A Traitor's Worth
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A Traitor's Worth (Japanese: 裏切りの持つ価値は The Worth of Betrayal) is the second side quest in Fire Emblem: Shadow Dragon. In order to reach this chapter, the player must have 15 or fewer units alive at the end of Chapter 12.
Plot
- Main article: A Traitor's Worth/Script
After the liberation of Archanea Palace, Marth and his men ride across the country to drive out Dolhr's forces. The last holdout is Horace, a former Archanean knight who unexpectedly betrayed Archanea for Dolhr. Nyna gives in to her knights' desires and orders Marth to subdue him. As he approaches, the Dohlrian knight Dejanira threatens Horace with the deaths of the people living on his land should he attempt to return to Archanea. Marth defeats Dejanira, and Horace surrenders. In the aftermath, Horace requests to be executed as a traitor. However, his people plea on his behalf and explain Dejanira's blackmail, and Nyna opts to force him back into service as an Archanean knight.
Chapter data
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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1–12
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{{{partner}}}
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{{{other}}}
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19+14
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{{{third}}}
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Map dimensions: 20 columns by 30 rows
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Character data
Item data
Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
24
|
9
|
1
|
7
|
11
|
0
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
22.8
|
7.1
|
0
|
3.8
|
7.2
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
23.4
|
7.8
|
0
|
3.8
|
1.2
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
23.4
|
7.8
|
0
|
3.8
|
1.2
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
27.6
|
8.4
|
1
|
10.6
|
11.6
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
22.8
|
7.1
|
0
|
3.8
|
7.2
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
19.6
|
6.2
|
0
|
4.8
|
5.8
|
1.2
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
21.2
|
6.4
|
0
|
3.2
|
6.8
|
0
|
8.2
|
0.4
|
9
|
Iron Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
17.6
|
0
|
4.6
|
2.2
|
4.2
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
16.8
|
0
|
3.8
|
1.6
|
3.6
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
22
|
10
|
0.4
|
8
|
8.2
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
25.8
|
10.05
|
1
|
7.9
|
11.6
|
0.6
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
25.2
|
8.15
|
0
|
4.7
|
7.8
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
26.1
|
8.7
|
0
|
4.7
|
1.8
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
26.1
|
8.7
|
0
|
4.7
|
1.8
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
30
|
9
|
1
|
11.5
|
12.5
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
25.2
|
8.15
|
0
|
4.7
|
7.8
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
21.4
|
6.8
|
0
|
5.7
|
6.7
|
1.8
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
23.6
|
7.45
|
0
|
4.1
|
7.4
|
0
|
8.2
|
0.4
|
9
|
Iron Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
18
|
0
|
5
|
2.5
|
4.5
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
25
|
11.5
|
0.7
|
10.25
|
10.6
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
27.6
|
11.1
|
1
|
8.8
|
12.2
|
1.2
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
27.6
|
9.2
|
0
|
5.6
|
8.4
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
28.8
|
9.6
|
0
|
5.6
|
2.4
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
28.8
|
9.6
|
0
|
5.6
|
2.4
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
32.4
|
9.6
|
1
|
12.4
|
13.4
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
27.6
|
9.2
|
0
|
5.6
|
8.4
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
23.2
|
7.4
|
0
|
6.6
|
7.6
|
2.4
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
26
|
8.5
|
0
|
5
|
8
|
0
|
8.2
|
0.4
|
9
|
Iron Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
28
|
13
|
1
|
12.5
|
13
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
29.4
|
12.15
|
1
|
9.7
|
12.8
|
1.8
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
30
|
10.25
|
0
|
6.5
|
9
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
31.5
|
10.5
|
0
|
6.5
|
3
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
31.5
|
10.5
|
0
|
6.5
|
3
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
34.8
|
10.2
|
1
|
13.3
|
14.3
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
30
|
10.25
|
0
|
6.5
|
9
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
25
|
8
|
0
|
7.5
|
8.5
|
3
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
28.4
|
9.55
|
0
|
5.9
|
8.6
|
0
|
8.2
|
0.4
|
9
|
Iron Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
31
|
14.5
|
1.3
|
14.75
|
15.4
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
31.2
|
13.2
|
1
|
10.6
|
13.4
|
2.4
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
32.4
|
11.3
|
0
|
7.4
|
9.6
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
34.2
|
11.4
|
0
|
7.4
|
3.6
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
34.2
|
11.4
|
0
|
7.4
|
3.6
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
37.2
|
10.8
|
1
|
14.2
|
15.2
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
32.4
|
11.3
|
0
|
7.4
|
9.6
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
26.8
|
8.6
|
0
|
8.4
|
9.4
|
3.6
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
30.8
|
10.6
|
0
|
6.8
|
9.2
|
0
|
8.2
|
0.4
|
9
|
Iron Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
34
|
16
|
1.6
|
17
|
17.8
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dejanira
|
Paladin
|
1
|
1
|
33
|
14.25
|
1
|
11.5
|
14
|
3
|
9
|
6
|
--
|
Steel Lance
|
Stands on a gate, the chapter's seize point.
|
|
Horace
|
General
|
3
|
1
|
32
|
15
|
1
|
12
|
8
|
7
|
17
|
3
|
6
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Cavalier
|
7
|
2
|
34.8
|
12.35
|
0
|
8.3
|
10.2
|
0
|
8.8
|
0.6
|
9
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
36.9
|
12.3
|
0
|
8.3
|
4.2
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
Will not move until a unit ends their turn on the upper island (columns 5–8, rows 8–17).
|
|
Archanea
|
Knight
|
7
|
2
|
36.9
|
12.3
|
0
|
8.3
|
4.2
|
0
|
12.2
|
0.6
|
--
|
Javelin
|
--
|
|
Grust
|
Sniper
|
3
|
1
|
39.6
|
11.4
|
1
|
15.1
|
16.1
|
0
|
7.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Cavalier
|
7
|
3
|
34.8
|
12.35
|
0
|
8.3
|
10.2
|
0
|
8.8
|
0.6
|
9
|
Steel Lance
|
--
|
|
Grust
|
Archer
|
7
|
2
|
28.6
|
9.2
|
0
|
9.3
|
10.3
|
4.2
|
7.2
|
1.2
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Cavalier
|
5
|
1
|
33.2
|
11.65
|
0
|
7.7
|
9.8
|
0
|
8.2
|
0.4
|
9
|
Steel Lance
|
--
|
|
Grust
|
Mage
|
5
|
1
|
23.6
|
0
|
10.6
|
6.7
|
8.7
|
0
|
2.8
|
3.8
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
24.4
|
0
|
11.4
|
7.3
|
9.3
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
37
|
17.5
|
1.9
|
19.25
|
20.2
|
0
|
12
|
5.6
|
6
|
Firestone
|
Moves to attack units in range.
|
|
|
|
Reinforcements
- Turns 8 and 10
- Turns 10, 12, and 14
- Turns 12, 14, and 16
- Turns 14, 16, and 18
All reinforcements are halted when Dejanira is defeated.
Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
- Main article: Dejanira
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Overview
- Enemies: Horace and his team on the left; Pirates in western fortresses; Dejanira (not a threat due to lack of range); Manakete near the northern village (major threat).
- Objective: Visit the villages on the map's right side.
Strategy:
- Move up the map's right side and defeat all opposition.
- Lure the Manakete with a fast unit (17+ Speed) and defeat him.
- Keep Horace alive for recruitment.
New Unit, Horace:
- Strong with good stats and growth.
- Comparable to Draug but falls short of a trained Wolf or Sedgar.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Traitor's Worth
|
--
|
Japanese
|
裏切りの持つ価値は
|
The Worth of Betrayal
|
Spanish
|
Purgar al traidor
|
Expiate the traitor
|
French
|
Le prix du traître
|
The price of the traitor
|
German
|
Der Verräter
|
The Traitor
|
Italian
|
Un tradimento motivato
|
A justified Betrayal
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References