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Familiar Scenery/Red Canyon Dominance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Red Canyon Dominance

Cm fe16 2 m02.png


Zanado, the Red Canyon



Red Canyon Dominance (Japanese: 赤き谷の討伐戦 Suppression Battle of the Red Canyon) is the first map of the second chapter in Fire Emblem: Three Houses. In this map, Byleth and their students face their first real battle, in which they must strike down a group of bandits.

Beginning log

Your students have received their first assignment: they are to accompany the Knights of Seiros to the Red Canyon in order to help strike down a group of bandits. This will be their first real battle.

Map data

Normal Hard Maddening

Chapter Data
Unit Data
Victory: Defeat Kostas Player Partner Other Enemy Third
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies* or the player's army is routed* 9 {{{partner}}} {{{other}}} 16 {{{third}}}
Cm fe16 2 m02.png

Character data

Black Eagles Black Eagles Blue Lions Blue Lions Golden Deer Golden Deer

New Units


Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait constance 02 fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.png

Item data

Name Obtainment Method
Is ns01 key.png Chest Key Dropped by enemy Fighter
Is ns01 bullion.png Large Bullion Open the chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 thief enemy.gif Thief Thief 2 5 26 9 6 13 13 8 6 2 6 5 Iron Sword
Steal Locktouch
• The southeastern two begin moving after the southern bridge squad is defeated.
• The two by the northern bridge begin moving after the southeastern squad is defeated.
Ma ns01 fighter enemy.gif Thief Fighter 2 4 26 9 4 6 8 4 5 2 6 4 Iron Axe
The northern two begin moving if the Thieves by the northern bridge are fought.
Ma ns01 fighter enemy.gif Thief Fighter 2 1 25 9 4 6 8 4 6 3 4+1 4 Iron Axe Chest KeyThis item is dropped upon this unit's defeat.
Iron King's Thieves Lv 3: Disturbance
Ma ns01 fighter enemy.gif Thief Fighter 2 1 26 9 4 6 8 4 5 2 6+1 4 Iron Axe
Iron King's Thieves Lv 3: Disturbance
Ma ns01 archer enemy.gif Thief Archer 2 2 26 8 6 10 8 10 5 2 6 5 Iron Bow
Bowrange +1
• The southeastern one begins moving after the southern bridge squad is defeated.
• The northeastern one begins moving if the Thieves by the northern bridge are fought.
Ma ns01 archer enemy.gif Thief Archer 2 1 25 8 6 10 8 10 6 3 4 5 Iron Bow
Bowrange +1
Ma ns01 priest enemy.gif Thief Priest 2 1 26 6 9 8 8 8 5 8 6 4 Nosferatu Heal
Heal White Magic Heal +5
Ma ns01 thief enemy.gif Kostas Thief 4 1 30 11 6 13 13 8 7 2 7+1 - Iron Axe
Steal Locktouch Axe Prowess Lv 3
Iron King's Thieves Lv 3: Disturbance
Stands on a heal tile +.

Boss data

Main article: Kostas

Normal Hard Maddening

Small portrait kostas fe16.png
Ma ns01 thief enemy.gif Thief
Level 4
Movement -
Crest --
Max HP 30 Luck 8
Strength 11 Defense 7
Magic 6 Resistance 2
Dexterity 13 Charm 7+1
Speed 13
Inventory Abilities
Iron Axe Steal
Axe Prowess Lv 3
Combat arts Spells Battalion
-- -- Iron King's Thieves Lv 3
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
C E E E E E E E E E E FE16ClassMasteryEmpty.png


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This is another simple early-game map that allows you to take the enemies basically at your own pace. If most of your units are level 5 at the end of it, you're in good shape. If they've mastered the Noble/Commoner class and picked up HP +5, you're in really good shape. You especially want to get your mages to the Monk class since Noble/Commoner halves uses of magic. You unlock Divine Pulse at the start of this battle, a very useful tool that allows you to undo moves if you make a mistake or get screwed by the RNG.

Start by sending a couple of bulky units to lure in the first group of three using the bridge as a chokepoint. The Archer here serves as a brutal introduction to the improvements bows have received in this game to their range and utility. After taking them out, the next group of three will approach and get demolished just the same. The next wave is a couple of Thieves and a Priest. You know what to do. While you're dealing with them, another wave of three will aggro. The Fighter with the Chest Key is a very alluring target, but he has a battalion and is very trigger-happy with his gambit, so make sure to position your units such that he can't hit two for the price of one.

Once you've taken out the first wave of enemies, you can claim the chest. You should have no trouble taking out the rest of the bandits at this point. Kostas does not move, so you can chip him down with ranged attacks before finishing him off.


Before starting this map it is a good idea to supply a bow (preferably an Iron Bow) to every unit dealing physical damage. This will allow your weaker physical units to attack without taking damage from one range enemies.

The enemies on this map are very dangerous and double most of your currently underleveled team, so take this map slowly. Most of this level is fighting three enemies at a time, so plan your positioning accordingly and try to only tank enemies with Byleth and your lord. Dedue is also an excellent tank if you are playing with the Blue Lions. Remember that you have gambits at your disposal which not only damage multiple enemies, but hurt their stats and lock their movement to 0. The accuracy of gambits can be improved with Gambit Boosts. Use combat arts liberally as they are crucial to dealing accurate damage and you need as many reliable hits as you can get. Be sure to also take advantage of personal skills, as units like Bernadetta benefit greatly from them in these early game maps.

Splitting your forces in the second half of the map will allow you to complete the map a little more quickly while defeating all of the enemies for useful early game EXP, but alternatively you can keep your team together to play it safe and make sure you do not get overwhelmed. Kostas is quite strong and will move off his starting point, making him the first of many Maddening bosses to do so. He's still fairly manageable to fight, so throw ranged attacks at him and finish him off with a combat art.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Red Canyon Dominance




Suppression Battle of the Red Canyon


Misión en el Cañón Rojo

Mission in the Red Canyon


La mission du Canyon Rouge

The mission of the Red Canyon


Schlacht am Roten Canyon

Battle at the Red Canyon


Missione al Canyon Rosso

Mission at the Red Canyon


붉은 계곡의 토벌전

Suppression at the red valley

Simplified Chinese


Crimson valley suppression battle

Traditional Chinese


Crimson valley suppression battle


This section has been marked as a stub. Please help improve the page by adding information.

Practice Battle Red Canyon Dominance The Magdred Ambush
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content