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Wind (magic)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 13:19, 30 March 2020 by Kristak (talk | contribs) (Updated to FE16)
Soren casting wind magic in Fire Emblem: Path of Radiance.

Wind magic (Japanese: wind) is a weapon category and class of magic in the Fire Emblem series, first appearing in Genealogy of the Holy War as one of its five magic types. It is one of the three nature-based magics which comprise the school of anima magic.

The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being lightweight and accurate, while possessing lesser power than other schools of magic. In this respect, it can be viewed as a magical counterpart to swords, which tend to be oriented similarly; light magic also gets this treatment in many games. In all appearances following Genealogy, wind magic also possesses an advantage like that of bows where all wind spells are highly effective against flying units such as Pegasus Knights or Wyvern Riders. In accordance with the Trinity of Magic, wind magic has an advantage over thunder and light magic, but is at a disadvantage against fire and dark magic.

Wind tomes can be found in some form in every Fire Emblem game, but wind magic as a distinct, separate weapon category only appears in four games: Genealogy of the Holy War, Thracia 776, Path of Radiance, and Radiant Dawn. In all other games, wind magic is rolled into broader magic categories: Black Magic in Gaiden, anima magic in the Game Boy Advance games, and generic tomes in the Archanea games, Awakening, and Fates.

Wind magic in the Fire Emblem series

In addition to the effects listed for each, all wind tomes except Wind Tail deal bonus damage to flying units.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Arcwind --
Blizzard --
Elwind --
Forseti --
Grafcalibur --
Rexcalibur --
Tornado --
Vortex --
Wind --
Wind Tail --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using wind magic

There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.


Class Wields wind magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Master Knight --
Baron --
Emperor --
Wind Mage --
Mage Fighter --
Mage --
Mage Knight --
Bard --
Sage --
High Priest --
Bishop --
Queen --
Dark Bishop --
Dark Prince --
Cleric --
Lopt Mage --
Dark Mage --
Fire Sage --
Thunder Sage --
Wind Sage --
Archsage --
Empress --
Wind Spirit --
Order Incarnate --
A means that the class wields wind magic in that game, while a indicates the contrary.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wind

--

Spanish

Viento

Wind

French

Vent

Wind

German

Wind

As above.

Italian

Vento

Wind

Gallery

References

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Anima magic
Fire magic Thunder magic Wind magic Unclassified tomes
Basic tomes ArcfireBolganoneElfireFire ArcthunderElthunderThoronThunder ArcwindElwindTornadoWind ElfireFimbulvetrFireThunder
Long-range tomes Meteor Bolting Blizzard Bolting
Regalia and personal tomes CymbelineRexflameValflame Dire ThunderMjölnirRexbolt ForsetiGrafcaliburRexcalibur ExcaliburForblazeGiga Excalibur
Tomes with secondary effects -- -- -- Aircalibur
Others Fire Tail Thunder Tail VortexWind Tail --