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An Undying Oath

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This page has been marked as a stub. Please help improve the page by adding information.

An Undying Oath

Cm fe05 F.png

Location

Munster

Boss(es)

Veld

Previous chapter(s)
Hm...so Raydrik was useless... Now, how shall I kill those eyesores...
— Veld

An Undying Oath (Japanese: 誓いの剣 Sword of oath) is the final chapter of Fire Emblem: Thracia 776.

In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.

Plot

Main article: An Undying Oath/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 6–18 {{{partner}}} {{{other}}} 37+240 {{{third}}}
Cm fe05 F.png

Units are arranged based on their position in deployment order after Leif.

The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.

Character data

Characters
New Units

None

Returning Characters

Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​Galzus ​Eyvel ​

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Tigris Warrior 20 1 46 17 4+10 14 11 5 13 18 10 Master Axe
Authority: Veld
Action: ★★★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 sage female enemy.gif Canis Sage 20 1 36 3 20+10 20 17 13 6 7 7 Nosferatu Berserk
Adept Miracle Wrath Paragon
Authority: Veld
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 mercenary enemy.gif Bovis Mercenary 20 1 54 20 9+10 20 20 17 14 18 7 Meisterschwert Master Axe Flame Sword Vulnerary Vulnerary
Astra Luna
Authority: Veld
Action: ★★★★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 thief fighter enemy.gif Porcus Thief Fighter 20 1 40 14 9+10 14 20 9 12 16 7 Berserk Sword
Steal Adept Vantage Wrath
Authority: Veld
Action: ★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 sniper female enemy.gif Draco Sniper 20 1 31 12 7+10 19 20 13 9 11 8 Meisterbogen
Adept Miracle Wrath
Authority: Veld
Action: ★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 6 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Hel Fenrir Jormungand Door Key
Authority: Veld
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 2 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Hel Fenrir Jormungand
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 berserker enemy.gif Berserker Berserker 20 7 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Hammer
Wrath
Authority: Veld
Begins moving if any Berserker is provoked.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 2 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Silence Jormungand Restore
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Magic Up Hel Restore
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 baron enemy.gif Mus Baron 20 1 56 16 8+30 12 9 6 16 20 6 Loptr Sword
Pavise Wrath
Authority: Veld; ★★★★
Action:
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 armored axe enemy.gif Loptrian Armored Axe 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Master Axe
Authority: Veld
Ma snes03 armored axe enemy.gif Loptrian Armored Axe 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Hammer
Authority: Veld
Ma snes03 bow armor enemy.gif Loptrian Bow Armor 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Meisterbogen
Authority: Veld
Ma snes03 bow armor enemy.gif Loptrian Bow Armor 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Poison Bow
Authority: Veld
Ma snes03 armored lance enemy.gif Loptrian Armored Lance 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Master Lance
Authority: Veld
Ma snes03 armored lance enemy.gif Loptrian Armored Lance 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Poison Lance
Authority: Veld
Ma snes03 dark bishop enemy.gif Veld Dark Bishop 20 1 80 5 20 19 20 12 15 11 6 Petrify Jormungand Vulnerary
Adept Renewal
Authority: ★★★★★
Action: ★★
• Does not act until uncovered.
• Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 15 60 24~41 0~17 5~20 4~20 3~20 0~17 4~20 5~20 6~7 Jormungand Hel
Authority: Veld
Ma snes03 berserker enemy.gif Berserker Berserker 20 60 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Hammer Devil Axe
Wrath
Authority: Veld
Ma snes03 sniper enemy.gif Sniper Sniper 15 60 22~39 5~20 1~18 6~20 7~20 0~17 3~20 7~20 7~8 Silver Bow
Authority: Veld
Ma snes03 mercenary enemy.gif Mercenary Mercenary 15 60 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7 Silver Sword
Authority: Veld

Reinforcements

  • Turns 5–64; halted upon the door to Veld's room being opened
    • One Dark Mage from the upper-west edge of the map
    • One Berserker from the upper-east edge of the map
    • One Sniper from the lower-east edge of the map
    • One Mercenary from the lower-west edge of the map

Boss data

Main article: Veld
Portrait veld fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 20
Action ★★
Authority ★★★★★
Stats
Max HP 80 Speed 20
Strength 5 Luck 12
Magic 20 Defense 15
Skill 19 Constitution 11
Movement 6 FCM 1
Inventory Skills
Petrify
Jormungand
Vulnerary
Adept
Renewal
Weapon Levels
FE5RankSword.png -- FE5RankLance.png -- FE5RankAxe.png -- FE5RankBow.png -- FE5RankStaff.png A
FE5RankFire.png A FE5RankThunder.png A FE5RankWind.png A FE5RankLight.png -- FE5RankDark.png A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The final map of Thracia 776 requires that the six seals be occupied by a player unit in order to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful Dark Mage with Hel, Fenrir, Jormungand and a Door Key, and two armored units with particular weapons: the enemies in Mus's room have Master Axes, those in Draco's have Poison Lances, Porcus's have Poison Bows, Bovis's have Hammers, Canis's have Master Lances, and Tigris's have Master Bows.

If Veld's room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map; these will be halted when Veld's room is opened.

A unit with strong physical 2-range—such as with Vouge or the Brave Bow—can defeat the Dark Mages on turn 1; they can be dangerous with Fenrir if allowed to attack with it. Actions afterward depend on which room your units are dealing with:

  • Draco can be put to sleep by a unit with 20 magic; alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so.
  • Porcus lacks 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.
  • Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical attack with his Master Axe—which is a brave weapon—and 33 magical attack with his Flame Sword; he also has 20 attack speed, so he cannot be doubled and poses a serious risk of doubling you, and both Astra and Luna will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 magic, or rescue the Dark Mage-killer to safety.
  • Canis is a huge threat. Wrath and Nosferatu make it dangerous to engage her on player phase, and Miracle makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use Berserk instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a Blizzard tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only Asvel or Ced can reasonably attain the weapon rank to use Blizzard, and Canis has weapon triangle advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or Nihil, could be warped into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances.
  • Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or Vantage. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with sleep staves.
  • The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the Bragi Sword can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus.

The line of Berserkers in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.

Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. Before stepping on every seal, moving units to defeat the Berserkers can make dealing with Veld and the enemies near him easier.

Once the room opens, the Hel mage immediately in front of the stairs should be defeated. Veld starts with Petrify equipped, which reduces his AS to 0 and makes him easy to defeat. If Tina removes Veld's Jormungand with Thief, Veld can be captured any unit with at least 12 constitution, since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• An Undying Oath
• Sworn Upon a Sword

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

誓いの剣

Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Baron in Black •
← The Altar of Loptr •
An Undying Oath
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline