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Class strength

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Class strength is a mechanic appearing in Fire Emblem Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia influencing the amount of experience points a unit receive.

Overview


This section has been marked as a stub. Please help improve the page by adding information.


Calculations

Class strength in Gaiden
1 Gold KnightBaronBow KnightFalcon KnightDracozombieWhite DragonFiendHadesAurum
2 Dread FighterSageCantorKelbethNaberius
3 Paladin
4 MyrmidonSniper
5 KnightMage (Male units)PriestessPrincessFighterHeroArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleDeathgoyleArcanist
7 MercenaryArcherSaintBonewalkerLich
8 Soldier
10 VillagerBrigandClericMogall
Class strength in Shadows of Valentia
1 Gold KnightBaronBow KnightFalcon KnightPriestess (normal-version only)DracozombieWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2 Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3 PaladinMogall
4 MyrmidonSniperDracul
5 KnightMage (Male units)Priestess (Celica-version only)FighterArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (Female units)WitchGargoyleArcanist
7 MercenaryArcherBonewalker
8 SoldierCleric
10 VillagerBoyGirlBrigand

In Gaiden and Echoes: Shadows of Valentia, Class strength is used to calculate the unit's experience gain in battle.

Formula Notes
Killing an enemy [Enemy’s Class EXP x (Enemy’s Level + 9)/10)] x Class strength x Level Factor/100 If result is 0, treated as 1 (except against Duma)
Player unit deals damage but does not kill the enemy EXP for Killing an enemy x Damage done/Enemy’s Max HP/2 --
Player unit was deployed during the map Class strength x Level Factor/5 --

The Level Factor is calculated as below

Unit's Level Level Factor
1 and 2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10 and over 2

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Class strength
Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStaggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician