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Unattained Dream

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from An Undying Dream)
Unattained Dream

Cm fe06 22.png

Location

Bern

New units

Cath*

Boss(es)

Zephiel

Previous chapter(s)
Next chapter(s)

The Ghosts of Bern (all side quests completed; no Legendary Weapons broken)

Lord Roy, Zephiel is residing in the throne room at the center of the castle. However, there seem to be some special devices that protect the throne room when invaders appear.
— Merlinus to Roy

Unattained Dream (Japanese: 見果てぬ夢 Unfulfilled dream) is the twenty-second chapter of Fire Emblem: The Binding Blade. If every side quest was played and every divine weapon was collected and kept intact, the player will continue to Chapter 23; otherwise, this will be the final chapter of the game.

Plot

Main article: Unattained Dream/Script

After obtaining the Binding Blade, Roy and the Etrurian Army head for Castle Bern to stop King Zephiel once and for all.

Before the battle, Zephiel talks with the last remaining Wyvern General, Brunnya. She wishes to fight alongside Zephiel, but he refuses, instead ordering her to take Idunn to safety, saying that with her, his dream can still be fulfilled even if he falls.

Merlinus tells Roy that, according to a prisoner, the throne room is sealed, and can only be opened by activating two switches on opposite ends of the castle, and then holding the Fire Emblem in front of the throne room's door.

Once Roy opens the throne room, Zephiel commends him for making it this far. In response, Roy asks why Zephiel started the war. Zephiel says he loathes humanity and its drive for power. He condemns all humans as backstabbers, and wishes for the world to be free of humans to end the cycle of violence once and for all. He aims to accomplish this by giving the world to the war dragons created by the Demon Dragon, who lack the illogical emotions Zephiel hates. Roy counters that, though humans commit atrocities, it is other humans who stop them. Because of his belief in mankind, he will stop Zephiel.

Roy succeeds in defeating Zephiel. If he obtained all legendary weapons on his journey, the Binding Blade and Zephiel's weapon, the legendary Eckesachs, begin to glow. All the weapons together unveil the path to the Dragon Temple, the headquarters of the dragons during the Scouring. Roy, alongside Elffin and Merlinus, conclude that Idunn must have fled there, and give chase to foil Zephiel's final plan.

If not all legendary weapons were obtained or they broke during battle, Roy meets with Guinivere, who excuses herself after Zephiel's death. Elffin tells Roy to leave her be, and Roy thanks Elffin for his service during the war. Then, Roy and Merlinus wonder about the Dark Priestess. With her whereabouts unknown, Roy declares the battle over, though his struggles are not, as he must still return to Lycia to rebuild and create the peaceful world he believes in.

The epilogue plays. After the newly named Disturbance of Bern ended with Zephiel's death, Bern surrendered to Etruria and Guinivere became its queen, restructuring it as the New Kingdom of Bern. Despite some upset at Guinivere's alignment with Eturia during the war, her hard work and devotion eventually wins over her opponents, and peace returns to all of Elibe. However, the Dark Priestess is never seen again.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–16+1 {{{partner}}} {{{other}}} 39+76
Cm fe06 22.png

The door to the throne room opens once a unit waits on the switches to the northeast and northwest, and Roy waits in front of the door (columns 15–17, row 20); doing so causes reinforcements to appear from the player's starting areas.

Character data

Characters
New units
Cath
Portrait cath fe06.png
Thief
HP
16
Inventory
Iron Sword
Lockpick
Vulnerary
Level
5
Enemy, talk to with Roy if they talked in two previous chapters
(will not appear if she was previously recruited or killed)
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Druid
Is gba vulnerary.png Vulnerary Steal from enemy Druid
Is gba vulnerary.png Vulnerary Steal from enemy Bishop
Is gba vulnerary.png Vulnerary Steal from enemy Druid
Is gba lockpick.png Lockpick Steal from Cath or recruit her (reinforcement)
Is gba vulnerary.png Vulnerary Steal from Cath or recruit her (reinforcement)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba hero crest.png Hero Crest Steal from Zephiel
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba firestone.png Firestone Steal from enemy Manakete (thief must be berserked, glitch)
Is gba swordreaver.png Swordreaver Open bottom eastern chest
Is gba dragonshield.png Dragonshield Open middle eastern chest
Is gba wyrmslayer.png Wyrmslayer Open upper eastern chest
Is gba nosferatu.png Nosferatu Open bottom western chest
Is gba white gem.png White Gem Open middle western chest
Is gba sleep.png Sleep Open upper western chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Bern Knight 20 1 30~35 11~14 7~10 2~4 4~6 13~15 0~2 13 4 Steel Lance Javelin
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 12 1 41~49 12~17 15~20 14~18 6~10 12~16 3~7 10 6 Steel Sword
Moves to attack units in range.
Ma gba berserker enemy.gif Bern Berserker 12 1 38~45 15~20 12~16 9~12 3~6 7~11 1~5 13 6 Silver Axe
Moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 13 1 30~36 20~26 10~15 10~14 5~8 6~9 12~16 6 6 Fenrir
Moves to attack units in range.
Ma gba knight enemy.gif Bern Knight 20 2 30~35 11~14 7~10 2~4 4~6 13~15 0~2 13 4 Steel Lance
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 15 1 43~51 13~18 16~21 15~19 7~10 13~17 4~7 10 6 Brave Sword
Does not move; stands on a switch required to open the throne room door.
Ma gba hero enemy.gif Bern Hero 15 1 43~51 13~18 16~21 15~19 7~10 13~17 4~7 10 6 Brave Axe
Does not move; stands on a switch required to open the throne room door.
Ma gba general enemy.gif Bern General 14 2 41~49 15~20 10~14 5~8 5~8 18~22 6~10 15 5 Silver Lance Javelin
Moves to attack units in range.
Ma gba berserker enemy.gif Bern Berserker 10 2 37~43 14~19 11~15 8~12 3~6 7~11 1~5 13 6 Steel Axe Hand Axe
Moves to attack units in range.
Ma gba berserker enemy.gif Bern Berserker 10 2 37~43 14~19 11~15 8~12 3~6 7~11 1~5 13 6 Steel Axe
Moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 12 2 30~35 20~25 9~14 10~14 4~8 5~9 12~16 6 6 Fenrir Mend Vulnerary
Moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 20 2 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Lancereaver
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba sniper enemy.gif Bern Sniper 9 2 35~41 13~17 12~16 9~12 6~10 8~11 5~8 8 6 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bern Mercenary 20 2 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba hero enemy.gif Bern Hero 11 1 40~48 12~17 15~20 14~18 6~9 12~16 3~7 10 6 Silver Sword
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Silver Axe
Moves to attack units in range.
Ma gba bishop enemy.gif Bern Bishop 16 1 33~39 13~18 11~15 9~13 11~16 5~7 19~24 6 6 Silence Physic Mend Vulnerary
Does not move, except to heal.
Ma gba berserker enemy.gif Bern Berserker 10 2 37~43 14~19 11~15 8~12 3~6 7~11 1~5 13 6 Devil Axe Hand Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba druid enemy.gif Bern Druid 15 1 31~37 21~27 10~15 11~14 5~9 6~9 13~17 6 6 Berserk Physic Vulnerary
Does not move, except to heal.
Ma gba sniper enemy.gif Bern Sniper 13 2 37~44 14~19 13~18 10~13 7~12 8~12 5~9 8 6 Longbow Silver Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba king enemy.gif Zephiel King 20 1 70 24 20 14 15 22 24 17 5 Eckesachs Hero Crest
• Will not act until revealed.
• Does not move; stands on the throne, the chapter's seize point.
Ma gba manakete enemy.gif Manakete Manakete 10 2 47~56 9~14+10 6~11+10 6~10 5~9 3+20 4~8+5 5 5 Firestone
Will not act until revealed.
Ma gba druid enemy.gif Bern Druid 12 2 30~35 20~25 9~14 10~14 4~8 5~9 12~16 6 6 Fenrir
Will not act until revealed.
Ma gba hero enemy.gif Bern Hero 9 1 39~46 12~16 15~19 14~17 5~9 12~15 3~6 10 6 Silver Sword
Will not act until revealed.
Ma gba hero enemy.gif Bern Hero 9 1 39~46 12~16 15~19 14~17 5~9 12~15 3~6 10 6 Lancereaver
Will not act until revealed.
Ma gba bishop enemy.gif Bern Bishop 12 1 32~37 12~17 10~14 9~12 9~14 4~6 17~22 6 6 Divine Recover
Will not act until revealed.
Ma gba sniper enemy.gif Bern Sniper 11 1 36~43 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Silver Bow
Will not act until revealed.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bishop enemy.gif Bern Bishop 9 7 31~36 11~16 9~13 8~11 8~13 4~6 16~21 6 6 Silence Divine Physic
--
Ma gba bishop enemy.gif Bern Bishop 10 7 31~36 11~16 9~13 8~12 9~14 4~6 17~22 6 6 Sleep Divine Physic
--
Ma gba hero enemy.gif Bern Hero 12 15 41~49 12~17 15~20 14~18 6~10 12~16 3~7 10 6 Silver Sword
--
Ma gba sniper enemy.gif Bern Sniper 14 2 38~45 14~19 13~18 10~13 7~12 8~12 5~9 8 6 Silver Bow
--
Ma gba hero enemy.gif Bern Hero 12 2 41~49 12~17 15~20 14~18 6~10 12~16 3~7 10 6 Lancereaver
--
Ma gba druid enemy.gif Bern Druid 13 2 30~36 20~26 10~15 10~14 5~8 6~9 12~16 6 6 Fenrir Mend
--
Ma gba berserker enemy.gif Bern Berserker 11 13 38~44 15~19 12~15 9~12 3~6 7~11 1~5 13 6 Hammer
--
Ma gba druid enemy.gif Bern Druid 15 13 31~37 21~27 10~15 11~14 5~9 6~9 13~17 6 6 Fenrir
--
Ma gba sniper enemy.gif Bern Sniper 12 13 37~44 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Silver Bow
--
Ma gba thief female enemy.gif Cath Thief 5 1 16 3 7 11 8 2 1 5 6 Iron Sword Lockpick Vulnerary
• Does not appear if she was killed or recruited in a previous chapter.
• Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
Ma gba thief enemy.gif Thief Thief 20 1 24~27 3~5 8~11 15~18 6~9 2~4 3~5 6 6 Iron Sword Lockpick
Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.

Reinforcements

  • Enemy phase of every fifth turn from turns 10–40
  • Upon the door to Zephiel's room opening
  • Enemy phase of every third turn from turns 9–45 after the door to Zephiel's room is opened
    • 1 Hero with a Silver Sword from the lower-left stairs in Zephiel's room
    • 1 Berserker from the lower-right stairs in Zephiel's room
    • 1 level 15 Druid from the upper-left stairs in Zephiel's room
    • 1 level 12 Sniper from the upper-right stairs in Zephiel's room
  • NPC phase of turn 15
    • Cath from the eastern stairs, if she was not previously recruited or killed
    • 1 Thief from the western stairs

Boss data

Main article: Zephiel
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait zephiel fe06.png
Ma gba king enemy.gif King
Level 20
Stats
Max HP 70 Luck 15
Strength 24 Defense 22
Skill 20 Resistance 24
Speed 14 Constitution 17
Movement 5 Aid 16
Inventory
Eckesachs
Hero Crest
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As tempting as it is to have Roy steamroll through this chapter with his newly acquired power and signature weapon, bear in mind that the Binding Blade, much like the other Legendary Weapons, can only be used up to 20 times before breaking, including if it is used as an item to heal Roy's injuries. The Blade and the Legendary Weapons must remain intact in order to progress to the next chapter. Additionally, Roy must use the Binding Blade to deal the final blow to the boss in the Final Chapter in order to view the good ending. As such, it is important to use the Binding Blade sparingly to make it last as long as possible. As Roy is now a promoted unit, he is able to have an S rank in swords, meaning he can now use Durandal (provided its durability is in mint condition) to conserve the durability of the Binding Blade.

Again, all Legendary Weapons including the Binding Blade must remain intact in order to fulfill the prerequisites to progress to Chapter 23. Save them for as long as you can.

The chapter sees the player's army face off against Zephiel's royal guard, which is mainly comprised of 4 main classes of threats; Heroes, Snipers, Berserkers, and Druids. All four are amongst the most threatening classes in the game, and as such deploying the strongest available units is crucial.

Heroes have high stats, and are also now armed with high-level equipment. They can often break 60 HP and 20 in STR/SKL/SPD/DEF. Only strong units can bait them out without being doubled or taking massive damage, so it's best to use ranged attacks on them once baited in.

Snipers have high 2-ranged damage, which can be difficult to answer due to the general weakness of 1-2 range physical weapons and the frailty of bow/magic users that leaves them in 2HKO range of Silver Bow Snipers. Furthermore, Hard mode adds some Lv16 Brave Bow snipers, and these will easily kill off squishier units that try to bait them, so you will likely be forced to bait them in with a stronger unit that can't counter for as much damage.

Berserkers have high STR and also high Crit. Even though axes are inaccurate and dropping them to 0% hit is possible with fast sword users, the majority of the cast can't quite get there, with units like Perceval with an Axereaver only getting them down to 10-20 hit. This is dangerous, as a crit will be lethal more often than not. It's best to avoid taking this risk if at all possible by using ranged units to rush down Berserkers at 2-range before they get to attack.

Druids have capped or near-capped MAG, the former being more prevalent than than the latter. They also, for the most part, use Fenrir, and as such can easily have 42+ attack, enough to 2HKO almost all units and 1HKO frailer ones. While Yoder can shut them down with ease and survives 2 Fenrir hits, or 6+ if fed Pure Water, he can only manage the problem on one of the two sides, so another magically bulky unit will need to manage the other. Units like Niime, the Aureola caster or even Lilina can do the trick if they use a Pure Water to stay out of OHKO range if needed.

The chest loot is fairly mediocre, especially as it is possible for this map to be your last map if you don't get the true ending. The Sleep Staff can be useful for this map though, so it may be wise to get it and pass it on to a staff user. The Dracoshield can also be useful, but at this stage of the game, and especially after Ch21's secret shop that sold them in bulk, it is unlikely to make a major difference.

Zephiel himself is not that difficult. While he has 25 DEF and 29 RES, he also only has 39 ATK (less than Murdock) and 14 AS, so most units can comfortably get out of OHKO and doubling range. However, once the throne room door opens, the stairs will start spawning reinforcements, and as they are ambush spawns, they can easily catch people off guard and kill someone. It's best to move in and occupy the stairs as soon as possible. Alternatively, after clearing the rest of the map, simply mash end turn until turn 45, when the throne room reinforcements halt. By this point, the Bishop reinforcements with Physic (which they will use on Zephiel) will also have halted, with the first wave of Bishops having spawnblocked the rest. Send someone to kill the Bishops and then open the throne room to fight Zephiel without a swarm of reinforcements getting in the way.

Trivia

  • This is one of the only three chapters in The Binding Blade to have additional enemies on turn 1 in hard mode, the others being Chapter 7 and Chapter 21.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Unattained Dream
• Unfulfilled Dream

• Used in Fire Emblem Heroes.
• Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

An Undying Dream

--

Japanese

見果てぬ夢

Unfulfilled dream

Spanish
(Spain)

Sueño frustrado

Frustrated dream; used in Heroes.

Spanish
(Latin America)

Sueño incumplido

Unfulfilled dream; used in Heroes.

French

Rêve inaccompli

Unaccomplished dream; used in Heroes.

German

Unerreichter Traum

Unachieved Dream; used in Heroes.

Italian

Sogno infranto

Broken dream; used in Heroes.

Portuguese

Sonho frustrado

Frustrated dream; used in Heroes.

Traditional Chinese

未竟之夢

Unfulfilled dream; used in Heroes.

Gallery

References

  1. An Undying Dream, triangleattack.com, Retrieved: December 24, 2020
← The Binding Blade •
← The Elder Revelation (side quest) •
Unattained Dream • The Ghosts of Bern →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline