Attack/Resistance Finish
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Attack/Resistance Finish (Japanese: 攻撃魔防の秘奥 Attack/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Finish 1, Atk/Res Finish 2, Atk/Res Finish 3, and Atk/Res Finish 4 in order from lowest to highest. If its user is near any allies, Atk/Res Finish boost its user's attack and resistance, and it boosts the user's damage if their special skill is ready to activate or has activated before or during combat; the highest tier also and slightly heals the user when they attack.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Finish 1) |
A | If user is within 3 spaces of an ally, grants +2 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Finish 2) |
A | If user is within 3 spaces of an ally, grants +4 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Atk/Res Finish 1 | ✓ | -- | ||
Heroes (Atk/Res Finish 3) |
A | If user is within 3 spaces of an ally, grants +6 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Atk/Res Finish 2 | ✓ | -- | ||
Heroes (Atk/Res Finish 4) |
A | If user is within 3 spaces of an ally, grants +7 each to user's attack and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Atk/Res Finish 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Finish 1 | Atk/Res Finish 2 | Atk/Res Finish 3 | Atk/Res Finish 4 | |
Unit (★★★★) | Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | — |
Unit (★★★★★) | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon | Altina: Unrivaled Dawn • Ophelia: Starlit Maiden • Tiki: Fated Divinity • Veyle: Gentle Dragon |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Finish 1) |
If unit is within 3 spaces of an ally, grants
Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Atk/Res Finish 2) |
If unit is within 3 spaces of an ally, grants
Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Atk/Res Finish 3) |
If unit is within 3 spaces of an ally, grants
Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Atk/Res Finish 4) |
If unit is within 3 spaces of an ally, grants
Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Finish |
Abbreviated as Atk/Res Finish. |
Japanese |
攻撃魔防の秘奥 |
Attack/Magic defense mystery |
Spanish |
Final Ataque/Resistencia |
Attack/Resistance end; abbreviated as Final Ata/Res in the European localization and as Final Atq./Res. in the American localization. |
French |
Finition Attaque/Résistance |
Attack/Resistance finishing; abbreviated as Finition Atq/Rés. |
German |
Angriff/Resistenz-Anstoß |
Attack/Resistance Offense; abbreviated as A/R-Anstoß. |
Italian |
Finale Attacco/Resistenza |
Attack/Resistance finale; abbreviated as Finale Att/Res. |
Portuguese (Brazil) |
Final Ataque/Resistência |
Attack/Resistance end; abbreviated as Final Atq./Res. |
Traditional Chinese |
攻擊魔防的奧秘 |
Attack/Magic defense mystery |