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Wind (magic): Difference between revisions

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[[File:FEPR Soren Wind Magic.png|250px|thumb|right|[[Soren]] casting wind magic in {{FE9}}.]]
[[File:FEPR Soren Wind Magic.png|250px|thumb|right|[[Soren]] casting wind magic in {{FE9}}.]]


'''Wind magic''' (Japanese: {{hover|風|Kaze}} ''wind'') is a weapon category and class of [[Magic (element)|magic]] in the {{FES}}, first appearing in {{title|Genealogy of the Holy War}} as one of its five magic types. It is one of the three nature-based magics which comprise the school of [[Anima (magic)|anima magic]].
'''Wind magic''' (Japanese: {{hl|風|Kaze}} ''wind'') is a weapon category and class of [[Magic (element)|magic]] in the {{FES}}, first appearing in {{title|Genealogy of the Holy War}} as one of its five magic types. It is one of the three nature-based magics which comprise the school of [[anima magic]].


The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being [[Weight (weapon)|lightweight]] and [[Hit|accurate]], while possessing lesser [[Might|power]] than other schools of magic. In this respect, it can be viewed as a magical counterpart to [[sword]]s, which tend to be oriented similarly; [[Light (magic)|light magic]] also gets this treatment in many games. In all appearances following ''Genealogy'', wind magic also possesses an advantage like that of [[bow]]s where all wind spells are [[Bonus damage|highly effective]] against flying units such as [[Pegasus Knight]]s or [[Wyvern Rider]]s. In accordance with the [[Trinity of Magic]], wind magic has an advantage over [[Thunder (magic)|thunder]] and [[Light (magic)|light magic]], but is at a disadvantage against [[Fire (magic)|fire]] and [[Dark (magic)|dark magic]].
The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being [[Weight (weapon)|lightweight]] and [[Hit|accurate]], while possessing lesser [[Might|power]] than other schools of magic. In this respect, it can be viewed as a magical counterpart to [[sword]]s, which tend to be oriented similarly; [[light magic]] also gets this treatment in many games. In all appearances following ''Genealogy'', wind magic also possesses an advantage like that of [[bow]]s where all wind spells are [[Bonus damage|highly effective]] against flying units such as [[Pegasus Knight]]s or [[Wyvern Rider]]s. In accordance with the [[Trinity of Magic]], wind magic has an advantage over [[Thunder (magic)|thunder]] and light magic, but is at a disadvantage against [[Fire (magic)|fire]] and [[dark magic]].


Wind tomes can be found in some form in every ''Fire Emblem'' game, but wind magic as a distinct, separate weapon category only appears in four games: ''Genealogy of the Holy War'', {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}. In all other games, wind magic is rolled into broader magic categories: [[Black Magic]] in {{title|Gaiden}}, [[Anima (magic)|anima magic]] in the [[Game Boy Advance]] games, and generic [[tome]]s in the [[Archanea (continent)|Archanea]] games, {{title|Awakening}}, and {{title|Fates}}.
Wind tomes can be found in some form in every ''Fire Emblem'' game, but wind magic as a distinct, separate weapon category only appears in four games: ''Genealogy of the Holy War'', {{title|Thracia 776}}, {{title|Path of Radiance}}, and {{title|Radiant Dawn}}. In all other games, wind magic is rolled into broader magic categories: [[black magic]] in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}, anima magic in the [[Game Boy Advance]] games, and generic [[tome]]s in the [[Archanea (continent)|Archanea]] games, {{title|Awakening}}, and {{title|Fates}}.


