Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Zofia's Call/Thieves' Shrine: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
No edit summary
m (Text replacement - "\b([Aa])ct (\d+)" to "$1ct $2")
 
(57 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Chapter Infobox  
{{Chapter Infobox
|title=Thieves' Shrine
|title=Thieves' Shrine
|image=[[File:Cm fe02 c1 m03.png|200px]]
|image=[[File:Cm fe02 c1 m03.png|200px]]
|location=[[Thieves' Shrine]]
|location=[[Thieves' Shrine]]
|new units=None
|new units=[[Silque]]
|boss=None
|boss=[[Brigand Boss]]{{hover|*|Echoes: Shadows of Valentia only}}
|weather=
|previous=[[Zofia's Call/Fleecer's Forest Battle|Fleecer's Forest Battle]]
|next=[[Zofia's Call/Storming of Ram Valley|Storming of Ram Valley]]
}}
}}
'''Thieves' Shrine''' (Japanese: {{hover|盗賊のほこら|Tōzoku no hokora}}, ''Thieves' Shrine'') is the third map of the first act in {{FE2}} and {{FE15}}. In this map, [[Alm]] fights some bandits living in the Thieves' Shrine. This encounter can be repeated at the player's discretion. In {{title|Echoes: Shadows of Valentia}}, Alm challenges the leader of the bandits in order to rescue [[Silque|the woman they have abducted]].
{{Quote|The dank smell of mold permeates the shrine. It's foul, like the rogues who crawl about the place. How could this house to the Mother have become such a welcome haven for brigands?|[[Alm]]}}
 
'''Thieves' Shrine''' (Japanese: {{hl|盗賊のほこら|Tōzoku no hokora}} ''Thieves' Shrine'') is the third map of the first act in {{FE2}} and {{FE15}}. In this map, [[Alm]] fights some bandits living in the Thieves' Shrine. This encounter can be repeated at the player's discretion. In {{title|Echoes: Shadows of Valentia}}, Alm challenges the leader of the bandits in order to rescue [[Silque|the woman they have abducted]].


==Map data==
==Map data==
{{Tab
{{Tab
|default=2
|header=Chapter data
|tab1=''Gaiden''
|tab1=''Gaiden''
|tab2=''Echoes: Shadows of Valentia''
|tab2=''Echoes: Shadows of Valentia''
|content1={{ChapDataMap
|content1={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally=5
|ally={{h|5|Units available during first visit}}/{{h|10|Maximum}}
|other=0
|enemy=5
|enemy=5
|map=[[File:Cm fe02 c1 m03.png]]
|map=[[File:Cm fe02 c1 m03.png]]
}}
}}
|content2={{ChapDataMap
Units are arranged based on their position in deployment order after Alm; if Celica visits the Thieves' Shrine, she takes Alm's place and units are positioned after her.
|victory={{hover|Rout the enemy|Skirmishes}}<br>{{hover|Defeat the [[Brigand Boss]]|Boss encounter}}
|content2={{Tab
|tab1=Skirmishes
|tab2=Brigand Boss
|content1={{ChapData
|victory=Rout the enemy
|defeat=[[Alm]] dies
|ally={{h|6|Units available during the first visit}}/{{h|10|Maximum}}
|enemy={{h|Varies|The player can avoid fights at their choice, so the number of enemies they face will be different for each playthrough of the dungeon}}
|col=12
|row=12
}}
|content2={{ChapData
|victory=Defeat the [[Brigand Boss]]
|defeat=[[Alm]] dies
|defeat=[[Alm]] dies
|ally={{hover|6|Units available during the first visit}}/{{hover|10|Maximum}}
|ally={{h|6|Units available during the first visit}}/{{h|10|Maximum}}
|other=0
|enemy=7
|enemy={{hover|Varies|The player can avoid fights at their choice, so the number of enemies they face will be different for each playthrough of the dungeon.}}<br>{{hover|7|Boss encounter}}
|col=12
|map=[[File:Cm fe02 c1 m03.png]]
|row=12
}}
}}
}}
}}
}}
Line 33: Line 50:
===Character data===
===Character data===
{{Tab
{{Tab
|default=2
|width=100%
|width=100%
|tab1=''Gaiden''
|tab1=''Gaiden''
Line 38: Line 56:
|content1={{ChapChars
|content1={{ChapChars
|game#=02
|game#=02
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Silque
|name=Silque
|portrait=[[File:Portrait silque fe02.png]]
|portrait=[[File:Portrait silque fe02.png]]
Line 45: Line 62:
|HP=18
|HP=18
|lv=1
|lv=1
|inventory=[[Recover]]<br>[[Nosferatu]]
|recruitment method=Talk to her at the Thieves' Shrine
|recruitment method=Talk to her at the Thieves' Shrine
}}
}}
|return1=alm  
|forced1=alm  
|return2=lukas
|return1=lukas
|return3=kliff
|return2=kliff
|return4=tobin
|return3=tobin
|return5=gray
|return4=gray
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=15
|game#=15
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Silque
|name=Silque
|portrait=[[File:Portrait silque status fe15.png|128px]]
|portrait=[[File:Portrait silque status fe15.png|128px]]
Line 62: Line 79:
|HP=18
|HP=18
|lv=1
|lv=1
|recruitment method=Talk to her at the Mila Shrine after defeating the Brigand Boss
|inventory={{Item|15|Nosferatu|image=black magic}}<br>{{Item|15|Recover|image=white magic}}
|recruitment method=Talk to her at the [[Mila Shrine]] after defeating the [[Brigand Boss]]
}}
|forced1=alm
|return1=lukas
|return2=gray
|return3=tobin
|return4=kliff
|return5=faye
}}
}}
}}
|return1=alm
|return2=lukas
|return3=gray
|return4=tobin
|return5=kliff
|return6=faye
}}}}


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=3ds03
|platform=3ds03
|itemlast=Ram Wine
|item1=Iron Sword
|obtainlast=Dropped by the [[Brigand Boss]].
|obtain1=In a [[chest]] in an alcove to the west
|item2=Mana Herbs
|obtain2=Examine in the Interior
|item3=Mila's Turnwheel
|item3image=mila's turnwheel alm
|obtain3=Talk to [[Silque]]
|itemlast=Mila Carving
|obtainlast=Behind a set of jars in the alcove<br><small>(appears after completing "The Sommelier" and talking to the Greedy Old Man)</small>
}}
}}
*<small>Note: There are no items to be obtained on this map in {{title|Gaiden}}. The following item list is for {{title|Echoes: Shadows of Valentia}}.</small>
*<small>Note: There are no items to be obtained on this map in {{title|Gaiden}}. The item list above is for {{title|Echoes: Shadows of Valentia}}.</small>
 
===Sacred spring data===
{| class="cellpadding-3 basic" style="width: 55%; padding: 3px"
! style="background: none" colspan="4" | Sacred spring stats
|- style="color: #fff"
! style="border-top-left-radius: 15px" | Map location
! Uses
! Left lion
! style="border-top-right-radius: 15px" | Right lion
|-
| Thieves' Shrine Interior
| 3
| [[Speed]]
| [[HP]]
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}


===Enemy data===
===Enemy data===
====''Gaiden''====
====''Gaiden''====
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=nes02}}
|platform=nes02
{{ChapUnitCellFE2
|namel=Brigand
|name=Brigand
|classl=Brigand
|class=Brigand
|lvl=1
|lv=1
|#l=5
|#=5
|inventoryl=--
|hp=26
|str=7
|skill=1
|spd=2
|lck=0
|def=2
|res=0
|mov=4
|last=y
}}
}}
{{ChapUnitFtr}}


====''Echoes: Shadows of Valentia''====
====''Echoes: Shadows of Valentia''====
=====Main area=====
The [[Dracul]] and [[Garuda]] encounters are rare encounters that only have a 3% chance and 7% chance respectively of appearing after certain requirements have been met. The Dracul encounter may appear starting from Act&nbsp;1, while the Garuda may only appear starting from [[War of Deliverance|Act&nbsp;3]].
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Brigand #1 (NM only)
|tab1=Brigand #1, Normal
|tab2=Brigand #2
|tab2=Brigand #1, Hard; #2
|content1={{ChapEnemies
|tab3=Dracul, Normal
|platform=3ds03
|tab4=Dracul, Hard
|namel=Brigands
|tab5=Garuda, Normal
|classl=Brigand
|tab6=Garuda, Hard
|lvl=1
|content1={{ChapUnitHdr|type=Enemy|platform=3ds03}}
|#l=2
{{ChapUnitCellFE15
|inventoryl=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|name=Brigands
|class=Brigand
|lv=1
|#=2
|hp=26
|atk=7
|skill=1
|spd=2
|lck=0
|def=2
|res=0
|mov=4
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=Brigands
|class=Brigand
|lv=1
|#=2
|hp=26
|atk=7
|skill=1
|spd=2
|lck=0
|def=2
|res=0
|mov=4
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
}}
{{ChapUnitCellFE15
|name=Brigands
|class=Brigand
|lv=3
|#=1
|hp=28
|atk=8
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|mov=4
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=Terrors
|class=Dracul
|lv=1
|#=1
|hp=44
|atk=18
|skill=10
|spd=10
|lck=0
|def=2
|res=2
|mov=5
|inventory={{Item|15|Silver Purse|type=drop}}<br>{{Item|15|Claws|image=monster forecast}}
}}
{{ChapUnitCellFE15
|name=Terrors
|class=Revenant
|lv=5
|#=4
|hp=41
|atk=7
|skill=3
|spd=2
|lck=0
|def=2
|res=0
|mov=4
|inventory=--<br>{{Item|15|Claws|image=monster forecast}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=Terrors
|class=Dracul
|lv=5
|#=1
|hp=48
|atk=20
|skill=12
|spd=11
|lck=0
|def=3
|res=2
|mov=5
|inventory={{Item|15|Silver Purse|type=drop}}<br>{{Item|15|Claws|image=monster forecast}}
}}
{{ChapUnitCellFE15
|name=Terrors
|class=Revenant
|lv=20
|#=4
|hp=52
|atk=15
|skill=9
|spd=7
|lck=0
|def=5
|res=0
|mov=4
|inventory=--<br>{{Item|15|Claws|image=monster forecast}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=Terrors
|class=Garuda
|lv=1
|#=1
|hp=38
|atk=16
|skill=12
|spd=17
|lck=0
|def=12
|res=8
|mov=8
|inventory={{Item|15|Silver Purse|type=drop}}<br>{{Item|15|Scythe|image=monster forecast}}
}}
{{ChapUnitCellFE15
|name=Terrors
|class=Garuda
|lv=1
|#=1
|hp=38
|atk=16
|skill=12
|spd=17
|lck=0
|def=12
|res=8
|mov=8
|inventory=--<br>{{Item|15|Scythe|image=monster forecast}}
}}
{{ChapUnitCellFE15
|name=Terrors
|class=Gargoyle
|lv=5
|#=2
|hp=30
|atk=10
|skill=5
|spd=11
|lck=0
|def=8
|res=7
|mov=7
|inventory=--<br>{{Item|15|Scythe|image=monster forecast}} • {{Item|15|Eerie Screech|image=skill personal}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=Terrors
|class=Garuda
|lv=3
|#=1
|hp=40
|atk=17
|skill=13
|spd=18
|lck=0
|def=13
|res=8
|mov=8
|inventory={{Item|15|Silver Purse|type=drop}}<br>{{Item|15|Scythe|image=monster forecast}}
}}
{{ChapUnitCellFE15
|name=Terrors
|class=Garuda
|lv=3
|#=1
|hp=40
|atk=17
|skill=13
|spd=18
|lck=0
|def=13
|res=8
|mov=8
|inventory=--<br>{{Item|15|Scythe|image=monster forecast}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE15
|platform=3ds03
|name=Terrors
|name1=Brigands
|class=Gargoyle
|class1=Brigand
|lv=12
|lv1=1
|#=2
|#1=2
|hp=38
|inventory1=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|atk=13
|-
|skill=9
|namel=Brigands
|spd=15
|classl=Brigand
|lck=0
|lvl=3
|def=10
|#l=1
|res=8
|inventoryl=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|mov=7
|inventory=--<br>{{Item|15|Scythe|image=monster forecast}} • {{Item|15|Eerie Screech|image=skill personal}}
|last=y
}}
}}
{{ChapUnitFtr}}
}}
}}


=====Shrine boss=====
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Boss NM
|tab1=Normal
|tab2=Boss HM
|tab2=Hard
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds03}}
|platform=3ds03
{{ChapUnitCellFE15
|name1=Brigands
|name=[[Brigand Boss]]
|class1=Brigand
|class=Brigand
|lv1=1
|version=boss
|#1=5
|lv=2
|inventory1=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|#=1
|-
|hp=29
|name2=Brigands
|atk=8
|class2=Archer
|skill=1
|lv2=1
|spd=2
|#2=1
|lck=0
|inventory2=--<br>[[File:Is 3ds03 bow forecast.png]] [[Bow (NES)|Bow]]
|def=2
|-
|res=0
|nameb=[[Brigand Boss]]
|mov=4
|classb=Brigand
|inventory={{Item|15|Ram Wine|type=drop}}<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|genderb=boss
|notes=Will not move until provoked.
|lvb=2
}}
|#b=1
{{ChapUnitCellFE15
|inventoryb=[[File:Is_3ds03_ram_wine.png]]{{drop|Ram Wine}}<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|name=Brigands
|class=Archer
|lv=1
|#=1
|hp=24
|atk=8
|skill=1
|spd=2
|lck=0
|def=3
|res=0
|mov=4
|inventory=--<br>{{Item|15|Bow|link=Bow (Famicom)|image=bow forecast}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellFE15
|name=Brigands
|class=Brigand
|lv=1
|#=5
|hp=26
|atk=7
|skill=1
|spd=2
|lck=0
|def=2
|res=0
|mov=4
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|notes=The northernmost one will not move until provoked.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds03}}
{{ChapUnitCellFE15
|name=[[Brigand Boss]]
|class=Brigand
|version=boss
|lv=6
|#=1
|hp=34
|atk=10
|skill=3
|spd=4
|lck=0
|def=4
|res=0
|mov=4
|inventory={{Item|15|Ram Wine|type=drop}}<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|notes=Begins moving if he, the [[Archer]], or the Brigand just west of him is provoked.
}}
{{ChapUnitCellFE15
|name=Brigands
|class=Archer
|lv=3
|#=1
|hp=26
|atk=10
|skill=2
|spd=3
|lck=0
|def=4
|res=0
|mov=4
|inventory=--<br>{{Item|15|Bow|link=Bow (Famicom)|image=bow forecast}}
|notes=Begins moving if he, the [[Brigand Boss]], or the [[Brigand]] just west of him is provoked.
}}
{{ChapUnitCellFE15
|name=Brigands
|class=Brigand
|lv=3
|#=3
|hp=28
|atk=8
|skill=2
|spd=3
|lck=0
|def=3
|res=0
|mov=4
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|notes=The northernmost one begins moving if he, the [[Brigand Boss]], or the [[Archer]] is provoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE15
|platform=3ds03
|name=Brigands
|name1=Brigands
|class=Brigand
|class1=Brigand
|lv=1
|lv1=3
|#=2
|#1=3
|hp=26
|inventory1=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|atk=7
|-
|skill=1
|name2=Brigands
|spd=2
|class2=Brigand
|lck=0
|lv2=1
|def=2
|#2=2
|res=0
|inventory2=--<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|mov=4
|-
|inventory=--<br>{{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
|name3=Brigands
|last=y
|class3=Archer
|lv3=3
|#3=1
|inventory3=--<br>[[File:Is 3ds03 bow forecast.png]] [[Bow (NES)|Bow]]
|-
|nameb=[[Brigand Boss]]
|classb=Brigand
|genderb=boss
|lvb=6
|#b=1
|inventoryb=[[File:Is_3ds03_ram_wine.png]]{{drop|Ram Wine}}<br>[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
}}
}}
{{ChapUnitFtr}}
}}
}}


