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Breath of Destiny

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This article is about the chapter of The Binding Blade. You may be looking for the eighth edition of Fire Emblem Heroes's Tempest Trials, and the eleventh installment of that game's Tempest storyline.

Breath of Destiny

Ci fe06 01.png

Location

Castle Pherae and surroundings

New units

Roy, Alen, Lance, Wolt, Marcus, Bors

Boss(es)

Damas

Lord Roy! Bandits have appeared and are attacking the castle as we speak!
— Lance

Breath of Destiny (Japanese: 運命の息吹 Breath of Destiny) is the first chapter in Fire Emblem: The Binding Blade. In this chapter, the game's main character, Roy, must defend his home march from the attack of a group of bandits. It serves as an introduction to the game's basic mechanics, such as conquering, direct and indirect attack, and movement.

Plot

The chapter begins narrating Elibe's history and presenting the different countries on it.

At the beginning, humans and dragons lived together in harmony. However, this harmony was broken a thousand years ago, and both races fought each other to dominate the continent. This conflict, known as The Scouring, was a long and bloody war, but humans could win thanks to the intervention of eight heroes and their weapons, which had arcane powers.

After the conflict ended, humans spread across the continent and developed civilization and technology. The main powers in Elibe are Bern, a highly militarized land, and Etruria, a kingdom characterized by its advanced civilization. Other lesser countries and territories are Sacae, inhabited by various nomadic tribes; Ilia, a barren and cold country whose people depend on mercenary work to survive; Lycia, an alliance of several marches, and Nabata, an inhospitable and mysterious desert area. For more than 900 years, there has been a general sense of balance among the different powers in the continent.

However, after many centuries of peace, the Kingdom of Bern starts an aggresive campaign to conquer all other lands. Having already invaded Sacae and Ilia, Bern's next objective is Lycia.

In view of this threat, Lycia's main march, Ostia, calls the other marches to arms and starts preparing for war. But one of the marquesses, Eliwood of Pherae, has fallen ill and is in no condition to lead his march's army. Therefore, he calls for his son, Roy, who was studying in Ostia under the tutelage of one of Etruria's generals, Lady Cecilia, at the time. He immediately sets back, but Lilina, daughter of the Marquess of Ostia, travels before him to visit Eliwood and pay her respects.

Word of Eliwood's illness has spread; wanting to take advantage of the confusion, a group of bandits approaches Pherae to loot it. Eliwood, sensing the impending danger, sends a knight with a message to Roy, informing him of the oncoming attack. Accompanied only by a small group of retainers and an Ostian knight, he confronts the attackers.

After defeating all bandits, Roy finally returns to his home, where Eliwood and Lilina warmly greet him. Roy asks for his father's health, and after calming his son, Eliwood reminds him of the reason why he has returned home before time: Roy is to lead Pherae's army in Eliwood's stead. To help him, Eliwood has contracted a band of mercenaries, who will join Roy's group at the border with Bern.

Roy departs to the border, followed by his knights and Merlinus, one of his father's most loyal retainers, while Lilina returns to Ostia.

Beginning log

The continent of Elibe. With the Dragons defeated in the Scouring, the unchallenged race of men had flourished and spread civilization throughout the land for the past millenium.

In the west lay the beautiful Kingdom of Etruria, the most developed nation in Elibe with an appreciation for the arts. In the east lay the mighty Kingdom of Bern, a land of military prowess that boasted the continent’s strongest army.These were the two largest nations in Elibe, and the smaller powers were scattered between them. Just to west of Bern was the Lycia Alliance, a peaceful land under joint rulership of various marquises. The people of the Knights’ Union of Ilia were hard at work cultivating the snowy wastelands in the north. In Sacae lived various tribal clans which rode through the plains on horseback. Despite the occasional clash between nations, there was enough balance of power to ensure peace in Elibe.

However, no peace can last forever. Under the command of King Zephiel, the Kingdom of Bern suddenly began to dispatch its forces and attack the rest of Elibe. Taken by surprise, Sacae and Ilia were quickly overrun, and those who resisted were mercilessly put to death. It wasn’t long before Bern turned its attention to Lycia as well.

