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Bonus Doubler
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Bonus Doubler (Japanese: 強化増幅 Enhancement Amp) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Bonus Doubler 1, Bonus Doubler 2, and Bonus Doubler 3 in order from lowest to highest. Doubler multiplies any bonuses currently in place on its user whenever they are in combat; the multiplication factor increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Bonus Doubler 1) |
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Bonuses in place on the user during combat are multiplied by 1.5. | -- | -- | Cost: 60 SP |
Heroes (Bonus Doubler 2) |
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Bonuses in place on the user during combat are multiplied by 1.75. | -- | -- | Cost: 120 SP |
Heroes (Bonus Doubler 3) |
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Bonuses in place on the user during combat are multiplied by 2. | -- | -- | Cost: 240 SP |
Availability
Heroes
Bonus Doubler 1
Units | Alm: Lovebird Duo • Caspar: Summer Intensity • Lyon: Demon King • Nah: Little Miss • Roy: Blazing Lion |
Tempest Trials+ | July 2022: 10,000 points |
Sacred Seal Forge (creation) | Requires 100 ![]() ![]() ![]() |
Bonus Doubler 2
Units | Alm: Lovebird Duo • Caspar: Summer Intensity • Lyon: Demon King • Nah: Little Miss • Roy: Blazing Lion |
Sacred Seal Forge (enhancement) | Requires 200 ![]() ![]() ![]() |
Bonus Doubler 3
Units | Alm: Lovebird Duo • Caspar: Summer Intensity • Lyon: Demon King • Nah: Little Miss • Roy: Blazing Lion |
Sacred Seal Forge (enhancement) | Requires 1000 ![]() ![]() ![]() |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Bonus Doubler 1) |
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 強化の値の50%だけ上昇(能力値ごとに計算) |
Heroes (Bonus Doubler 2) |
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 強化の値の75%だけ上昇(能力値ごとに計算) |
Heroes (Bonus Doubler 3) |
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. |
戦闘中、攻撃、速さ、守備、魔防が 自分が受けている攻撃、速さ、守備、魔防の 強化の値だけ上昇(能力値ごとに計算) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Bonus Doubler |
-- |
Japanese |
強化増幅 |
Enhancement Amp |
Spanish |
Bonificación doble |
Double bonus; abbreviated as Bonific. doble. |
French |
Amplification |
Amplification |
German |
Bonus-Doppler |
Bonus-Doubler |
Italian |
Aumento bonus |
Bonus increase |
Portuguese (Brazil) |
Dobra bônus |
Doubles bonus |
Traditional Chinese |
強化增幅 |
Intense amplification |
Sacred Seal skills in Heroes | ||||||||||||||||||||
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