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Defense/Resistance Catch
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Defense/Resistance Catch (Japanese: 守備魔防の機先 Defense/Resistance Delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Catch 1, Def/Res Catch 2, Def/Res Catch 3, and Def/Res Catch 4 in order from lowest to highest. Def/Res Catch boost its user's defense and resistance the the foe has full HP or any active penalties; the size of the boosts increases with the skill's tier, with the fourth tier providing a larger boost if both activation criteria are true at once.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (Def/Res Catch 1) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to user's defense and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Def/Res Catch 2) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to user's defense and resistance during combat. | 120 | Def/Res Catch 1 | ✓ | -- | ||
Heroes (Def/Res Catch 3) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to user's defense and resistance during combat. | 240 | Def/Res Catch 2 | ✓ | -- | ||
Heroes (Def/Res Catch 4) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to user's defense and resistance during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's defense and resistance during combat. |
300 | Def/Res Catch 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
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Def/Res Catch 1 | Def/Res Catch 2 | Def/Res Catch 3 | Def/Res Catch 4 | |
Unit (★★★★★) | Freyr: Estival Dreams | Freyr: Estival Dreams | Freyr: Estival Dreams | Freyr: Estival Dreams |
Tempest Trials | Bridal Business: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Def/Res Catch 1 seal | 1,000 , 400 , 100 , Def/Res Catch 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Def/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の守備、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Def/Res Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Def/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の守備、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Def/Res Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Def/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の守備、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Def/Res Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の守備、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の守備、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Catch |
Abbreviated as Def/Res Catch. |
Japanese |
守備魔防の機先 |
Defense/Resistance Delay |
Spanish (Spain) |
Captura Defensa/Resistencia |
Defense/Resistance catch; abbreviated as Captura Def/Res. |
Spanish (Latin America) |
Presa Defensa/Resistencia |
Defense/Resistance capture; abbreviated as Presa Def./Res. |
French |
Prise Défense/Résistance |
Defense/Resistance hold; abbreviated as Prise Déf/Rés. |
German |
Verteidigung/Resistenz-Fang |
Defense/Resistance Catch; abbreviated as Ver./Res.-Fang. |
Italian |
Cogli Difesa/Resistenza |
Grasped Defense/Resistance; abbreviated as Cogli Dif/Res. |
Portuguese |
Captura Defesa/Resistência |
Defense/Resistance capture; abbreviated as Capt. Def./Res. |
Traditional Chinese |
防守魔防的先機 |
Defense/Resistance key movement |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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