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Weight (weapon)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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For the stat of the same name applied to units in Path of Radiance and Radiant Dawn, see Weight (unit).


Weight (Japanese: 重量 Weight) is a stat applied to weapons in the Fire Emblem series. It is concerned with the physical weight of the weapons and, accordingly, the ability of units to successfully wield weapons depending on their weight. Weight is used in the attack speed formula, typically subtracted from a unit's speed to simulate a heavy, large or otherwise cumbersome weapon slowing the unit down. From Thracia 776 onward, the effect of weight on units is mitigated somewhat by the constitution or strength stats; depending on the game, these stats are thrown into the formula and subtracted from the weapon's weight, allowing units with higher constitution/strength to suffer less of an attack speed penalty from wielding heavier weapons.

Weight is completely absent in New Mystery of the Emblem, Awakening, and Fates; attack speed is now determined based on speed alone.

After a three game absence, weight returns in Echoes: Shadows of Valentia.

Calculations

Attack speed

style="Template:Roundtl; border: 1px solid #b0b0b0; background: #222222" | Game Formula style="Template:Roundtr; border: 1px solid #b0b0b0; background: #222222" | Notes
Shadow Dragon & the Blade of Light Speed - Weight --
Gaiden Speed - Weight --
Mystery of the Emblem Speed - Weight --
Genealogy of the Holy War Speed - Weight --
Thracia 776 Weapons: Speed - (Weight - Build)
Magic: Speed - Weight
--
The Binding Blade Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Blazing Blade Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Sacred Stones Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Path of Radiance Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Echoes: Shadows of Valentia Speed - Weapon weight --
style="Template:Roundbl; border: 1px solid #b0b0b0; background: #222222; text-align: center" | Three Houses Speed - [ Weapon weight - (Strength / 5) ] style="Template:Roundbr; border: 1px solid #b0b0b0; background: #222222; text-align: center" | If (Weight-(Strength/5)) is negative, the result is taken to be 0.

Items and skills affecting weight

style="Template:Roundtl; border:none" width="100%" colspan="2"|Skills that affect weight
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Skills Effect style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is ns01 weight -3.png Weight -3 Reduces the unit's total weight by 3. Three Houses
Is ns01 weight -5.png Weight -5 Reduces the unit's total weight by 5. Three Houses

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Weight

--

Spanish

Peso

Weight

French

Poids

Weight

German

Gewicht

Weight

Italian

Peso

Weight

Dutch

Gewicht

Weight

Korean

무게

Weight

Simplified Chinese

重量

Weight

Traditional Chinese

重量

Weight

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus