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Wind (magic): Difference between revisions

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The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being [[Weight (weapon)|lightweight]] and [[Hit|accurate]], while possessing lesser [[Might|power]] than other schools of magic. In this respect, it can be viewed as a magical counterpart to [[sword]]s, which tend to be oriented similarly; [[Light (magic)|light magic]] also gets this treatment in many games. In all appearances following ''Genealogy'', wind magic also possesses an advantage like that of [[bow]]s where all wind spells are [[Bonus damage|highly effective]] against flying units such as [[Pegasus Knight]]s or [[Wyvern Rider]]s. In accordance with the [[Trinity of Magic]], wind magic has an advantage over [[Thunder (magic)|thunder]] and [[Light (magic)|light magic]], but is at a disadvantage against [[Fire (magic)|fire]] and [[Dark (magic)|dark magic]].
The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being [[Weight (weapon)|lightweight]] and [[Hit|accurate]], while possessing lesser [[Might|power]] than other schools of magic. In this respect, it can be viewed as a magical counterpart to [[sword]]s, which tend to be oriented similarly; [[Light (magic)|light magic]] also gets this treatment in many games. In all appearances following ''Genealogy'', wind magic also possesses an advantage like that of [[bow]]s where all wind spells are [[Bonus damage|highly effective]] against flying units such as [[Pegasus Knight]]s or [[Wyvern Rider]]s. In accordance with the [[Trinity of Magic]], wind magic has an advantage over [[Thunder (magic)|thunder]] and [[Light (magic)|light magic]], but is at a disadvantage against [[Fire (magic)|fire]] and [[Dark (magic)|dark magic]].


Wind tomes can be found in some form in every ''Fire Emblem'' game, but wind magic as a distinct, separate weapon category only appears in four games: ''Genealogy of the Holy War'', {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}. In all other games, wind magic is rolled into broader magic categories: [[Black Magic]] in {{title|Gaiden}}, [[Anima (magic)|anima magic]] in the [[Game Boy Advance]] games, and generic [[tome]]s in the [[Archanea (continent)|Archanea]] games, {{title|Awakening}}, and {{title|Fates}}.
Wind tomes can be found in some form in every ''Fire Emblem'' game, but wind magic as a distinct, separate weapon category only appears in four games: ''Genealogy of the Holy War'', {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}. In all other games, wind magic is rolled into broader magic categories: [[Black Magic]] in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}, [[Anima (magic)|anima magic]] in the [[Game Boy Advance]] games, and generic [[tome]]s in the [[Archanea (continent)|Archanea]] games, {{title|Awakening}}, and {{title|Fates}}.


==Wind magic in the {{FES}}==
==Wind magic in the {{FES}}==
In addition to the effects listed for each, all wind tomes except [[Spirit Tail|Wind Tail]] deal [[bonus damage]] to flying units.
In addition to the effects listed for each, all wind tomes except [[Spirit Tail|Wind Tail]] deal [[bonus damage]] to flying units.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Arcwind|no|no|no|no|no|no|no|no|no|yes|no|no|yes|no|no|unknown|--}}
{{WeaponListCell|Arcwind|no|no|no|no|no|no|no|no|no|yes|no|no|yes|no|no|no|--}}
{{WeaponListCell|Blizzard|yes|no|yes|yes|yes|no|no|no|yes|yes|yes|yes|no|no|no|unknown|[[:Category:Long-range tomes|Extended range]] in ''Genealogy'', ''Thracia 776'', ''Path of Radiance'' and ''Radiant Dawn''.}}
{{WeaponListCell|Blizzard|yes|no|yes|yes|yes|no|no|no|yes|yes|yes|yes|no|no|no|yes|[[:Category:Long-range tomes|Extended range]] in ''Genealogy'', ''Thracia 776'', ''Path of Radiance'' and ''Radiant Dawn''.<br>Classified as a [[tome]] or [[black magic]] in other games.}}
{{WeaponListCell|Elwind|no|no|no|yes|no|no|no|no|yes|yes|no|no|yes|no|no|unknown|--}}
{{WeaponListCell|Elwind|no|no|no|yes|no|no|no|no|yes|yes|no|no|yes|no|no|no|--}}
{{WeaponListCell|Forseti (tome){{!}}Forseti|no|no|no|yes|yes|no|no|no|no|no|no|no|yes|no|no|
{{WeaponListCell|Forseti (tome){{!}}Forseti|no|no|no|yes|yes|no|no|no|no|no|no|no|yes|no|no|no|+10 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Genealogy''; [[Holy Blood|major Forseti blood]] only.<br>+20 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Thracia 776''; [[Ced (character)|Ced]] only.<br>+5 [[Speed|Spd]] in ''Awakening''.}}
*+10 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Genealogy''; [[Holy Blood|major Forseti blood]] only.
{{WeaponListCell|Grafcalibur|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|[[Asvel]] only.}}
*+20 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Thracia 776''; [[Ced (character)|Ced]] only.
{{WeaponListCell|Rexcalibur|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|no|no|+3 [[luck]] when equipped in {{title|Path of Radiance}} and {{title|Radiant Dawn}}.<br>Unavailable without modification in ''Path of Radiance''.}}
*+5 [[Speed|Spd]] in ''Awakening''.}}
{{WeaponListCell|Tornado|no|no|no|yes|yes|no|no|no|yes|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Grafcalibur|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|unknown|[[Asvel]] only.}}
{{WeaponListCell|Vortex|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Rexcalibur|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|no|
{{WeaponListCell|Wind (tome){{!}}Wind|no|no|no|yes|yes|no|no|no|yes|yes|no|no|yes|no|no|yes|Classified as a [[tome]] or [[black magic]] in other games.}}
*+3 [[luck]] when equipped in {{title|Path of Radiance}} and {{title|Radiant Dawn}}.
{{WeaponListCell|Wind Tail|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Cannot inflict [[critical hit]]s. Spirits only.}}
*Unavailable without modification in ''Path of Radiance''.}}
{{WeaponListCell|Tornado|no|no|no|yes|yes|no|no|no|yes|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Vortex|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Wind (tome){{!}}Wind|no|no|no|yes|yes|no|no|no|yes|yes|no|no|yes|no|no|unknown|--}}
{{WeaponListCell|Wind Tail|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|Cannot inflict [[critical hit]]s. Spirits only.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


