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Defense/Resistance Finish

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Defense⁄Resistance Finish

Is feh def res finish 1.png
Icon of the Def/Res Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Defense/Resistance Finish (Japanese: 守備魔防の秘奥 Defense/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Finish 1, Def/Res Finish 2, Def/Res Finish 3, and Def/Res Finish 4 in order from lowest to highest. If there are allies near the user, Defense/Resistance Finish boosts their defense and resistance during combat and boosts the user's damage when their special skill activates; the defense, resistance, and damage boosts increase with the skill's tier, and the fourth tier also slightly heals the user after combat.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Def/Res Finish 1)
Is feh def res finish 1.png A If user is within 3 spaces of an ally, grants +2 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). 60 -- Is feh infantry.png --
Heroes
(Def/Res Finish 2)
Is feh def res finish 2.png A If user is within 3 spaces of an ally, grants +4 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). 120 Def/Res Finish 1 Is feh infantry.png --
Heroes
(Def/Res Finish 3)
Is feh def res finish 3.png A If user is within 3 spaces of an ally, grants +6 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). 240 Def/Res Finish 2 Is feh infantry.png --
Heroes
(Def/Res Finish 4)
Is feh def res finish 4.png A If user is within 3 spaces of an ally, grants +7 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. 300 Def/Res Finish 3 Is feh infantry.png --

Availability

Heroes

Method Data
Def/Res Finish 1 Def/Res Finish 2 Def/Res Finish 3 Def/Res Finish 4
Unit (★★★★) Lissa: Littlest Princess Lissa: Littlest Princess Lissa: Littlest Princess
Unit (★★★★★) Askr: Renewed Gods Askr: Renewed Gods Askr: Renewed Gods Askr: Renewed Gods

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Def/Res Finish 1)
If unit is within 3 spaces of an ally, grants
Def/Res+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Def/Res Finish 2)
If unit is within 3 spaces of an ally, grants
Def/Res+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Def/Res Finish 3)
If unit is within 3 spaces of an ally, grants
Def/Res+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Def/Res Finish 4)
If unit is within 3 spaces of an ally, grants
Def/Res+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Defense/Resistance Finish

Abbreviated as Def/Res Finish.

Japanese

守備魔防の秘奥

Defense/Magic defense mystery

Spanish

Final Defensa/Resistencia

Defense/Resistance end; abbreviated as Final Def/Res in the European localization and as Final Def./Res. in the American localization.

French

Finition Défense/Résistance

Defense/Resistance finishing; abbreviated as Finition Déf/Rés.

German

Verteidigung/Resistenz-Anstoß

Defense/Resistance Offense; abbreviated as Ver./Res.-Anst.

Italian

Finale Difesa/Resistenza

Defense/Resistance finale; abbreviated as Finale Dif/Res.

Portuguese

Final Defesa/Resistência

Defense/Resistance end; abbreviated as Final Def./Res.

Traditional Chinese

防守魔防的奧秘

Defense/Magic defense mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel