chapter 8 is positioned in a way that the player can get to it earlier.
  • The Lloyd variant of chapter 23 lacks an arena.

Portrait differences


This section has been marked as a stub. Please help improve the page by adding information.


The somewhat amusing expression resulting from the error in Nergal's portrait.

The majority of the portraits are not vastly different from the final version, though some bosses have shuffled portraits, the vast majority of the bosses in this revision use small portraits from Fire Emblem: The Binding Blade, despite their full portraits being complete. Some portraits have received minor touch-ups in the final release compared to those here, and, in particular, Lyn and Eliwood have slightly different portraits for their expression changes.

Also of note, the majority of the generic villagers use portraits from The Binding Blade. There is also a minor error in one of Nergal's portraits; his mouth hangs open slightly instead of closing when he is not speaking.

Portrait prototype eliwood forward fe07.pngPortrait prototype eliwood sad fe07.pngPortrait prototype eliwood mad fe07.png
0205 revision
Portrait eliwood forward fe07.pngPortrait eliwood sad fe07.pngPortrait eliwood mad fe07.png
Final revision
Portrait prototype lyn sad fe07.pngPortrait prototype lyn mad fe07.png
0205 revision
Portrait lyn sad fe07.pngPortrait lyn mad fe07.png
Final revision
Portrait prototype heath fe07.png
0205 revision
Portrait heath fe07.png
Final revision
Portrait prototype raven fe07.png
0205 revision
Portrait raven fe07.png
Final revision
Portrait prototype jerme fe07.pngPortrait prototype jerme morph fe07.png
0205 revision
Portrait jerme fe07.pngPortrait jerme morph fe07.png
Final revision
Eliwood's screen-facing and sad portraits were revised fairly significantly. His angry portrait received some touch-ups. Lyn's sad and angry portraits were revised slightly. Heath's hair color was changed from red to green. Raven's hair color was changed from black to red, the colors of his outfit were also changed slightly. Jerme's design was changed; he was given a headband.
Portrait prototype aion fe07.png
0205 revision
Portrait aion fe07.png
Final revision
Portrait teodor fe07.pngPortrait prototype kenneth morph fe07.png
0205 revision
Portrait kenneth fe07.pngPortrait kenneth morph fe07.png
Final revision
Portrait prototype teodor fe07.png
0205 revision
Portrait teodor fe07.png
Final revision
Portrait prototype denning fe07.png
0205 revision
Portrait denning fe07.png
Final revision
Portrait prototype zephiel fe07.png
0205 revision
Portrait zephiel fe07.png
Final revision
Aion's prototype portrait is edited and given to Kenneth and uses a different portrait in the final release. Kenneth's prototype portrait would later be given to Teodor, while he would receive a modified version of Aion's portrait as replacement. Teodor uses a recolor of Denning's portrait. Denning's jawline and facial features were touched up slightly. Zephiel's portrait received some touch-ups to his eyes and hair.

Classes


This section has been marked as a stub. Please help improve the page by adding information.


The vast majority of classes present in the final release of Fire Emblem are fully graphically implemented. This includes the class animations from Fire Emblem: The Binding Blade that received touch-ups.

  • The Fire Dragon's battle animations and map sprites are implemented; though there are no accompanying sound effects.
  • The sound effect that plays during the Druid's critical is not yet implemented.
Ss fe07 0205 prototype durandal knight lord.gif
0205
Ss fe07 eliwood wielding durandal.png
Final
Eliwood has a different animation than the final release when using Durandal. Final release on the bottom for comparison. In the final release Durandal was made longer, and the animation itself was changed somewhat.
Ss fe07 0205 prototype durandal blade lord.png Lyn has an unused animation for using Durandal. It is unused because she cannot actually equip Durandal in the prototype. Lyn is, obviously, also unable to use Durandal in the final release.
Ss fe07 0205 prototype nergal battle.png Dark Druid does not yet have a custom battle animation, and uses the druid battle animations. Also of note and demonstrated by the screen shot, the vast majority of bosses lack their final palettes for their battle animations.

Gameplay


This section has been marked as a stub. Please help improve the page by adding information.


The prototype's mode select.

The prototype is fairly complete, game play-wise, though there are occasional glitches throughout the game.

  • Hard mode is called プロフェッショナル Professional mode.
  • The sound room is fully unlocked immediately.
  • All magic in the game does half damage.
  • Nergal's stat screen occasionally freezes the game.
  • Collapsed Nils and Natalie have view-able stat screens, that also freeze the game.
  • Chapter 19xx: A Glimpse in Time loads Nergal as a playable unit and erroneously adds him to the player party.
  • Sometimes the final door to Nergal's room does not open in the final chapter; making the chapter impossible to complete.
  • The camera occasionally glitches when skipping chapter events with start, making player units invisible, this can be fixed by a suspend and reload.
  • The player units start at the bottom of the staircase, instead of the top, in the final battle against the dragon.
  • Some chapters do not have accompanying world map narration.

Items


This section has been marked as a stub. Please help improve the page by adding information.


The prototype largely has all the items that are in the final release, however several items crash the game when their help description is viewed, and many items use placeholder icons.

Supports


This section has been marked as a stub. Please help improve the page by adding information.


A large amount of support conversations and pairs are implemented into the game, including the scripts to the actual conversations, however several pairs say "Test 1" or some variation. Several support scripts vary from the final release.

Classes

  • The Morph class variant for Sage does not seem to be utilized.


Status conditions

The new dancer ring status effects are implemented and functional.


Trivia

  • For some reason the L shoulder button backs out of the options menu like the B button, the final release does not have this feature. This also occurs in The Sacred Stones' prototype.

Gallery

References

  1. Tanks, FE7 Prototype, Fire Emblem: Sanctuary of Strategy (archived by the Internet Archive Wayback Machine), Published: 2008-06-01, Retrieved: 2016-04-17
Fire Emblem
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate •20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt.2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemMorphsQuintessenceThe Scouring
Related topics List of regional version differencesName chart • Other games (The Binding Blade) • Pre-release information (Prototype build 0205Prototype build 0219Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon NESGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeFire EmblemThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFates
Unused content Shadow Dragon NESGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeFire EmblemThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFates
Prototype builds Fire Emblem prototype build 0205Fire Emblem prototype build 0219The Sacred Stones prototype
Other Fire Emblem 64Fire Emblem Wii