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Class strength is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is also used in its remake, Echoes: Shadows of Valentia, and in the three GBA Fire Emblem games: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
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Class strength is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.
In Gaiden and Shadows of Valentia, stronger classes have lower class strengths and weaker classes higher strengths, ranging from 1 to 10; as class strength is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class strength is not a factor in experience, but the base experience from the enemy's class is.
In the GBA games, stronger classes have higher class strengths; there is a smaller range of class strengths, only from 1 to 5; and class strengths are less distributed, with the vast majority of classes featuring 3 class strength and all classes with 5 strength being late-game boss-exclusive. The range of class strengths is more limited compared to Gaiden, but enemy class strength is a factor in experience gain in the GBA games, and they feature many direct class-based bonuses, such as a bonus for defeating Thieves.
Gaiden and Shadows of Valentia
|Class strength in Gaiden|
|1||Gold Knight • Baron • Bow Knight • Falcon Knight • Necrodragon • White Dragon • Fiend • Hades • Aurum|
|2||Dread Fighter • Sage • Cantor • Kelbeth • Naberius|
|4||Myrmidon • Sniper|
|5||Knight • Mage (Male units) • Priestess • Princess • Fighter • Hero • Arcanist • Revenant • Entombed • Fell God|
|6||Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Deathgoyle • Arcanist|
|7||Mercenary • Archer • Saint • Bonewalker • Lich|
|10||Villager • Brigand • Cleric • Mogall|
|Class strength in Shadows of Valentia|
|1||Gold Knight • Baron • Bow Knight • Falcon Knight • Priestess (normal version) • Necrodragon • White Dragon • Fiend • Guardian • Vestal • Fafnir • Dagon • Balor • Deimos • Fire Dragon • Fell Dragon • Skogul • Spartan • Oliphantier • Harrier • Enchantress • Tomb Lord • Mila's Servant • Duma's Apostle|
|2||Dread Fighter • Sage • Saint • Princess • Hero • Cantor • Lich • Deathgoyle • Titan • Garuda • Yasha • Guru • Exemplar • Rigain • Conqueror • Illusory Hero|
|3||Paladin • Mogall|
|4||Myrmidon • Sniper • Dracul|
|5||Knight • Mage (Male units) • Priestess (Celica version) • Fighter • Arcanist • Revenant • Entombed • Fell God|
|6||Cavalier • Pegasus Knight • Mage (Female units) • Witch • Gargoyle • Arcanist|
|7||Mercenary • Archer • Bonewalker|
|8||Soldier • Cleric|
|10||Villager • Boy • Girl • Brigand|
Class strength is used to calculate the unit's experience gain in battle.
|Killing an enemy||[Enemy's Class EXP × (Enemy's Level + 9) / 10)] × Class strength × Level Factor / 100||Minimum of 1; minimum of 0 against Duma.|
[Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255.
|Player unit deals damage but does not kill the enemy||EXP for Killing an enemy × Damage done / (Enemy's Max HP * 2)||--|
|Player unit was deployed for the map||Class strength x Level Factor / 5||--|
The level factor is shown below.
|Unit's Level||Level Factor|
|1 and 2||10|
|10 and over||2|
The class strengths for each class in the GBA games are shown below.
In the GBA games, Class Strength is used to determine experience from battle thus:
|Doing damage||[31 + (Enemy's Level + Enemy's Promotion Bonus) - (Player unit's Level + Player unit's Promotion Bonus)] / Player unit's Class Strength||Minimum of 1.|
Promotion Bonus is 20 if the unit is promoted; 0 if not.
|Killing the enemy||EXP for doing damage + Silencer Mod × [(Enemy's Level × Enemy's Class Strength + Enemy's Promotion Bonus) - (Player unit's Level × Plyer unit's Class Strength + Player unit's Promotion Bonus) + 20 + Boss Bonus + Thief Bonus + Entombed Bonus]||Maximum of 100; minimum equal to experience from doing damage.|
Silencer Mod is 2 if the kill was due to an Assassin's Silencer; 1 if not
Promotion Bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss Bonus is 40 if the enemy is a Boss. Thief Bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed Bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|