Attack/Defense Clash
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Attack/Defense Clash (Japanese: 攻撃守備の激突 Attack/Defense clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Clash 1, Atk/Def Clash 2, Atk/Def Clash 3, and Atk/Def Clash 4 in order from lowest to highest. When the unit initiating combat moves at least one space beforehand, Atk/Def Clash boosts its user's attack and defense based on how many spaces were moved; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to attack and defense if at least two spaces were moved.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (Atk/Def Clash 1) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user's attack and defense. | 60 | -- | |
✓ | -- | |
Heroes (Atk/Def Clash 2) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user's attack and defense. | 120 | Atk/Def Clash 1 | |
✓ | -- | |
Heroes (Atk/Def Clash 3) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's attack and defense. | 240 | Atk/Def Clash 2 | |
✓ | -- | |
Heroes (Atk/Def Clash 4) |
A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user's attack and defense; if spaces moved ≥ 2, neutralizes penalties to user's attack and defense during combat. | 300 | Atk/Def Clash 3 | |
✓ | -- |
Availability
Heroes
Method | Data | |||
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Atk/Def Clash 1 | Atk/Def Clash 2 | Atk/Def Clash 3 | Atk/Def Clash 4 | |
Unit (★★★★) | Flavia: Bold Bride • Frederick: Youth in Service | Flavia: Bold Bride • Frederick: Youth in Service | — | — |
Unit (★★★★★) | Ephraim: Sunshine Valiant • Freyr: Dream-King • Harken: Troubled Warrior • Líf: Arcane Blade • Mycen: Zofia's Champion | Ephraim: Sunshine Valiant • Freyr: Dream-King • Harken: Troubled Warrior • Líf: Arcane Blade • Mycen: Zofia's Champion | Ephraim: Sunshine Valiant • Flavia: Bold Bride • Frederick: Youth in Service • Freyr: Dream-King • Harken: Troubled Warrior • Líf: Arcane Blade • Mycen: Zofia's Champion | Ephraim: Sunshine Valiant • Freyr: Dream-King • Harken: Troubled Warrior • Líf: Arcane Blade • Mycen: Zofia's Champion |
Tempest Trials | Chasing a Tale: 10,000 points | — | — | — |
Sacred Seal Forge | — | 200 , 60 , 50 , Atk/Def Clash 1 seal | 1000 , 400 , 100 , Atk/Def Clash 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Atk/Def Clash 1) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大1) |
Heroes (Atk/Def Clash 2) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大2) |
Heroes (Atk/Def Clash 3) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大3) |
Heroes (Atk/Def Clash 4) |
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. |
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、 戦闘中、自分の攻撃、守備+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の攻撃、守備+〇(最大4) 〇が2以上の時、 戦闘中、自分の攻撃、守備の弱化を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Clash |
Abbreviated as Atk/Def Clash. |
Japanese |
攻撃守備の激突 |
Attack/Defense clash |
Spanish (Spain) |
Choque Ataque/Defensa |
Attack/Defense collision; abbreviated as Choque Ata/Def. |
Spanish (Latin America) |
Duelo Ataque/Defensa |
Attack/Defense duel; abbreviated as Duelo Atq./Def. |
French |
Conflit Attaque/Défense |
Attack/Defense conflict; abbreviated as Conflit Atq/Def. |
German |
Angriff/Verteidigung-Impuls |
Attack/Defense Impulse; abbreviated as A/V-Impuls. |
Italian |
Scontro Attacco/Difesa |
Attack/Defense collision; abbreviated as Scontro Att/Dif. |
Portuguese |
Coça Ataque/Defesa |
Attack/Defense beating; abbreviated as Coça Atq./Def. |
Traditional Chinese |
攻擊防守的激戰 |
Attack/Defense fierce battle |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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