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Fódlan's New Dawn/For the Freedom of Fódlan

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the Freedom of Fódlan

Cm fe16vw 22.png

Location

Caledonian Plateau

Boss(es)

Nemesis, Charon, Goneril, Daphnel, Blaiddyd, Gautier, Gloucester, Riegan, Fraldarius, Dominic, Lamine

For the Freedom of Fódlan is the main battle map of the twenty-second and final chapter of the Verdant Wind route in Fire Emblem: Three Houses. In this map, Byleth engages the resurrected Liberation King Nemesis and his army in a climactic final battle.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nemesis Player Enemy
Defeat: Byleth or Claude dies* or the player's army is routed* 12 45-1+∞

Initial No swamp

Cm fe16vw 22.png

Character data

Characters
New Units
None
Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait claude 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait catherine fe16.pngSmall portrait shamir fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.png

Item data

Items
Name Obtainment Method
Is ns01 lance.png Arrow of Indra Open northern chest
Is ns01 stat booster.png Secret Book Open eastern chest
Is ns01 stat booster.png Giant Shell Open southeastern chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 assassin enemy.gif
Agarthan Soldier Assassin 42 1 Silver Sword
Swordfaire Locktouch Stealth
• Immobile.
• Killed in a scripted event before turn 1.
Ma ns01 hero enemy.gif
Ancient Soldier Hero 42 3 Silver Sword
Swordfaire Vantage Cursed Power
• The western two immediately begin moving unprovoked.
• The eastern one begins moving if the adjacent Hero is provoked.
Ma ns01 swordmaster enemy.gif
Ancient Soldier Swordmaster 42 2 Silver Sword
Swordfaire Sword Crit +10 Cursed Power
Immediately begins moving unprovoked.
Ma ns01 fortress knight enemy.gif
Ancient Soldier Fortress Knight 42 2 Silver Axe
Axefaire Weight -5 Cursed Power
The southern one immediately begins moving unprovoked.
Ma ns01 warrior enemy.gif
Ancient Soldier Warrior 42 1 Silver Axe
Axefaire Axe Crit +10 Cursed Power
Immediately begins moving unprovoked.
Ma ns01 paladin enemy.gif
Ancient Soldier Paladin 42 1 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
Immobile until Lamine is defeated.
Ma ns01 paladin female enemy.gif
Ancient Soldier Paladin 42 1 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated, at which point she begins moving unprovoked.
Ma ns01 bishop enemy.gif
Ancient Soldier Bishop 42 2 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power
• One starts on a stronghold.
• Immobile until Lamine is defeated.
Ma ns01 fortress knight enemy.gif
Ancient Soldier Fortress Knight 42 1 Tomahawk Silver Axe
Axefaire Weight -5 Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated.
Ma ns01 hero enemy.gif
Ancient Soldier Hero 42 1 Brave Sword
Swordfaire Vantage Cursed Power
• Starts in a swamp.
• Immobile until Lamine is defeated.
Ma ns01 paladin enemy.gif
Ancient Soldier Paladin 42 1 Spear Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated.
Ma ns01 paladin enemy.gif
Ancient Soldier Paladin 42 2 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
The southern one begins moving if Gautier is provoked.
Ma ns01 sniper enemy.gif
Ancient Soldier Sniper 42 2 Silver Bow
Bowfaire Bowrange +1 Cursed Power
• Immobile.
• One mans a Ballista.
• One mans an Onager.
Ma ns01 hero enemy.gif
Ancient Soldier Hero 42 1 Brave Sword
Swordfaire Vantage Cursed Power
Begins moving if the adjacent Hero is provoked.
Ma ns01 mortal savant enemy.gif
Ancient Soldier Mortal Savant 42 2 Bolganone Silver Sword
Swordfaire Black Tomefaire Cursed Power
Both begin moving if one of them or the nearby Bishop is provoked.
Ma ns01 mortal savant female enemy.gif
Ancient Soldier Mortal Savant 42 2 Bolganone Silver Sword
Swordfaire Black Tomefaire Cursed Power
--
Ma ns01 warlock female enemy.gif
Agarthan Soldier Warlock 42 1 Ragnarok
Black Tomefaire Black Magic Uses x2
• Immobile.
• Leaves the map if Odesse is defeated.
Ma ns01 grappler enemy.gif
Agarthan Soldier Grappler 42 2 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
• Immediately begins moving unprovoked.