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{{ClassListHdr|wind magic}}
{{ClassListHdr|wind magic}}
{{WeaponListCell|Master Knight|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Master Knight|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Baron|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Baron|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Emperor|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Emperor|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Mage|no|no|no|yes|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Wind Mage|no|no|no|yes|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage Fighter|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Mage Fighter|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Mage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage Knight|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Mage Knight|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Bard|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Bard|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Sage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Sage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|High Priest|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|High Priest|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Queen|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Queen|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Dark Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Prince|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Dark Prince|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Cleric|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Cleric|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Lopt Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Lopt Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Dark Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Fire Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Fire Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Thunder Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Thunder Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Wind Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Archsage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|Not if promoted from a [[Dark Sage]]}}
{{WeaponListCell|Archsage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Not if promoted from a [[Dark Sage]]}}
{{WeaponListCell|Empress|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Empress|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Spirit|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Wind Spirit|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Order Incarnate|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|unknown|--}}
{{WeaponListCell|Order Incarnate|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{ClassListFtr|wind magic}}
{{ClassListFtr|wind magic}}



Revision as of 13:21, 30 March 2020

Soren casting wind magic in Fire Emblem: Path of Radiance.

Wind magic (Japanese: wind) is a weapon category and class of magic in the Fire Emblem series, first appearing in Genealogy of the Holy War as one of its five magic types. It is one of the three nature-based magics which comprise the school of anima magic.

The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being lightweight and accurate, while possessing lesser power than other schools of magic. In this respect, it can be viewed as a magical counterpart to swords, which tend to be oriented similarly; light magic also gets this treatment in many games. In all appearances following Genealogy, wind magic also possesses an advantage like that of bows where all wind spells are highly effective against flying units such as Pegasus Knights or Wyvern Riders. In accordance with the Trinity of Magic, wind magic has an advantage over thunder and light magic, but is at a disadvantage against fire and dark magic.

Wind tomes can be found in some form in every Fire Emblem game, but wind magic as a distinct, separate weapon category only appears in four games: Genealogy of the Holy War, Thracia 776, Path of Radiance, and Radiant Dawn. In all other games, wind magic is rolled into broader magic categories: Black Magic in Gaiden, Echoes: Shadows of Valentia, and Three Houses, anima magic in the Game Boy Advance games, and generic tomes in the Archanea games, Awakening, and Fates.

Wind magic in the Fire Emblem series

In addition to the effects listed for each, all wind tomes except Wind Tail deal bonus damage to flying units.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Arcwind --
Blizzard --
Elwind --
Forseti --
Grafcalibur --
Rexcalibur --
Tornado --
Vortex --
Wind --
Wind Tail --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using wind magic

There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.


Class Wields wind magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Master Knight --
Baron --
Emperor --
Wind Mage --
Mage Fighter --
Mage --
Mage Knight --
Bard --
Sage --
High Priest --
Bishop --
Queen --
Dark Bishop --
Dark Prince --
Cleric --
Lopt Mage --
Dark Mage --
Fire Sage --
Thunder Sage --
Wind Sage --
Archsage --
Empress --
Wind Spirit --
Order Incarnate --
A means that the class wields wind magic in that game, while a indicates the contrary.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wind

--

Spanish

Viento

Wind

French

Vent

Wind

German

Wind

As above.

Italian

Vento

Wind

Gallery

References

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Anima magic
Fire magic Thunder magic Wind magic Unclassified tomes
Basic tomes ArcfireBolganoneElfireFire ArcthunderElthunderThoronThunder ArcwindElwindTornadoWind ElfireFimbulvetrFireThunder
Long-range tomes Meteor Bolting Blizzard Bolting
Regalia and personal tomes CymbelineRexflameValflame Dire ThunderMjölnirRexbolt ForsetiGrafcaliburRexcalibur ExcaliburForblazeGiga Excalibur
Tomes with secondary effects -- -- -- Aircalibur
Others Fire Tail Thunder Tail VortexWind Tail --