This page has been marked as a stub. Please help improve the page by adding information.
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Western Resistance
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“
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...Lord Arcardo did say to get rid of the Lycian League Army while they were here... Hahaha... What a splendid chance to gain favor with Lord Arcardo and earn a share of his riches! Dispatch our troops! Kill off the Lycian League Army!
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”
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— Nord
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Western Resistance (Japanese: あらがう者たち Resistance Force) is chapter 10A of Fire Emblem: The Binding Blade. To play this chapter, the player must have visited the village that offers a Killer Bow in the previous chapter and thus headed north towards Mount Eburacum.
Plot
- Main article: Western Resistance/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
The Western Isles were largely divided up into three regions: Fibernia, Caldonia, and Dia. All of them were rich with natural resources, and mining was a successful industry. In the north of Fibernia stood Mt. Eburacum, home to the largest mining operation on the Western Isles. Roy led his forces towards Eburacum, hoping to gather some information on the bandits. The path to Mt. Eburacum was watched over by a small castle in the valley. Roy sent a messenger to Nord, the castle owner, to be granted permission to pass through his land. Since the Lycian League Army was there on an official mission from Etruria, they didn't think that getting Nord's support would be as difficult as it was...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+2
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{{{partner}}}
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0+1-1
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23+19-1
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+2
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{{{partner}}}
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0+1-1
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23+22-1
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Armagh
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Fighter
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10
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1
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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--
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Armagh
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Fighter
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10
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1
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Hand Axe
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Moves to attack units in range.
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Armagh
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Fighter
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11
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2
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27~30
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9~12
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5~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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Moves to attack units in range.
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Armagh
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Fighter
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11
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1
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27~30
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9~12
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5~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Armagh
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Mercenary
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11
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1
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword • Vulnerary
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--
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Armagh
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Mercenary
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12
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2
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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The southern one moves to attack units in range.
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Armagh
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Mercenary
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11
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3
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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• The upper of the southern two moves to attack units in range. • The lower of the southern two begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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14
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1
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Poleax • Vulnerary
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--
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Armagh
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Archer
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10
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2
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23~26
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6~8
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6~8
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5~7
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2~4
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4~5
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0~2
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7
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5
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Iron Bow
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The southern one operates a Ballista, and does not move.
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Armagh
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Mercenary
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10
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1
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24~27
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7~9
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11~13
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10~12
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2~4
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5~6
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1~2
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9
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5
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Killing Edge
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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--
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Armagh
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Fighter
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11
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2
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27~30
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9~12
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5~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Iron Axe • Hand Axe
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The lower one moves to attack units in range.
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Armagh
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Berserker
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1
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1
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33~37
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12~15
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10~12
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8~10
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2~4
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7~9
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1~3
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13
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6
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Steel Axe • Vulnerary
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Moves to attack units in range.
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Armagh
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Shaman
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12
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1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
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5
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5
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Flux
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--
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Armagh
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Shaman
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12
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1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
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5
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5
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Nosferatu
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Moves to attack units in range.
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Nord
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Druid
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5
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1
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31
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13
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7
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8
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4
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8
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11
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8
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6
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Nosferatu
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Does not move; stands on the gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Armagh
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Fighter
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10
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1
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe
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--
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Armagh
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Fighter
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10
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1
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Hand Axe
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Moves to attack units in range.
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Armagh
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Fighter
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11
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2
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32~38
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12~17
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7~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe
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Moves to attack units in range.
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Armagh
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Fighter
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11
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1
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32~38
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12~17
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7~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Armagh
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Mercenary
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11
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1
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30~35
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9~13
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13~17
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12~15
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4~7
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6~9
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2~4
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9
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5
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Steel Sword • Vulnerary
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--
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Armagh
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Mercenary
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12
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2
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30~36
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9~13
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13~17
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13~15
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4~7
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6~9
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2~4
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9
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5
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Steel Sword
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The southern one moves to attack units in range.
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Armagh
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Mercenary
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11
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3
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30~35
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9~13
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13~17
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12~15
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4~7
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6~9
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2~4
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9
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5
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Steel Sword
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• The upper of the southern two moves to attack units in range. • The lower of the southern two begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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14
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1
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34~41
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14~19
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7~12
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9~12
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2~5
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4~7
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1~3
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11
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5
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Poleax • Vulnerary
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--
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Armagh
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Archer
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10
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2
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27~33
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8~12
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8~12
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7~10
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4~8
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5~7
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0~3
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7
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5
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Iron Bow
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The southern one operates a Ballista, and does not move.
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Armagh
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Mercenary
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10
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1
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29~35
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9~13
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13~17
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12~15
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4~7
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6~8
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2~4
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9
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5
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Killing Edge
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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12
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1
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33~39
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13~17
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7~11
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe
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--
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Armagh
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Fighter
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11
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2
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32~38
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12~17
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7~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Iron Axe • Hand Axe
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The lower one moves to attack units in range.
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Armagh
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Berserker
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1
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1
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37~43
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14~19
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11~15
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8~12
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3~6
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7~10
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1~4
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13
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6
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Steel Axe • Vulnerary
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Moves to attack units in range.
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Armagh
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Archer
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13
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1
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29~35
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9~13
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9~13
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8~11
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5~9
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5~8
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1~3
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7
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5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Shaman
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12
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1
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23~28
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9~14
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6~8
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6~9
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2~5
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2~5
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9~13
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5
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5
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Flux
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--
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Armagh
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Shaman
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12
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1
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23~28
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9~14
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6~8
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6~9
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2~5
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2~5
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9~13
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5
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5
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Nosferatu
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Moves to attack units in range.
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Nord
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Druid
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5
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1
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34~36
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16~18
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9~10
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9~11
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5~6
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8~9
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12~14
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8
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6
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Nosferatu
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Does not move; stands on the gate, the chapter's seize point.
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Reinforcements
- Enemy phase of turns 4, 6, and 10
- Enemy phase of turn 6
- Enemy phase of turns 6, 9, and 12
- Enemy phase of turns 13–18
- Enemy phase of turns 5, 8, and 11 (Hard Mode only)
NPC data
Reinforcements
Boss data
- Main article: Nord
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
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Inventory
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Nosferatu
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Weapon Levels
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✗
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✗
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✗
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✗
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✗
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✗
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✓
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✓
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Inventory
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Nosferatu
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Weapon Levels
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✗
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✗
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✗
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✗
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✗
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✗
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✓
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✓
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References