• Leaves the map if Odesse is defeated.
Ma ns01 warlock enemy.gif
Agarthan Soldier Warlock 42 1 Ragnarok
Black Tomefaire Black Magic Uses x2
• Immediately begins moving unprovoked.
• Leaves the map if Odesse is defeated.
Ma ns01 assassin female enemy.gif
Agarthan Soldier Assassin 42 1 Silver Sword
Swordfaire Locktouch Stealth
Leaves the map if Odesse is defeated.
Ma ns01 war master enemy.gif
Agarthan Soldier War Master 42 1 Silver Gauntlets
Fistfaire Axefaire Crit +20
Leaves the map if Odesse is defeated.
Ma ns01 flying demonic beast enemy.gif
Winged Demonic Beast Flying Demonic Beast 42 1 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation* Darting Blow*
Flame Breath
Weak to Swords.
• Immediately begins moving unprovoked.
Ma ns01 bishop enemy.gif
Ancient Soldier Bishop 42 1 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power
Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 wyvern lord enemy.gif
Ancient Soldier Wyvern Lord 42 1 Silver Axe
Canto Axefaire Avo +10 Cursed Power
Begins moving if Charon is provoked.
Ma ns01 dark bishop enemy.gif
Odesse Dark Bishop 42 1 Banshee Θ Miasma Δ Death Γ
Agarthan Technology Miasma Δ Fiendish Blow Heartseeker General
Dark Magic Corps Lv. 5: Resonant Lightning
Immobile; stands on a stronghold.
Ma ns01 mortal savant enemy.gif
Charon Mortal Savant 44 1 Dark Thunderbrand Death Γ
10 Elites Swordfaire Black Tomefaire Cursed Power General Sword Prowess Lv 5
• Starts on a stronghold.
• Begins moving if the nearby Wyvern Lord is provoked.
Ma ns01 war master enemy.gif
Goneril War Master 44 1 Freikugel Λ
10 Elites Fistfaire Axefaire Crit +20 Cursed Power General Death Blow Axe Prowess Lv 5
• Starts on a stronghold.
• Begins moving if Lamine is defeated.
Ma ns01 holy knight enemy.gif
Daphnel Holy Knight 44 1 Lúin Λ Fortify Aura
10 Elites Canto White Tomefaire Terrain Resistance Cursed Power General Lance Prowess Lv 5
Starts on a stronghold.
Ma ns01 dark knight enemy.gif
Blaiddyd Dark Knight 44 1 Areadbhar Γ Sagittae
10 Elites Canto Black Tomefaire Dark Tomefaire Cursed Power General Lance Prowess Lv 5 Royal Lineage+
Starts on a stronghold.
Ma ns01 great knight enemy.gif
Gautier Great Knight 44 1 Dark Lance of Ruin
10 Elites Canto Lancefaire Axefaire Cursed Power General Lance Prowess Lv 5
Enhanced Cavalry Lv. 5: Linked Horses
• Starts on a stronghold.
• Begins moving if the nearby Paladin is provoked.
Ma ns01 bishop enemy.gif
Gloucester Bishop 44 1 Abraxas Dark Thyrsus Physic
10 Elites White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power General Faith Lv 5
--
Ma ns01 bow knight enemy.gif
Riegan Bow Knight 44 1 Failnaught Τ
10 Elites Canto Bowfaire Bowrange +2 Cursed Power General Bow Prowess Lv 5 Leicester Lineage+
• Starts in a swamp.
• Immobile until Lamine is defeated.
• Begins moving if Fraldarius is provoked.
Ma ns01 falcon knight enemy.gif
Fraldarius Falcon Knight 44 1 Silver Lance Dark Aegis Shield Arrow of Indra
10 Elites Canto Lancefaire Avo +10 Cursed Power General Lance Prowess Lv 5
• Starts in a swamp.
• Immobile until Lamine is defeated.
• Begins moving if Riegan is provoked.
Ma ns01 wyvern lord enemy.gif
Dominic Wyvern Lord 44 1 Dark Crusher
10 Elites Canto Axefaire Avo +10 Cursed Power General Axe Prowess Lv 5
Starts on a stronghold.
Ma ns01 gremory enemy.gif
Lamine Gremory 44 1 Abraxas Dark Rafail Gem Bolting
10 Elites Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Cursed Power General Black Magic Range +1 Reason Lv 5 Hit +20
Enhanced Infantry Lv. 5: Disturbance
• Immobile; stands on a stronghold.
• Defeat causes all swamp terrain to become wasteland terrain.
Ma ns01 king of liberation enemy.gif
Nemesis King of Liberation 60 1 Dark Creator Sword
Mighty King of Legend Commander Swordfaire Heartseeker Cursed Power Renewal Counterattack Keen Intuition Sword Prowess Lv 5
Heaven's Fall
Einherjar Lv. 5: Assault Troop
• Starts on a stronghold.
• Immobile until fought.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 flying demonic beast enemy.gif
Winged Demonic Beast Flying Demonic Beast 42 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation* Darting Blow*
Flame Breath
Weak to Lances.