Line 181: Line 502:
|content1={{BossStats FE15
|content1={{BossStats FE15
|portrait=[[File:Portrait brigand boss status fe15.png|128px]]
|portrait=[[File:Portrait brigand boss status fe15.png|128px]]
|sprite=brigand boss enemy
|class=Brigand
|class=Brigand
|lv=2
|lv=2
|age=
|HP=29
|HP=29
|str=8
|str=8
Line 193: Line 514:
|move=4
|move=4
|ax=y
|ax=y
|inventory=[[File:Is 3ds03 ram wine.png]] {{drop|Ram Wine}}
|inventory={{Item|15|Ram Wine|type=drop}}
|skills=[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|skills={{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
}}
}}
|content2={{BossStats FE15
|content2={{BossStats FE15
|portrait=[[File:Portrait brigand boss status fe15.png|128px]]
|portrait=[[File:Portrait brigand boss status fe15.png|128px]]
|sprite=brigand boss enemy
|class=Brigand
|class=Brigand
|lv=6
|lv=6
|age=
|HP=34
|HP=34
|str=10
|str=10
Line 210: Line 531:
|move=4
|move=4
|ax=y
|ax=y
|inventory=[[File:Is 3ds03 ram wine.png]] {{drop|Ram Wine}}
|inventory={{Item|15|Ram Wine|type=drop}}
|skills=[[File:Is 3ds03 axe forecast.png]] [[Axe (NES)|Axe]]
|skills={{Item|15|Axe|link=Axe (Famicom)|image=axe forecast}}
}}
}}
}}
}}
Line 222: Line 543:


===''Echoes: Shadows of Valentia''===
===''Echoes: Shadows of Valentia''===
In {{title|Echoes: Shadows of Valentia}}, your goal is to take out the Brigand Boss as fast as possible while ensuring Kliff and Faye level up once each. Fortunately, they should be very close to doing so at this point even without challenging the Brigands earlier in the shrine. On turn 1, move Alm up four spaces - he should be packing the Iron Sword you got earlier in the dungeon. Move Kliff up four spaces as well, and put Gray right below him. Move Lukas up two and right two, move Faye right below Lukas, and move Tobin up three. On the enemy phase, Alm will damage the Brigand Boss. The other enemies attack Alm, Kliff, and Lukas. If Kliff killed the last Brigand in the previous battle, he should hit level 3 at this point.
In {{title|Echoes: Shadows of Valentia}}, your goal is to take out the Brigand Boss as fast as possible while ensuring Kliff and Faye level up once each. On turn 1, move Alm up four spaces - he should be packing the Iron Sword you got earlier in the dungeon. Move Kliff up four spaces as well, and put Gray right below him. Tobin should move up three. Lukas and Faye's moves depend on whether or not Faye gained Speed in the last map. If she got Speed, move Lukas up two and right two, and move Faye right below Lukas. If she didn't, move Lukas right three and up one and place Faye to his left. On the enemy phase, Alm will damage the Brigand Boss. The other enemies attack Alm, Kliff, Lukas, and maybe Faye. Kliff should hit level&nbsp;3 at this point.


On turn 2, have Lukas kill the level 3 Brigand and have Faye finish off the level 1 Brigand that Lukas wounded - this will level her up again and allow her to promote. Have Kliff wound the Brigand Boss. If you so desire, Gray and Tobin can take a swing at any nearby Brigands for some quick experience, although it is unlikely to make a difference. Finish the battle by having Alm kill the Brigand Boss.
On turn 2, if Faye has 3 Speed, have Lukas kill the level&nbsp;3 Brigand and have Faye finish off the level&nbsp;1 Brigand that Lukas wounded - this will level her up again and allow her to promote. If she has her base 2, have Lukas injure the Brigand who attacked Faye and have Faye finish him to claim her level. Have Kliff wound the Brigand Boss. If you so desire, Gray and Tobin can take a swing at any nearby Brigands for some quick experience, although it is unlikely to make a difference. Finish the battle by having Alm kill the Brigand Boss.


Map Turn Count: 2<br>Game Turn Count: 12
Map Turn Count: 2<br>Game Turn Count: 11


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Echoes: Shadows of Valentia}}
|english=A natural cavern built<br>into a shrine to the<br>goddess Mila. Lately,<br>it's become a popular<br>hangout for thieves<br>and ruffians.
|japanese=自然に出来た洞窟に<br>手を加え、女神ミラを<br>祀るためのほこらとして<br>使われていた場所。<br>近年は盗賊のたまり場<br>になってしまっている。
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names  
{{Names
|eng-name=Thieves' Shrine
|eng-name=Thieves' Shrine
|eng-mean=--
|jpn-name={{h|盗賊のほこら|Tōzoku no hokora}}
|jap-name={{hover|盗賊のほこら|Tōzoku no hokora}}
|jpn-mean=Thieves' Shrine
|jap-mean=Thieves' Shrine
|span-name=Santuario rufián
|span-name=Santuario rufián
|span-mean=Ruffian sanctuary
|span-mean=Ruffian sanctuary
Line 248: Line 579:
|dut-name=Roverskapel
|dut-name=Roverskapel
|dut-mean=Thieves' Chapel
|dut-mean=Thieves' Chapel
|ch-name={{hover|盗贼祠堂|Mandarin: Dàozéi cítáng; Cantonese:Dochaak chitong}}
|ch-trad-name={{h|盗贼祠堂|Dàozéi cítáng}}
|ch-mean=Thieves' Temple
|ch-trad-mean=Thieves' Temple
|ch-simp-name={{h|盗贼祠堂|Dàozéi cítáng}}
|ch-simp-mean=Thieves' Temple
}}
}}



Latest revision as of 21:46, 28 March 2024

Thieves' Shrine

Cm fe02 c1 m03.png

Location

Thieves' Shrine

New units

Silque

Boss(es)

Brigand Boss*

Previous chapter(s)

Fleecer's Forest Battle

Next chapter(s)

Storming of Ram Valley

The dank smell of mold permeates the shrine. It's foul, like the rogues who crawl about the place. How could this house to the Mother have become such a welcome haven for brigands?
— Alm

Thieves' Shrine (Japanese: 盗賊のほこら Thieves' Shrine) is the third map of the first act in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia. In this map, Alm fights some bandits living in the Thieves' Shrine. This encounter can be repeated at the player's discretion. In Echoes: Shadows of Valentia, Alm challenges the leader of the bandits in order to rescue the woman they have abducted.

Map data

Chapter data

Gaiden Echoes: Shadows of Valentia

Skirmishes Brigand Boss

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alm dies 6/10 {{{partner}}} {{{other}}} Varies
Map dimensions:
12 columns by 12 rows

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units
Silque
Portrait silque status fe15.png
Cleric
HP
18
Inventory
Nosferatu
Recover
Level
1
Talk to her at the Mila Shrine after defeating the Brigand Boss
Required characters
Alm ​
Available characters
Lukas ​Gray ​Tobin ​Kliff ​Faye ​

Item data

Items
Name Obtainment Method
Is 3ds03 iron sword.png Iron Sword In a chest in an alcove to the west
Is 3ds03 mana herbs.png Mana Herbs Examine in the Interior
Is 3ds03 mila's turnwheel alm.png Mila's Turnwheel Talk to Silque
Is 3ds03 mila carving.png Mila Carving Behind a set of jars in the alcove
(appears after completing "The Sommelier" and talking to the Greedy Old Man)

Sacred spring data

Sacred spring stats
Map location Uses Left lion Right lion
Thieves' Shrine Interior 3 Speed HP

Enemy data

Gaiden

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma nes02 brigand enemy.gif Brigand Brigand 1 5 26 7 1 2 0 2 0 4 --
--

Echoes: Shadows of Valentia

Main area

The Dracul and Garuda encounters are rare encounters that only have a 3% chance and 7% chance respectively of appearing after certain requirements have been met. The Dracul encounter may appear starting from Act 1, while the Garuda may only appear starting from Act 3.

