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Beast Agility
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Beast Agility (Japanese: 絶対化身・敏捷 Certain transformation · agility) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Beast Agility 1, Beast Agility 2, Beast Agility 3, and Beast Agility 4 in order from lowest to highest. Beast Agility removes the conditions required for a beast unit to transform at the start of each turn and neutralizes any effects that would prevent the user from making a follow-up strike in combat should their speed be greater than the foe's.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Beast Agility 1) |
B | If user's HP = 100%, removes condition to transform. If user's speed ≥ (foe's speed + 13), neutralizes effects that prevent user's follow-up attacks during combat. |
60 | -- | ✓ | -- | ||
Heroes (Beast Agility 2) |
B | If user's HP ≥ 50%, removes condition to transform. If user's speed ≥ (foe's speed + 7), neutralizes effects that prevent user's follow-up attacks during combat. |
120 | Beast Agility 1 | ✓ | -- | ||
Heroes (Beast Agility 3) |
B | Removes condition to transform. If user's speed ≥ foe's speed, neutralizes effects that prevent user's follow-up attacks during combat. |
240 | Beast Agility 2 | ✓ | -- | ||
Heroes (Beast Agility 4) |
B | Removes condition to transform. Inflicts −4 each to speed and defense on foe during combat, and if user's speed ≥ foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat and user deals +(user's speed × 10%) damage (except with area-of-effect specials). |
300 | Beast Agility 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Beast Agility 1 | Beast Agility 2 | Beast Agility 3 | Beast Agility 4 | |
Unit (★★★★★) | Embla: God of Closure • Ratatoskr: Mending Hand | Embla: God of Closure • Ratatoskr: Mending Hand | Embla: God of Closure • Ratatoskr: Mending Hand | Ratatoskr: Mending Hand |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Beast Agility 1) |
If unit's HP = 100%, removes the condition
to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. |
自身のHPが100%なら、
化身状態になる条件を無条件にする 戦闘中、速さが敵より13以上高ければ、 自分の追撃不可を無効 |
Heroes (Beast Agility 2) |
If unit's HP ≥ 50%, removes the condition to
transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. |
自身のHPが50%以上なら、
化身状態になる条件を無条件にする 戦闘中、速さが敵より7以上高ければ、 自分の追撃不可を無効 |
Heroes (Beast Agility 3) |
Removes the condition to transform. If unit's
Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. |
化身状態になる条件を無条件にする
戦闘中、速さが敵より1以上高ければ、 自分の追撃不可を無効 |
Heroes (Beast Agility 4) |
Removes the condition to transform. Inflicts
Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). |
化身状態になる条件を無条件にする
戦闘中、敵の速さ、守備-4、かつ 速さが敵より1以上高ければ、戦闘中、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 自分が与えるダメージ+速さの10% (範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Beast Agility |
-- |
Japanese |
絶対化身・敏捷 |
Certain transformation · agility |
Spanish |
Bestia ágil |
Agile beast |
French |
Agilité de bête |
Beast agility |
German |
Agile Bestie 1 |
Agile Beast |
Italian |
Agilità bestiale |
Beastial agility |
Portuguese |
Fera ágil |
Agile beast |
Traditional Chinese |
絕對化身・敏捷 |
Certain transformation · agility |