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Zephyr Breath: Difference between revisions
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|noteso=Deals [[bonus damage]] | |noteso=Deals [[bonus damage]] to armored targets.<br>Boosts user's [[Resistance]] by +3.<br>If user either has an active bonus granted by a skill (i.e. Rally, Hone) or is within two spaces of an ally, during combat, neutralizes user's penalties and drops target's [[Attack (stat)|Attack]] by -6 and target cannot make a follow-up strike.<br>If target is a ranged unit, attack deals damage based on whichever of the enemy's [[Defense]] or [[Resistance]] is the lower value. | ||
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Revision as of 19:18, 9 July 2020
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Zephyr Breath is an offensive skill in the breath category which debuted in Fire Emblem Heroes. It is a personal weapon of the spring variation of Idunn. Zephyr Breath is a skill with a wide variety of effects: bonus damage against armored targets, a boost to its user's Resistance, neutralizes the user's active penalties and drops the target's Attack during combat if the user has either an active skill-granted bonus or is within two spaces of an ally while also denying the target a follow-up strike, and also calculate damage using whichever of the enemy's defensive stats is lower when fighting against a two-range adversary.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Availability
Heroes
Units | Idunn: Dragonkin Duo |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Zephyr Breath |
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Gallery
The Zephyr Breath as it appears in Heroes.