==Wind magic in the {{FES}}==
==Wind magic in the {{FES}}==
In addition to the effects listed for each, all wind tomes except [[Spirit Tail|Wind Tail]] deal [[bonus damage]] to flying units.
In addition to the effects listed for each, all wind tomes except [[Wind Tail]] deal [[bonus damage]] to flying units.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Arcwind|no|no|no|no|no|no|no|no|no|yes|no|no|yes|no|no|no|--}}
{{WeaponListCell|Wind|5=y|6=y|10=y|11=y|notes=Appears as a [[tome]] or [[black magic]] in other games.}}
{{WeaponListCell|Blizzard|yes|no|yes|yes|yes|no|no|no|yes|yes|yes|yes|no|no|no|yes|[[:Category:Long-range tomes|Extended range]] in ''Genealogy'', ''Thracia 776'', ''Path of Radiance'' and ''Radiant Dawn''.<br>Classified as a [[tome]] or [[black magic]] in other games.}}
{{WeaponListCell|Elwind|5=y|10=y|11=y|notes=Appears as a [[tome]] in other games.}}
{{WeaponListCell|Elwind|no|no|no|yes|no|no|no|no|yes|yes|no|no|yes|no|no|no|--}}
{{WeaponListCell|Tornado|5=y|6=y|10=y|11=y|notes=--}}
{{WeaponListCell|Forseti (tome){{!}}Forseti|no|no|no|yes|yes|no|no|no|no|no|no|no|yes|no|no|no|+10 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Genealogy''; [[Holy Blood|major Forseti blood]] only.<br>+20 [[Skill (stat)|Skl]], +20 [[Speed|Spd]] in ''Thracia 776''; [[Ced (character)|Ced]] only.<br>+5 [[Speed|Spd]] in ''Awakening''.}}
{{WeaponListCell|Blizzard|5=y|6=y|10=y|11=y|notes=[[:Category:Long-range tomes|Extended range]].<br>Classified as a [[tome]] or [[black magic]] in other games.}}
{{WeaponListCell|Grafcalibur|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|[[Asvel]] only.}}
{{WeaponListCell|Forseti (tome){{!}}Forseti|5=y|6=y|notes=+10&nbsp;[[Skill (stat)|skill]], +20&nbsp;[[speed]] in ''Genealogy''; [[Holy Blood|major Forseti blood]] only.<br>+20&nbsp;[[Skill (stat)|skill]], +20&nbsp;[[speed]] in ''Thracia 776''; [[Ced]] only.<br>Appears as a [[tome]] in ''Awakening''.}}
{{WeaponListCell|Rexcalibur|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|no|no|+3 [[luck]] when equipped in {{title|Path of Radiance}} and {{title|Radiant Dawn}}.<br>Unavailable without modification in ''Path of Radiance''.}}
{{WeaponListCell|Grafcalibur|6=y|notes=[[Asbel]] only.}}
{{WeaponListCell|Tornado|no|no|no|yes|yes|no|no|no|yes|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Vortex|10=y|notes=--}}
{{WeaponListCell|Vortex|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Rexcalibur|10=y|11=y|notes=+3 [[luck]] when equipped.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in ''Path of Radiance''.<br>Appears as a [[tome]] in {{title|Engage}}.}}
{{WeaponListCell|Wind (tome){{!}}Wind|no|no|no|yes|yes|no|no|no|yes|yes|no|no|yes|no|no|yes|Classified as a [[tome]] or [[black magic]] in other games.}}
{{WeaponListCell|Arcwind|11=y|notes=Appears as a [[tome]] in {{title|Awakening}}.}}
{{WeaponListCell|Wind Tail|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Cannot inflict [[critical hit]]s. Spirits only.}}
{{WeaponListCell|Wind Tail|11=y|notes=Cannot inflict [[critical hit]]s. Spirits only.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


==[[Class]]es capable of using wind magic==
==[[Class]]es capable of using wind magic==
There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.
There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.
{{ClassListHdr|wind magic}}
{{ClassListHdr|wind magic}}
{{WeaponListCell|Master Knight|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Master Knight|5=y}}
{{WeaponListCell|Baron|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Baron|5=y|6=y}}
{{WeaponListCell|Emperor|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Emperor|5=y}}
{{WeaponListCell|Wind Mage|no|no|no|yes|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Mage|5=y|11=y}}
{{WeaponListCell|Mage Fighter|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage Fighter|5=y}}
{{WeaponListCell|Mage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage|5=y|6=y|10=y}}
{{WeaponListCell|Mage Knight|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage Knight|5=y|6=y}}
{{WeaponListCell|Bard|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Bard (Jugdral){{!}}Bard|5=y|6=y}}
{{WeaponListCell|Sage|no|no|no|yes|yes|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Sage|5=y|6=y|10=y}}
{{WeaponListCell|High Priest|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|High Priest|5=y}}
{{WeaponListCell|Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Bishop|5=y|6=y}}
{{WeaponListCell|Queen|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Queen|5=y}}
{{WeaponListCell|Dark Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Bishop|5=y|6=y}}
{{WeaponListCell|Dark Prince|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Prince|5=y}}
{{WeaponListCell|Cleric|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Cleric|6=y}}
{{WeaponListCell|Lopt Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Loptr Mage|6=y}}
{{WeaponListCell|Dark Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Mage|6=y}}
{{WeaponListCell|Fire Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Fire Sage|11=y}}
{{WeaponListCell|Thunder Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Thunder Sage|11=y}}
{{WeaponListCell|Wind Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Sage|11=y}}
{{WeaponListCell|Archsage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|Not if promoted from a [[Dark Sage]]}}
{{WeaponListCell|Archsage|11=y|notes=Not if promoted from a [[Dark Sage]]}}
{{WeaponListCell|Empress|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Empress|11=y}}
{{WeaponListCell|Wind Spirit|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Wind Spirit|11=y}}
{{WeaponListCell|Order Incarnate|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Order Incarnate|11=y}}
{{ClassListFtr|wind magic}}
{{ClassListFtr|wind magic}}


==Trivia==
==Trivia==
* Unique or powerful wind spells often use the suffix "-calibur" as part of their names, in reference to the iconic wind spell [[Excalibur]] from {{FE1}}. Ironically, Excalibur itself has never actually been formally classified as wind magic since it has yet to appear in a game featuring the wind magic weapon category, although it is present in ''Awakening''<nowiki>'s</nowiki> wind hierarchy within the tome category.
* The following tomes appear in games which do not feature the distinct wind category, but visually appear as wind magic: [[Excalibur]], [[Cutting Gale]], [[Fimbulvetr]], [[Aircalibur]], [[Merric's Tome]], [[Wilderwind]], [[Celica's Gale]], and [[Disrobing Gale]].
* The following tomes appear in games which do not feature the distinct wind category, but visually appear as wind magic: [[Excalibur]], [[Cutting Gale]], [[Fimbulvetr]], [[Aircalibur]], [[Merric's Tome]], [[Wilderwind]], [[Celica's Gale]] and [[Disrobing Gale]].


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Wind
|eng-name=Wind
|eng-mean=--
|jpn-name={{h|風|Kaze}}
|jap-name={{hover|風|Kaze}}
|jpn-mean=Wind
|jap-mean=Wind
|span-name=Viento
|span-mean=Wind
|fren-name=Vent
|fren-name=Vent
|fren-mean=Wind
|fren-mean=Wind
|ger-name=Wind
|ger-name=Wind
|ger-mean=As above.
|span-name=Viento
|span-mean=Wind
|ital-name=Vento
|ital-name=Vento
|ital-mean=Wind
|ital-mean=Wind
Line 77: Line 73:


==See also==
==See also==
* [[Anima (magic)|Anima]]
* [[Anima]]
** [[Fire (magic)|Fire]]
** [[Fire (magic)|Fire]]
** [[Thunder (magic)|Thunder]]
** [[Thunder (magic)|Thunder]]

Latest revision as of 15:18, 22 March 2024

Soren casting wind magic in Fire Emblem: Path of Radiance.

Wind magic (Japanese: wind) is a weapon category and class of magic in the Fire Emblem series, first appearing in Genealogy of the Holy War as one of its five magic types. It is one of the three nature-based magics which comprise the school of anima magic.

The main distinction of wind magic is how the stats of the average wind tome are primarily oriented toward being lightweight and accurate, while possessing lesser power than other schools of magic. In this respect, it can be viewed as a magical counterpart to swords, which tend to be oriented similarly; light magic also gets this treatment in many games. In all appearances following Genealogy, wind magic also possesses an advantage like that of bows where all wind spells are highly effective against flying units such as Pegasus Knights or Wyvern Riders. In accordance with the Trinity of Magic, wind magic has an advantage over thunder and light magic, but is at a disadvantage against fire and dark magic.

Wind tomes can be found in some form in every Fire Emblem game, but wind magic as a distinct, separate weapon category only appears in four games: Genealogy of the Holy War, Thracia 776, Path of Radiance, and Radiant Dawn. In all other games, wind magic is rolled into broader magic categories: black magic in Gaiden, Echoes: Shadows of Valentia, and Three Houses, anima magic in the Game Boy Advance games, and generic tomes in the Archanea games, Awakening, and Fates.

Wind magic in the Fire Emblem series

In addition to the effects listed for each, all wind tomes except Wind Tail deal bonus damage to flying units.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Wind Appears as a tome or black magic in other games.
Elwind Appears as a tome in other games.
Tornado --
Blizzard Extended range.
Classified as a tome or black magic in other games.
Forseti +10 skill, +20 speed in Genealogy; major Forseti blood only.
+20 skill, +20 speed in Thracia 776; Ced only.
Appears as a tome in Awakening.
Grafcalibur Asbel only.
Vortex --
Rexcalibur +3 luck when equipped.
Unused in Path of Radiance.
Appears as a tome in Engage.
Arcwind Appears as a tome in Awakening.
Wind Tail Cannot inflict critical hits. Spirits only.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using wind magic

There are 24 different classes which have been able to wield wind magic as a distinct weapon type at any point in the series.

Class Wields wind magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Master Knight --
Baron --
Emperor --
Wind Mage --
Mage Fighter --
Mage --
Mage Knight --
Bard --
Sage --
High Priest --
Bishop --
Queen --
Dark Bishop --
Dark Prince --
Cleric --
Loptr Mage --
Dark Mage --
Fire Sage --
Thunder Sage --
Wind Sage --
Archsage Not if promoted from a Dark Sage
Empress --
Wind Spirit --
Order Incarnate --
A means that the class wields wind magic in that game, while a indicates the contrary.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wind

--

Japanese

Wind

Spanish

Viento

Wind

French

Vent

Wind

German

Wind

--

Italian

Vento

Wind

Gallery

References

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Anima magic
Fire magic Thunder magic Wind magic Unclassified tomes
Basic tomes ArcfireBolganoneElfireFire ArcthunderElthunderThoronThunder ArcwindElwindTornadoWind ElfireFimbulvetrFireThunder
Long-range tomes Meteor Bolting Blizzard Bolting
Regalia and personal tomes CymbelineRexflameValflame Dire ThunderMjölnirRexbolt ForsetiGrafcaliburRexcalibur ExcaliburForblazeGiga Excalibur
Tomes with secondary effects -- -- -- Aircalibur
Others Fire Tail Thunder Tail VortexWind Tail --