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An Undying Oath

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An Undying Oath

Cm fe05 F.png

Location

Munster

Boss(es)

Veld

Previous chapter(s)
Hm...so Raydrik was useless... Now, how shall I kill those eyesores...
— Veld

An Undying Oath (Japanese: 誓いの剣 Sword of oath) is the final chapter of Fire Emblem: Thracia 776.

In this chapter, Leif and his army must simultaneously stand on all six hexagrams located in the center of each of the six rooms, which results in the door to Veld's room opening.

Plot

Main article: An Undying Oath/Script

After Raydrik's defeat, Manfroy appears in the chamber where Veld awaits Leif's forces. The archbishop asks Veld why Leif is still alive, let alone successful, and Veld apologizes for the situation, promising to kill Leif in the upcoming battle. Manfroy warns Veld that he will be killed if he does not eliminate Leif here; a failure to dispose of Leif would mean the ruse to assassinate Quan and incite war in Thracia was a failure. Manfroy and Veld then discuss the fact that the populace at large still thinks Travant was responsible for the Aed Massacre. In reality, Travant was informed of Quan's whereabouts by the Cult of Loptous.

Manfroy claims that Veld underestimated Leif and should have killed him when he was still a boy. However, Veld defends himself by saying that killing Leif now will shatter the morale of his forces, as that morale is higher than ever at the moment. He also mentions that keeping Leif alive had its benefits, as Leif defeated many battalions of House Friege, thus removing some potential threats to the Loptous Cult's power. Ultimately, in Veld's opinion, Leif cannot hope to triumph against him, as he does not even have major Holy Blood and cannot wield the Gáe Bolg. Veld's defense of his actions satisfies Manfroy, and the archbishop gives Veld five Deadlords to help him defend the temple. Veld mentions that he had created a Deadlord of his own, and thus he has six Deadlords now, one to defend each seal inside the temple. Manfroy then leaves, and Veld promises not to fail him.

In the meantime, Leif talks with August about their strategy. A barrier surrounds Veld's location, and it can only be broken by having a soldier stand on every seal in the temple at the same time. As such, Leif and August separated their forces into six squads, one for each altar. August tells Leif they have to hurry, lest they face enemy reinforcements, and that some soldiers might need to be sacrificed to disperse the barrier sooner.

The battle eventually begins, and Leif's forces successfully seize every altar, then kill Veld. After the battle, Leif thanks August for everything he has done, claiming that his advice and skepticism have helped make Leif a better ruler. August admits that he only became Leif's tactician on his benefactor's orders. Initially, he was not confident in Leif's success, but he soon became inspired by him. Leif responds that he still needs August to advise him, and August agrees to do so.

If Finn is alive, he informs Leif that Seliph's forces have seized Conote and are on the way to Munster. He and Leif muse on the days when Finn took care of Leif and protected him, and Leif expresses his deep gratitude for that. Finn then asks Leif to unify Thracia, because it is a land plagued with infighting and Leif is the only surviving heir amidst the kingdoms of North Thracia. Leif admits that unifying Thracia will depend on King Travant, but that he will try.

If Eyvel is alive, she tells Leif that she and some Fiana Freeblades must return to Fiana and Iz in order to defend these villages from pirates. Leif is in disbelief that they are not coming with him, but Eyvel reassures him, claiming that he has an entire army now and does not need them. She also says that she will bring everyone to Leonster for a celebration after Leif returns from the war victorious. Leif promises that he will make it back.

If Miranda is present, she apologizes for the situation surrounding Dryas's death, but Leif blames himself. Leif also informs Miranda that Seliph's army has liberated the Ulster region. Miranda is glad to hear it, but she says that her advisors are urging her to marry Leif and unify Ulster with Leonster. Leif admits that it makes sense, since he and Miranda are the only survivors of North Thracia's royal families. However, he has no time to think about love now, as he still has a war to fight in. Miranda says that she will return to Ulster and await his answer to her marriage proposal, but that she withdraws the proposal if he fails to defeat Travant.

If Linoan is alive, Leif tells her that Tahra is still under Thracia's control, but that he plans to liberate it. He asks Linoan if she will accompany him, to which she responds that she will. If Deen is alive, he says that he cannot fight against his homeland – Thracia – and will abandon Linoan to fight that battle on her own, but she retorts that she will throw away her ambition to retake Tahra just for him to stay by her side. Dean is in disbelief that she would do that, then caves in and decides to remain with Linoan after all, as refusing to fight would hurt both Leif and his sworn lord.

If Nanna is alive, she tries to talk to Leif. If Mareeta is alive, she encourages Nanna to do it. Either way, Nanna starts a conversation with Leif, and Leif thanks her for everything she has done. He then says that after the war, he will look for Nanna's mother – Lachesis – to tell her that he fell in love with her daughter and wants to marry her. Nanna is overjoyed to hear this and promises to stay with Leif until the war is over.

Regardless of how many of the above events occur, eventually Seliph reaches Munster and talks to Leif. Seliph congratulates Leif on his achievements and asks if Leif will join his Liberation Army, as having North Thracia in the army would significantly bolster its strength. He also offers Leif a vow of eternal friendship, should Leif accept the offer. Leif does accept the offer, claiming that he thinks of Seliph as an older brother and that he is happy to lend Seliph his strength. Leif and Seliph then swear to liberate Jugdral as sworn brothers in arms.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Leif dies 6–18 {{{partner}}} {{{other}}} 37+240 {{{third}}}
Cm fe05 F.png

Units are arranged based on their position in deployment order after Leif.

The central door leading to Veld's room does not open like a standard door; it opens at the start of the player phase where a player unit is present on each of the six seals surrounding it.

Character data

Characters
New Units

None

Returning Characters

Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​Galzus ​Eyvel ​

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma snes03 warrior enemy.gif Tigris Warrior 20 1 46 17 4+10 14 11 5 13 18 10 Master Axe
Authority: Veld
Action: ★★★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 sage female enemy.gif Canis Sage 20 1 36 3 20+10 20 17 13 6 7 7 Nosferatu Berserk
Adept Miracle Wrath Paragon
Authority: Veld
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 mercenary enemy.gif Bovis Mercenary 20 1 54 20 9+10 20 20 17 14 18 7 Meisterschwert Master Axe Flame Sword Vulnerary Vulnerary
Astra Luna
Authority: Veld
Action: ★★★★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 thief fighter enemy.gif Porcus Thief Fighter 20 1 40 14 9+10 14 20 9 12 16 7 Berserk Sword
Steal Adept Vantage Wrath
Authority: Veld
Action: ★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 sniper female enemy.gif Draco Sniper 20 1 31 12 7+10 19 20 13 9 11 8 Meisterbogen
Adept Miracle Wrath
Authority: Veld
Action: ★★
• Not present during preparations.
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 6 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Hel Fenrir Jormungand Door Key
Authority: Veld
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 2 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Hel Fenrir Jormungand
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 berserker enemy.gif Berserker Berserker 20 7 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Hammer
Wrath
Authority: Veld
Begins moving if any Berserker is provoked.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 2 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Silence Jormungand Restore
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20+10 4~20 3~20 0~20 4~20 5~20 6~7 Magic Up Hel Restore
Authority: Veld
• Does not act until uncovered.
• Moves to attack units in range.
Ma snes03 baron enemy.gif Mus Baron 20 1 56 16 8+30 12 9 6 16 20 6 Loptr Sword
Pavise Wrath
Authority: Veld; ★★★★
Action:
• Starts on a seal.
• Moves to attack units in range.
Ma snes03 armored axe enemy.gif Loptrian Armored Axe 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Master Axe
Authority: Veld
Ma snes03 armored axe enemy.gif Loptrian Armored Axe 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Hammer
Authority: Veld
Ma snes03 bow armor enemy.gif Loptrian Bow Armor 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Meisterbogen
Authority: Veld
Ma snes03 bow armor enemy.gif Loptrian Bow Armor 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Poison Bow
Authority: Veld
Ma snes03 armored lance enemy.gif Loptrian Armored Lance 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Master Lance
Authority: Veld
Ma snes03 armored lance enemy.gif Loptrian Armored Lance 20 2 20~42 4~20 0~20+10 0~20 0~20 0~20 8~20 9~20 5~6 Poison Lance
Authority: Veld
Ma snes03 dark bishop enemy.gif Veld Dark Bishop 20 1 80 5 20 19 20 12 15 11 6 Petrify Jormungand Vulnerary
Adept Renewal
Authority: ★★★★★
Action: ★★
• Does not act until uncovered.
• Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 15 60 24~41 0~17 5~20 4~20 3~20 0~17 4~20 5~20 6~7 Jormungand Hel
Authority: Veld
Ma snes03 berserker enemy.gif Berserker Berserker 20 60 32~54 12~20 0~3 12~20 10~20 0~20 8~20 12~20 7~8 Hammer Devil Axe
Wrath
Authority: Veld
Ma snes03 sniper enemy.gif Sniper Sniper 15 60 22~39 5~20 1~18 6~20 7~20 0~17 3~20 7~20 7~8 Silver Bow
Authority: Veld
Ma snes03 mercenary enemy.gif Mercenary Mercenary 15 60 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7 Silver Sword
Authority: Veld

Reinforcements

  • Turns 5–64; halted upon the door to Veld's room being opened
    • One Dark Mage from the upper-west edge of the map
    • One Berserker from the upper-east edge of the map
    • One Sniper from the lower-east edge of the map
    • One Mercenary from the lower-west edge of the map

Boss data

Main article: Veld
Portrait veld fe05.png
Ma snes03 dark bishop enemy.gif Dark Bishop
Level 20
Action ★★
Authority ★★★★★
Stats
Max HP 80 Speed 20
Strength 5 Luck 12
Magic 20 Defense 15
Skill 19 Constitution 11
Movement 6 FCM 1
Inventory Skills
Petrify
Jormungand
Vulnerary
Adept
Renewal
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Staves A
Fire magic A Thunder magic A FE5RankWind.png A Light magic -- Dark magic A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The final map of Thracia 776 requires that the six seals be occupied by a player unit in order to open the final room. Units are initially deployed in groups of three in front of each of the 6 altars containing a seal. Each altar contains 4 enemies – a Deadlord, a powerful Dark Mage with Hel, Fenrir, Jormungand and a Door Key, and two armored units with particular weapons: the enemies in Mus's room have Master Axes, those in Draco's have Poison Lances, Porcus's have Poison Bows, Bovis's have Hammers, Canis's have Master Lances, and Tigris's have Master Bows.

If Veld's room is not opened before turn 5, powerful enemy reinforcements will appear from the corners of the map; these will be halted when Veld's room is opened.

A unit with strong physical 2-range—such as with Vouge or the Brave Bow—can defeat the Dark Mages on turn 1; they can be dangerous with Fenrir if allowed to attack with it. Actions afterward depend on which room your units are dealing with:

  • Draco can be put to sleep by a unit with 20 magic; alternately, as the armors in her room lack 2-range, the unit who killed Draco's Dark Mage could let Draco initiate on enemy phase and defeat her if they are strong enough to do so.
  • Porcus lacks 2-range and cannot attack until the door is opened. Porcus's accompanying armors are armed with Poison Bows; Poison Bows do very little damage, and poison damage is unlikely to kill a unit unless they are hit by a mage with Hel. Additionally, Porcus's AI will always prioritize stealing over attacking, so it is easy to distract him by having someone near him hold a lot of items that Porcus can steal.
  • Bovis's armored troops lack 2-range. Bovis himself is a huge threat at 2-range; he has 35 physical attack with his Master Axe—which is a brave weapon—and 33 magical attack with his Flame Sword; he also has 20 attack speed, so he cannot be doubled and poses a serious risk of doubling you, and both Astra and Luna will kill most units if they activate. For this reason, it is best to put Bovis to sleep on turn 1 with a unit with 20 magic, or rescue the Dark Mage-killer to safety.
  • Canis is a huge threat. Wrath and Nosferatu make it dangerous to engage her on player phase, and Miracle makes it unlikely that she will be killed on enemy phase if she even attacks—she prefers use Berserk instead. Canis also has high accuracy with Berserk, and can render a strong unit into a threat and their inventory inaccessible. A fairly safe but unreliable strategy to incapacitate Canis on turn 1 is with a Blizzard tome, which will put her to sleep if she is hit by it—even if she takes 0 damage; only Asvel or Ced can reasonably attain the weapon rank to use Blizzard, and Canis has weapon triangle advantage and a bonus from the seal terrain increasing her avoid. Alternately, a strong unit, particularly one with a brave or high accuracy-weapon or Nihil, could be warped into Canis's room and defeat her on turn one; this unit—or possibly the unit that defeated the Dark Mage—will be attacked by two units with Master Lances.
  • Tigris has a Master Axe and hits hard, while the Armors with him have Master Bows; attempting to defeat each enemy on enemy phase can be dangerous to the player unit, even with Wrath or Vantage. However, their magic stats are low, even with terrain boosts, meaning it's fairly easy to incapacitate them all with sleep staves.
  • The enemies in Mus's room have fairly low accuracy with Master Axes and can fairly safely be defeated on enemy phase. Mus has Wrath, making it dangerous to attack him on player phase; a unit with the Bragi Sword can deal significant damage to or outright defeat Mus on enemy phase—only certain units can use the Bragi Sword, but Leif, who can use it, will always start in front of Mus.

The line of Berserkers in front of Veld's room can easily be dealt with by a Berserk staff. The Berserkers have Wrath, and many will be significantly damaged or defeated by a critical hit when attacking the afflicted Berserker. Even if all the Berserkers are not defeated, most will be easily dealt with.

Veld's room opens at the end of the enemy phase after each seal is stepped on, and he and the other units inside do not act until the following enemy phase. Before stepping on every seal, moving units to defeat the Berserkers can make dealing with Veld and the enemies near him easier.

Once the room opens, the Hel mage immediately in front of the stairs should be defeated. Veld starts with Petrify equipped, which reduces his AS to 0 and makes him easy to defeat. If Tina removes Veld's Jormungand with Thief, Veld can be captured any unit with at least 12 constitution, since Petrify does not count towards whether or not a unit can be captured without a fight; Leif can then move or be warped onto the throne to end the chapter.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)

• An Undying Oath
• Sworn Upon a Sword

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

誓いの剣

Sword of oath; refers to the sword that Seliph swears an oath with Leif upon at the end of the chapter.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Baron in Black •
← The Altar of Loptr •
An Undying Oath
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AlfionaAltenaArionAugustCalfCoirpreDryasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Nowell Valley • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dacia • 12x: Dandelion • 13: The Walled City • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation War • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptr • Endgame: An Undying Oath
Locations JugdralMunster District (ConoteLeonsterMunsterUlster) • Thracia (FianaTahra)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptr Church (BergrosenDeadlords) • Magi
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline