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Wolfskin Fang
Wolfskin Fang (Japanese: 人狼王の爪牙 Wolfskin King's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Keaton. Wolfskin Fang is a brave weapon, allowing its user to strike twice with each attack, on top of the typical effect granted by infantry beast weaponss.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
9 | 1 | 400 | -- | Adult (Infantry) | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
Heroes (refine: +Effect) |
9 | 1 | 400 | 500 200 |
-- | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and defense on foe, neutralizes foe's bonuses to attack and defense, and grants +1 special cooldown charge to user per attack during combat. | |||
Heroes (refine: +Atk) |
10 | 1 | 400 | 500 200 |
-- | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP. | |||
Heroes (refine: +Spd) |
9 | 1 | 400 | 500 200 |
-- | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
9 | 1 | 400 | 500 200 |
-- | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
9 | 1 | 400 | 500 200 |
-- | ✗ | Inflicts −5 speed. User attacks twice consecutively. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Keaton: Lupine Collector |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Inflicts Spd-5. Unit attacks twice. (Even if foe
initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
2回攻撃(敵から攻撃された時も、2回攻撃可能)
速さ-5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+10 |
Heroes (Refined) |
Inflicts Spd-5. Unit attacks twice. (Even if foe
initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
2回攻撃(敵から攻撃された時も、2回攻撃可能)
速さ-5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-5、 敵の攻撃、守備の強化の+を無効 (無効になるのは、鼓舞や応援等の+効果)、 自身の攻撃による奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wolfskin Fang |
-- |
Japanese |
人狼王の爪牙 |
Wolfskin King's Claws and Fangs |
Spanish |
Garra ulfhedin |
Ulfhedin claw; "ulfhedin" is the name of the Wolfskin class in Spanish, French, German, and Italian |
French |
Croc d'Ulfhedin |
Ulfhedin fang |
German |
Wilder Ulfhedin |
Wild Ulfhedin |
Italian |
Zanna di ulfhedin |
Ulfhedin's fang |
Portuguese |
Presa Wolfskin |
Wolfskin fang |
Traditional Chinese |
狼人王的爪牙 |
Werewolf king's claws and fangs |