On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.

Winds of Change (tome)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Winds of Change (Japanese: 予兆の風 Wind of omens) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the young variation of Merric. Winds of Change deals bonus damage to flying units; additionally, if the user has an active bonus or their HP is high, it boosts its user's attack and speed and neutralizes effects that deny the user or guarantee the foe a follow-up attack.

Winds of Change

Is feh winds of change closed.png
Winds of Change as it appears in Heroes.

Type

Green tome

Wielder(s)

Merric

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 2 400 -- Rexcalibur -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat.
Heroes
(refine: +Effect)
    14 2 400 500  
200  
-- -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and speed to user, neutralizes effects that reduce user's special cooldown charge, and neutralizes foe's bonuses to speed and resistance during combat, and when user's special triggers, neutralizes foe's non-special effects that reduce damage by percentage during combat.
Heroes
(refine: +Atk)
    15 2 400 500  
200  
-- -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.
Grants +2 HP.
Heroes
(refine: +Spd)
    14 2 400 500  
200  
-- -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
    14 2 400 500  
200  
-- -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
    14 2 400 500  
200  
-- -- Grants −1 special cooldown count.
Deals bonus damage to flying units.
If bonus is active on user or user's HP ≥ 50% at start of combat, grants +5 each to attack and speed to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, and user deals +⁠(user's speed × 15%) damage during combat.
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Merric: Changing Winds

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At start of combat,
if a bonus granted by a skill like Rally or Hone
is active on unit or if unit's HP ≥ 50%, grants
Atk/Spd+5 and neutralizes effects that guarantee
foe's follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
飛行特効
奥義が発動しやすい(発動カウント-1)

自身が強化(応援、鼓舞等)を受けている、または
戦闘開始時のHPが50%以上の時、戦闘中、
攻撃、速さ+5、敵の絶対追撃を無効、かつ、
自分の追撃不可を無効
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If【Bonus】
is active on unit or if unit's HP ≥ 50% at start of
combat, grants Atk/Spd+5 to unit during
combat, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent unit's
follow-up attacks during combat, and deals
damage = 15% of unit's Spd (excluding
area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
飛行特効
奥義が発動しやすい(発動カウント-1)

自身が【有利な状態】を受けている、または
戦闘開始時のHPが50%以上の時、戦闘中、
攻撃、速さ+5、敵の絶対追撃を無効、かつ、
自分の追撃不可を無効、
ダメージ+速さの15%(範囲奥義を除く)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Refined: +effect)
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+5 to unit, neutralizes
effects that inflict "Special cooldown charge -X"
on unit, and neutralizes foe's bonuses to
Spd/Res (from skills like Fortify, Rally, etc.)
during combat, and also, when unit's Special
triggers, neutralizes foe's "reduces damage
by X%" effects from foe's non-Special skills
(excluding area-of-effect Specials)
during combat.
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ+5、
自身の奥義発動カウント変動量-を無効、
敵の速さ、魔防の強化の+を無効にする
(無効になるのは、鼓舞や応援等の+効果)、
自身の奥義発動時、敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を無効
(範囲奥義を除く)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Winds of Change

--

Japanese

予兆の風

Wind of omens

Spanish

Viento augur

Augur wind

French

Vents changeants

Changing winds

German

Günstiger Wind

Opportune winds

Italian

Vento ribelle

Rebellious wind

Portuguese

Vento venturoso

Fortunate wind

Traditional Chinese

預兆之風

Wind of omens

Gallery

See also

Green tome skills in Heroes
Basic green tome skills ElwindRexcaliburWind
Green tome skills with secondary effects Arc. Caliburnus BuoyboardDancer's RingGreen EggGreen GiftGronnbladeGronnbloomsGronndeerGronnfoxGronnowlGronnrabbitGronnravenGronnserpentGronnvultureGronnwolfHibiscus TomeMadness FlaskMelon FloatPeppy CanePlegian TorchSandwiches!Snow GlobeSpectral TomeTeatime SetTeacake TowerUmbra Burst
Regalia and personal green tome skills Amity BloomsArch-Sage TomeBewitching TomeBlizzardBlood TomeBond of the ÁlfarBook of ShadowsCaring ConchChaos ManifestCharging HornCrow's CrystalDark ExcaliburDancing FlamesDivine DraughtDivine NagaÉlivágarExcaliburExotic Fruit JuiceFaded Paper FanFlower of SorrowForsetiGiga ExcaliburGolden CurseGrafcaliburGrim BrokkrHeiðrHeired ForsetiHristÍfingrInscribed TomeIris's TomeJade BreidablikJoyous TomeKörmtLight of DawnMagic RabbitsMaster's TacticsMorph FimbulvetrMuninn's EggNagaNifl FrostflowersNinjutsu ScrollsObsessive CurseProfessorial TextSaintly SeraphimSeiðrTactical GaleTender ExcaliburTender VesselThunderheadTiger SpiritTome of LuxuriesTome of ReasonTome of OrderTome of ReglayVafþrúðnirVeðrfölnir's EggWind's BrandWinds of ChangeWinds of SilesseWindy War Tome