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Attack/Speed Near Save
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Attack/Speed Near Save (Japanese: 刃の護り手・近間 Sword guardian · Close-ranged) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/S Near Save 1, A/S Near Save 2 and A/S Near Save 3 in order from lowest to highest. When an enemy with a 1-range weapon skill initiates combat against a nearby ally, Atk/Spd Near Save allows its user to enter combat in that ally's place with a boost to their attack and speed; the tier of the skill affects the size of the stat boosts.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (A/S Near Save 1) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally adjacent to user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +1 each to attack and speed during combat. |
100 | -- | ✓ | -- | ||
Heroes (A/S Near Save 2) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally with 2 spaces of user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +2 each to attack and speed during combat. |
200 | A/S Near Save 1 | ✓ | -- | ||
Heroes (A/S Near Save 3) |
C | If foe uses sword, lance, axe, breath, or beast weapon and initiates combat against ally with 2 spaces of user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior triggers, grants +4 each to attack and speed during combat. |
300 | A/S Near Save 2 | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
A/S Near Save 1 | A/S Near Save 2 | A/S Near Save 3 | |
Unit (★★★★★) | Anankos: Seething Silence • Robin: Fell Tactician | Anankos: Seething Silence • Robin: Fell Tactician | Anankos: Seething Silence • Robin: Fell Tactician |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (A/S Near Save 1) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、速さ+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/S Near Save 2) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、速さ+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/S Near Save 3) |
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、速さ+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Near Save |
Abbreviated as A/S Near Save. |
Japanese |
刃の護り手・近間 |
Sword guardian · Close-ranged |
Spanish |
Ayuda cerco Ataque/Velocidad |
Attack/Speed near aid; abbreviated as Ayuda cer. A/D. |
French |
Sauver près Attaque/Vitesse |
Attack/Speed near save; abbreviated as Sauv. dist. A/D. |
German |
Angriff/Geschwindigkeit Schutz nah |
Attack/Speed near Protection; abbreviated as A/V Schutz nah. |
Italian |
Aiuto vicino Attacco/Velocità |
Attack/Speed near aid; abbreviated as Aiuto vicin. A/D. |
Portuguese |
Ajuda perto Ataque/Velocidade |
Attack/Speed close aid; abbreviated as Ajuda perto A/D. |
Traditional Chinese |
鎧之守護人・近處 |
Guardian sword · near |