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Weathervanes of Fódlan
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“ | With the Empire growing in strength, Dominic must kneel. To do otherwise would be suicide. The western lords, and other rulers, are in the same situation. They all comply, albeit reluctantly. | ” | — Gilbert |
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Weathervanes of Fódlan (Japanese: フォドラの風見鶏たち Fodra weathercocks) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 14 to Chapter 18 on the Azure Moon route. In order to attempt this paralogue, Annette and Gilbert must have reached C-rank support and neither must have fallen in battle previously. In this chapter, Byleth accompanies Annette and Gilbert to Dominic territory in hopes of retrieving House Dominic's Hero's Relic, Crusher.
Plot
- Main article:
Weathervanes of Fódlan/Script
Gilbert approaches Byleth to discuss their precarious military situation in the battle against the Adrestian Empire. Annette appears and explains that she is travelling to Dominic territory to obtain the Hero's Relic Crusher from her uncle, Baron Dominic. Gilbert warns her that the Baron is under immense pressure from Cornelia and the Empire and will almost certainly not yield the Relic, but the undaunted Annette runs off anyway. Gilbert, fearing that Baron Dominic will take her hostage, elects to accompany her and asks Byleth to wait outside Dominic territory with an army in case they need rescue.
The party travels to Dominic territory, and just as Gilbert predicted, Baron Dominic refuses to surrender Crusher and arrests both Gilbert and Annette. Byleth leads their army, rescues them both, and defeats the Baron. Baron Dominic concludes that he has put up enough of a fight to appease Cornelia, gives them Crusher, vows to protect Gilbert's wife, and asks them to defeat the Empire.
Beginning log
Annette and Gilbert hope to acquire the Hero's Relic of House Dominic from Annette's uncle, Baron Dominic.
Chapter data
Normal Hard Maddening
Character data
Characters | |
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New units
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Available characters
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- Other characters may be available if the paralogue is attempted later.
Item data
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Enemy data
- Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 14. On Maddening, their levels are 1 higher on Chapter 15, and 2 higher starting from Chapter 16.
Normal Hard Maddening
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- Note: Defeating all the southeast Fortress Knights before entering the northwest regions will cause the latter trigger to not activate, including reinforcements, and vice versa; i.e. activating one trigger will deactivate the other.
Reinforcements
- On Maddening, all reinforcements can act the turn they appear.
- Upon all the southeast Fortress Knights being defeated
- 2/4 Heroes and 3/6 Swordmasters, 1/2 with Kingdom Infantry, across the southern half of the map
- Turn 10 or upon any player unit entering the northwest regions
- 2 Paladins and 2 Fortress Knights from north of the southeast stronghold.
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 14, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 16, the point where this boss gains two levels and stops scaling.
- Baron Dominic
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
You start off in the southwest corner of the map, while Gilbert and Annette are pinned down in the southeast by a bunch of Fortress Knights who are currently not aggroed. It may be very tempting to have Annette kill them all or to have the two of them bolt, but doing so will cause them to attack and almost certainly get Annette killed, so have them sit tight. Instead, wipe out the initial wave and make your way east to rescue them. Be careful if you decide to kill off the Sniper to the northwest early on, as approaching him will trigger reinforcements to the east. Once your main army has wiped out the Fortress Knights holding Annette and Gilbert hostage, the enemy will summon reinforcements. Luckily, these guys are really dumb and will not attack anyone other than Annette, so taking them down should be no trouble. Once you've wiped out these guys, the battle is pretty much won. Make sure to waste the Swordmaster to the northeast so you can get a free Spear, and delete Baron Dominic to win the chapter.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Weathervanes of Fódlan |
"Weathervane" is a slang term which refers to someone whose opinions or alliances change frequently or to match what is popular. |
Spanish |
La petición |
The request |
French |
La girouette de Fódlan |
The weathervane of Fódlan |
German |
Fódlans Fähnchen im Wind |
Fódlan's Flag in the Wind |
Italian |
La banderuole del Fódlan |
The weathervanes of Fódlan |
Korean |
포드라의 박쥐들 |
Fodra's opportunists |
Simplified Chinese |
芙朵拉的墙头草们 |
People who are pulled with the wind |
Traditional Chinese |
芙朵拉的牆頭草們 |
People who are pulled with the wind |
Gallery
Annette or Gilbert exiting the red area triggers the movement of the southeast Fortress Knights; any unit entering a yellow area triggers the movement of the southeast Fortress Knights, the northeast enemies, and eastern reinforcements.
References
Weathervanes of Fódlan |
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