Reinforcements

Boss data

Main article: Nemesis

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Nemesis gets insane stat boosts for each of the resurrected 10 Elites still standing, so your primary objective is to kill every last one of them. Immediately start knocking down the enemies closest to your position. Claude should have no trouble taking out Blaiddyd on turn 1. After the west side of the map is secure, split up and start making your way across the north and south edges, killing anyone who gets in your way. The chests are nice to have if you want, but not really necessary. Send some fliers across the swamp to take out the Elites down that way. Don't worry too much about the swamp; that random guy must have been allergic to something, because it only takes 10% of your HP every turn. Goneril is the next Elite to step up to the plate. He'll probably kill anyone he faces in a single strike, if he can actually hit them. Put a fast swordsman on the stronghold Blaiddyd once occupied and run right over him. Other high-priority targets in the center include Gloucester (who likes to spam Physic) and the two ballistae. Up on the north side, Lamine is very dangerous to approach due to her Bolting; send a reasonably bulky mounted unit to dart in and kill her before she becomes too much of a pain. Watch out for her Dark Rafail Gem, which can halve any damage she takes. Once she's dead, the swamp vanishes, making your life a little easier. On the south side, the only real notable enemies are the Demonic Beast and Odesse. Try to deal with Odesse before he summons more Demonic Beasts. Maintain a controlled pace as you make your way towards Nemesis. Once you kill all 10 Elites, move in and destroy Nemesis to claim your total victory.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English For the Freedom of Fódlan --

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


Stand Strong at Shambhala For the Freedom of Fódlan


Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Non-playable characters Duke AegirFlecheIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderRandolphRheaRodrigueSeirosSothisTomas
Bosses AcheronBiasBlaiddydCatherineCharonChilonClaudeCorneliaDaphnelDeath KnightDimitriDominicEdelgardFlame EmperorFerdinandFraldariusGautierGloucesterGonerilGwendalHubertThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLonatoLord ArundelLorenzMetodeyMiklanMysonNaderNemesisPallardóPittacusRandolphRheaRieganRodrigueSolonThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsus
Chapters Part I Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Part I An Ocean ViewDeath TollDividing the WorldFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak
Part II Darkness Beneath the EarthEternal GuardianThe Face BeneathForeign Land and SkyForgotten HeroInsurmountableLegend of the LakeRetributionThe Silver MaidenThe Sleeping Sand LegendWeathervanes of Fódlan
Locations FódlanAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesBlack EaglesBlue LionsChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerMonstersThose who slither in the dark
Related topics Music LibraryName chartPre-release informationUnused content