Brigand #1, Normal Brigand #1, Hard; #2 Dracul, Normal Dracul, Hard Garuda, Normal Garuda, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 brigand enemy.gif Brigands Brigand 1 2 26 7 1 2 0 2 0 4 --
Axe
--
Shrine boss

Normal Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 brigand boss enemy.gif Brigand Boss Brigand 2 1 29 8 1 2 0 2 0 4 Ram WineThis item is dropped upon this unit's defeat.
Axe
Will not move until provoked.
Ma 3ds03 archer enemy.gif Brigands Archer 1 1 24 8 1 2 0 3 0 4 --
Bow
Will not move until provoked.
Ma 3ds03 brigand enemy.gif Brigands Brigand 1 5 26 7 1 2 0 2 0 4 --
Axe
The northernmost one will not move until provoked.

Boss data

Main article: Brigand Boss

Normal Hard

Portrait brigand boss status fe15.png
Ma 3ds03 brigand boss enemy.gif Brigand
Level 2
Stats
Max HP 29 Luck 0
Attack 8 Defense 2
Skill 1 Resistance 0
Speed 2 Movement 4
Item Skills
Ram WineThis item is dropped upon this unit's defeat. Axe
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
  • Note: In Gaiden, this map has no designated boss.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Gaiden

In Gaiden, this map is very simple, and very easy. The map has no particular features, just move the player units forward an they will engage the enemy on the enemy phase. Just make sure the player units are not surrounded and there should be no issues.

Echoes: Shadows of Valentia

In Echoes: Shadows of Valentia, your goal is to take out the Brigand Boss as fast as possible while ensuring Kliff and Faye level up once each. On turn 1, move Alm up four spaces - he should be packing the Iron Sword you got earlier in the dungeon. Move Kliff up four spaces as well, and put Gray right below him. Tobin should move up three. Lukas and Faye's moves depend on whether or not Faye gained Speed in the last map. If she got Speed, move Lukas up two and right two, and move Faye right below Lukas. If she didn't, move Lukas right three and up one and place Faye to his left. On the enemy phase, Alm will damage the Brigand Boss. The other enemies attack Alm, Kliff, Lukas, and maybe Faye. Kliff should hit level 3 at this point.

On turn 2, if Faye has 3 Speed, have Lukas kill the level 3 Brigand and have Faye finish off the level 1 Brigand that Lukas wounded - this will level her up again and allow her to promote. If she has her base 2, have Lukas injure the Brigand who attacked Faye and have Faye finish him to claim her level. Have Kliff wound the Brigand Boss. If you so desire, Gray and Tobin can take a swing at any nearby Brigands for some quick experience, although it is unlikely to make a difference. Finish the battle by having Alm kill the Brigand Boss.

Map Turn Count: 2
Game Turn Count: 11

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
A natural cavern built
into a shrine to the
goddess Mila. Lately,
it's become a popular
hangout for thieves
and ruffians.
自然に出来た洞窟に
手を加え、女神ミラを
祀るためのほこらとして
使われていた場所。
近年は盗賊のたまり場
になってしまっている。

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Thieves' Shrine

--

Japanese

盗賊のほこら

Thieves' Shrine

Spanish

Santuario rufián

Ruffian sanctuary

French
(France)

Repaire de voleurs

Lair of Thieves

French
(Canada)

Repaire des voleurs

Lair of Thieves

German

Räuberschrein

Thieves' Shrine

Italian

Tempio dei ladri

Temple of Thieves

Dutch

Roverskapel

Thieves' Chapel

Simplified Chinese

盗贼祠堂

Thieves' Temple

Traditional Chinese

盗贼祠堂

Thieves' Temple

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Fleecer's Forest Battle • Thieves' Shrine •  Storming of Ram Valley →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map