| Warning: This wiki contains spoilers. Read at your own risk!|
Social media: Get in touch with Fire Emblem Wiki on !
Reason: We don't have the characters at "Avatar (game)" anymore
|“||Welcome! Today, another hero will be born. One who will help decide the world's fate...||”|
— Anna, introducing the player to the creation screen.
The avatar (Japanese: マイユニット My Unit) system is a mechanic introduced in Fire Emblem: New Mystery of the Emblem. Due to New Mystery being a Japan-only title, the first internationally released game to feature this mechanic was Fire Emblem Awakening. The mechanic also returns in the latest game in the series, Fire Emblem Fates. Somewhat notably, there is also unused data in Fire Emblem: Shadow Dragon suggesting the feature may have been, at one time, planned to debut in that game.
An avatar is a character created by the player, with certain customizable attributes varying by game. Generally, the customization options allow different appearances, class access and some customization of growth rates. This page is primarily for information on avatar mechanics, their customization and class, for detailed summaries of their plot roles see the main pages linked below.
While not widely considered an avatar unit in itself, Fire Emblem's tactician character is the precursor to this mechanic. Known by the default name Mark (Japanese: マーク Mark). Distinctly, Mark is not a playable character, serving only a minor supporting story role. Creating a tactician in Fire Emblem is optional if the player skips Lyn's tale. For further details on this early incarnation of the system see the main page link above.
New Mystery's, and the first in the series, incarnation of the avatar, Known by the default name Kris (Japanese: クリス Chris). Kris' backstory can be chosen by the player somewhat, regardless of that, Kris' goal is always to join the Altean knights and serve Marth.
This section has been marked as a stub. Please help improve the page by adding information.
Unlike all other incarnations of the avatar, Kris does not have a personal class, the player can choose Kris' starting class from a list of common classes. If Kris is female the choices are: myrmidon, pegasus knight, cavalier, archer, or mage. If Kris is male then the player may choose from: mercenary, knight, cavalier, fighter, archer, or mage. Kris may be reclassed after character creation through the standard reclass system, if the male class sets are unlocked a male Kris is even able to reclass into some classes not available in the character creation.
Unlike every other Avatar, Kris' outfit changes depending on their starting class, however, their outfit does not change when reclassing normally.
Awakenings incarnation of the avatar, known by the default name Robin (Japanese: ルフレ Reflet). Robin seems to be particularly inspired by Fire Emblem's tactician character, being a tactician in both character role and literal class.
Creation and customization
When starting a new save file, the player is prompted to create the save's avatar. The process comes in three stages:
- Gender: Choose whether to play as a male or female Robin.
- Appearance: Create the physical appearance of Robin from a set of five options:
- Build: Each gender has three physical builds to determine basic size. In both cases, build 01 is the average, default size, build 02 is a smaller size with a younger appearance, and build 03 is a larger and somewhat older size.
- Face: Each gender/build combination has five faces to choose from. For the most part these are subtle differences, although face 05 adds a scar or accessory not otherwise present.
- Hair: Each gender/build combination has five hair styles to choose from.
- Hair Color: There are a total of twenty hair colors which can be chosen.
- Voice: In the English release, each gender has three different voices to choose between. The Japanese version has 8 different voices, each with a somewhat different style marked by their pronoun usage, as well as the option to have the Avatar be completely mute; unlike the English version, these also make minor alterations to the game's written script. The mute option was removed in international versions. The option itself makes Robin speak in nothing other than ellipses with exclamation points and question marks, with substantial script revisions to accommodate the lack of input from the Avatar, marking the primary reason it does not appear in releases outside of Japan.
|Female 01||Michelle Ruff||Male 01||Dave Vincent|
|Female 02||Wendee Lee||Male 02||Brandon Karrer|
|Female 03||Michelle Ruff||Male 03||Chris Smith|
|Watashi 01||Miyuki Sawashiro||Boku 01||Yoshimasa Hosoya|
|Atashi 01||Miyuki Sawashiro||Ore 01||Yoshimasa Hosoya|
|Watashi 02||Miyuki Sawashiro||Boku 02||Miyuki Sawashiro|
|Atashi 02||Miyuki Sawashiro||Ore 02||Tōru Ōkawa|
- Profile: Personalization options for Robin connected to gameplay.
- Name: The player can, of course, rename Robin. The absolute character limit is 12 characters long, if one were to input a entire line of "I"s, realistically, the limit is around 8 with wider letters, due to variable width font in international releases. There is a word filter in place to prevent potentially obscene names from being transmitted through StreetPass.
- Birthday: Choose Robin's date and month of birth. This determines when they receive their birthday bonus at the barracks.
- Asset and Flaw: Choose Robin's best and worst stats. This determines their initial stats, their growth rates, and the modifiers to their maximum stats they receive; the stat chosen as their asset will be the highest in all three categories, while the chosen flaw will be the lowest (though not particularly low).
Fates's incarnation of the avatar, known by the default name Corrin (Japanese: カムイ Kamui). Corrin is a notable departure from previous avatars, as they are not a tactician or other aide to the main character; instead, they themselves are the main character. Corrin is also the child of a dragon, making them the first avatar that is also not fully human.
Creation and customization
In all cases, Corrin will begin the game as a Nohr Prince or Nohr Princess, depending on their gender. A secondary class is also chosen, which Corrin may reclass to with a Heart Seal later on in the game. Secondary class choices are: Cavalier, Knight, Fighter, Mercenary, Outlaw, Samurai, Oni Savage, Spear Fighter, Diviner, Sky Knight, Archer, Wyvern Rider, Ninja, Dark Mage, Troubadour, or Apothecary. Due to the majority of classes no longer being sex-locked in Fates both male and female Corrin have nearly identical secondary class selection, with the only exceptions being the Monk and Shrine Maiden classes.
As previously, when starting a new save file, the player is prompted to create the save's Avatar. Interestingly, the options are pretty much the same as Awakening but the organization of the user interface was redone, using a somewhat strange graph system, where features are plotted based on attributes, such as long hair being at one end and short at another.
Customization features are:
- Build and Gender: Create the physical appearance and gender of Corrin from a set of four options: Short Male, Short Female, Tall Male, and Tall Female.
- Hairstyle: Each gender has twelve alternate styles to choose from. Unlike Awakening, hairstyles are shared between builds. They are plotted between long, short, cute, and wild for females, and stylish, simple, wild, and slick for males.
- Hair Decoration: This option is exclusive to female Avatars. There are six options: None, Silver Clip, Butterfly, Black Ribbon, White Ribbon, and White Rose.
- Hair Color: Thirty options, increased from Awakening's twenty.
- Face: Each gender/build combination has seven alternate face customization options. They are plotted between mature, girlish/boyish, caring, and stern.
- Detail: The player may add scars, tattoos, beauty marks, bandages, or eyepatches to Corrin's face.
- Voice: Various voice options have been confirmed, however only two Japanese voice actors are currently known: Nobunaga Shimazaki and Satomi Sato. In the English version, five voice actors are currently known: Cam Clarke, Yuri Lowenthal, Marcella Lentz-Pope, Stephanie Lemelin, and Danielle Judovits.
- Profile: Personalization options for Corrin connected to gameplay.
- Name: as usual, the player may rename Corrin. In the Japanese version Corrin's name be up to five characters long. In international versions, the absolute character limit is 12 characters long, if one were to input an entire line of "I"s; realistically, the limit is around 8 with wider letters, due to variable width font in international releases. There is a word filter in place to prevent potentially obscene names from being transmitted through StreetPass.
- Birthday: Choose Corrin's date and month of birth.
- Boon and Bane: Choose Corrin's best and worst stats. This determines their initial stats, their growth rates and the modifiers to their maximum stats they receive; the stat chosen as their boon will be the highest in all three categories, while the chosen bane will be the lowest (though not particularly low). This also affects the stat bonuses given by the statue created in Corrin's likeness in My Castle. In the avatar creation menu, the options are not labelled as the stats they affect, and instead are given the following names:
- Talent: Decides Corrin's reclass option, the class tree their supporting units can reclass into via Friendship and Partner Seals, and the reclass option inherited by Corrin's child(ren). Certain options do not match their labels: selecting "Lancer" will provide the Spear Fighter class tree, selecting "Dragon" will instead provide access to the Wyvern Rider class tree, selecting "Mage" will provide access to the Dark Mage class tree, and selecting "Priestess" will provide the Shrine Maiden class tree.
- According to developer commentary in the Fire Emblem Official Staff Book, the avatar concept, and its earlier incarnation in the Fire Emblem tactician, were inspired by the introduction of Commanding Officer characters in Advance Wars, another strategy game for Game Boy Advance which was developed by Intelligent Systems.
Creating an avatar unit in Fire Emblem: New Mystery of the Emblem.
Creating an avatar unit in Fire Emblem Awakening.
Creating an avatar unit in Fire Emblem Fates.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||Avatar||Derived from the Hindu concept of an earthly manifestation of a god, in modern computing parlance it has come to widely refer to a graphical representation of the user of a service. Similarly, in gaming it refers to a playable character intended to represent the player, usually in the context of the character being able to be named and customized as the player chooses.|
- "The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon. In the game, there is an unused heading for a “My Unit Registration” and “My Unit” is spelled in exactly the same way as the custom character in New Mystery of the Emblem and Awakening." — VincentASM, Unused Content, Serenesforest.net(webpage), Published: ?, Retrieved: September 2nd, 2015
- "Another staff member explains the origins of the Avatar character. I'm not familiar with the Wars series, but from what I can tell, the first Wars games didn't have COs (commanding officers) and they were only introduced later. After Wars added COs, the FE team decided to add FE7's Mark as a sort of "CO character". This, of course, evolved further into FE12/13/14's Avatar." — VincentASM, Want me to buy/ship you the FE merchandise from Comiket? Inquire within!, Serenesforest.net(webpage), Published: April 20th, 2015, Retrieved: April 27th, 2015
|Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow|
|Fire Emblem Awakening|
|Fire Emblem Fates|