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Defense/Resistance Snag
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Defense/Resistance Snag (Japanese: 守備魔防の干渉 Defense/Magic defense interference) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Snag 1, Def/Res Snag 2, and Def/Res Snag 3 in order from lowest to highest. When the user is involved in a movement assist skill, Def/Res Snag drops the defense and resistance of enemies near both units; the size of the stat drops increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Def/Res Snag 1) |
B | If user is target or user of movement assist skill (e.g. Shove, Pivot), inflicts −2 each to defense and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 60 | -- | |
✓ | -- | |
Heroes (Def/Res Snag 2) |
B | If user is target or user of movement assist skill (e.g. Shove, Pivot), inflicts −4 each to defense and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 120 | Def/Res Snag 1 | |
✓ | -- | |
Heroes (Def/Res Snag 3) |
B | If user is target or user of movement assist skill (e.g. Shove, Pivot), inflicts −6 each to defense and resistance of nearest foes within 4 spaces of unit and target through their next actions. | 240 | Def/Res Snag 2 | |
✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Def/Res Snag 1 | Def/Res Snag 2 | Def/Res Snag 3 | |
Unit (★★★★★) | Wolf: Coyote's Loyal | Wolf: Coyote's Loyal | Wolf: Coyote's Loyal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Snag 1) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の守備、魔防-2 (敵の次回行動終了まで) |
Heroes (Def/Res Snag 2) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の守備、魔防-4 (敵の次回行動終了まで) |
Heroes (Def/Res Snag 3) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の守備、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Snag |
Abbreviated as Def/Res Snag. |
Japanese |
守備魔防の干渉 |
Defense/Magic defense interference |
Spanish |
Turbar Defensa/Resistencia |
Disturb Defense/Resistance; abbreviated as Turbar Def/Res in the European localization and as Turb. Def./Res. in the Latin American localization. |
French |
Accroc Défense/Résistance |
Defense/Resistance rip; abbreviated as Accroc Déf/Rés. |
German |
Verteidigung/Resistenz-Falle |
Defense/Resistance Trap; abbreviated as Ver./Res.-Falle. |
Italian |
Intoppo Difesa/Resistenza |
Defense/Resistance snag; abbreviated as Intoppo Dif/Res. |
Portuguese |
Óbice Defesa/Resistência |
Defense/Resistance obstacle; abbreviated as Óbice Def./Res. |
Traditional Chinese |
防守魔防干涉 |
Defense/Magic defense interference |