In the east of Lycia lay the territory of Pherae. Roy, son of Lord Eliwood, Marquess Pherae, was studying to become the region’s next leader in the great Lycian city of Ostia. However, Eliwood, who had fallen ill, sent for Roy to return home. Just a few days earlier, Lilina, the daughter of Eliwood’s best friend, Lord Hector of Ostia, had traveled to Pherae to pay her respects to Eliwood. After getting his father’s message, Roy hurried home, taking with him his loyal knights and Bors, a knight from Ostia responsible for Lilina’s safety.The story begins when Roy had reached an area just on the outskirts of Pherae

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle Player Other Enemy
Defeat: Roy dies 6 0 14
FE6 Chapter 1 animated.gif


Character data

Characters
New Units
Roy
Portrait roy fe06.png
Lord
HP
18
Level
1
Automatically from the start
Alen
Portrait alen fe06.png
Cavalier
HP
21
Level
1
Automatically from the start
Lance
Portrait lance fe06.png
Cavalier
HP
20
Level
1
Automatically from the start
Wolt
Portrait wolt fe06.png
Archer
HP
18
Level
1
Automatically from the start
Marcus
Portrait marcus fe06.png
Paladin
HP
32
Level
1
Automatically from the start
Bors
Portrait bors fe06.png
Knight
HP
20
Level
1
Automatically from the start
Returning Characters

None

Item data

Items
Name Obtainment Method
Is gba gold.png 5,000G Visit village

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba archer enemy.gif
Bandit Archer 1 2 Is gba iron bow.png Iron Bow --
Ma gba brigand enemy.gif
Bandit Brigand 1 1 Is gba iron axe.png Iron Axe --
Ma gba fighter enemy.gif
Bandit Fighter 1 10 Is gba iron axe.png Iron Axe --
Ma gba fighter enemy.gif
Damas Fighter 5 1 Is gba steel axe.png Steel Axe --
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Main article: Damas

Normal Hard

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The first chapter in The Binding Blade can prove a challenge if the player is overconfident. In the first playthrough, it is recommended to act slower, or the enemies can swarm a unit and defeat him. Besides, reinforcements in The Binding Blade appear at the beginning of the enemy turn, fresh to attack.

At the beginning, the only units who can attack twice in a turn are Marcus and Lance. It is recommended to give Marcus' iron sword to Roy; the player should reserve Roy's rapier for armored or mounted bosses. Nevertheless, there is no need to train the lord immediately; depending on the playthrough, Roy will have 21 to 27 chapters for training before being promoted, so there is enough time.

Wolt and Lance can attack the enemies with their iron bow and javelin and make some damage; Alen is the strongest of the unpromoted units, but even he can fall prey to the enemies if they attack him in mass. If any unit receives damage, there are four vulneraries; the player should not hesitate on using them, as almost all characters can resist only three hits.

If the player does not care too much for turn count, they can make a chokepoint near the starting point, between the water and the cliff. This is highly recommended for beginners and players who are not confident on their luck. In the meantime, the village can be visited by a unit who is not fighting. The reward is 5,000 gold, which is extremely useful, as Roy's army begins with no money of their own.

The boss hits hard and has a decent amount of HP; the player should attack him only with swords to ensure they hit. Once the boss is killed, Roy can conquer the castle and end the chapter.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Breath of Destiny Used in the Tempest Trial named after this chapter. It was also used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.
English
(unofficial)
Dawn of Destiny
The Breath of Fate
--
Japanese 運命の息吹 Breath of Destiny

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Breath of Destiny The Princess of Bern


Fire Emblem: The Binding Blade
Playable characters AlenAstoreBathBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEkhidnaElenElphinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJodelJunoKarelKleinLalumLanceLilinaLotLughMarcusMerlinusMiladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltZelotsZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdennKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierSaint's Staff
Chapters Tutorial • 1: Breath of Destiny • 2: The Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: An Undying Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond the DarknessTrial Maps
Locations ElibeBern (Dragon SanctuaryShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Fire Emblem: Hasha no TsurugiName chart • Other games (Fire Emblem: The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline