This page contains all possible base stats and growth rates for Diarmuid. Growth rates include holy blood bonuses. Also, the inherited amount of gold can fluctuate between 2,000 and 12,000.
Given his starting class, Diarmuid can:
- inherit swords.
- inherit two holy weapons: Forseti and the Valkyrie Staff. However, he cannot use any of them, as neither of his classes can use tomes or wield staves.
- not inherit axes, lances, bows, staves, and tomes.
- inherit the following skills: Accost, Adept, Bargain, Critical, Miracle, Nihil, Paragon, Follow-Up and Vantage. He will always come with Charm.
- not inherit the following skills: Luna and Sol.
Stats below are listed to either side of a tilde (~). Stats to the left are those that Diarmuid will have if neither parent gained any stats and the random number used to generate luck is its lowest value. Stats to the right are averages, calculated from his parents' averages at level 30; this luck stat can vary by ±5.
Naoise
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Alec
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Arden
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Charm Vantage
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Azelle
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Lex
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Finn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Midir
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Dew
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Bargain Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Jamke
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1
|
A
|
Chulainn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Beowolf
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Lewyn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1
|
A
|
Claud
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 3
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|