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Weapon triangle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Weapon triangle bonuses: Follow up on my last edit to this page, I have confirmed that in FE12 also, the ±1 attack bonus granted by WT advantage is only at A rank, not at B/A ranks)
(Mentioned FE7 and FE8 reaver weapons both inverting and doubling weapon triangle)
 
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{{quote|Weapons possess a unique hierarchy:<br>{{color|#9CE7FF|Swords}} best {{color|#FF9494|axes}}.<br>{{color|#FF9494|Axes}} best {{color|#94F79C|lances}}.<br>{{color|#94F79C|Lances}} best {{color|#9CE7FF|swords}}.<br>This is called the weapon triangle.|Weapon triangle guide in {{title|Shadow Dragon}}.}}
{{quote|Weapons possess a unique hierarchy:<br>{{color|#9CE7FF|Swords}} best {{color|#FF9494|axes}}.<br>{{color|#FF9494|Axes}} best {{color|#94F79C|lances}}.<br>{{color|#94F79C|Lances}} best {{color|#9CE7FF|swords}}.<br>This is called the weapon triangle.|Weapon triangle guide in {{title|Shadow Dragon}}.}}
Weapons in the ''Fire Emblem'' series have been arranged into a few different categories. In earlier games, such as {{FE1}}, there are three basic weapons: [[sword]]s, [[axe]]s, and [[Lance (weapon)|lances]]. This also introduces the way weapons work. Each weapon has a strength and weakness in the triangle.
 
[[File:Ss fe11 weapon triangle diagram.gif|right]]
[[File:Ss fe11 weapon triangle diagram.gif|right]]
The '''weapon triangle''' (Japanese: {{hover|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hover|武器の3すくみ|Buki no sansukumi}}), as the game refers to it (first in {{FE4}}), is in a "rock-paper-scissors" format. Swords are more effective against axes but less effective against lances, lances are more effective against swords but less effective against axes, and axes are effective against lances but less effective against swords.  
The '''weapon triangle''' (Japanese: {{hl|武器の相性|Buki no aishō}} ''weapon compatibility'' or {{hl|武器の3すくみ|Buki no sansukumi}} ''weapon 3 deadlock'') is a "rock-paper-scissors"-type mechanic introduced in {{FE4}} wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: [[sword]]s are more effective against [[axe]]s but less effective against [[lance]]s, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until {{title|Fates}}, its last appearance in the main series.
 
While the weapon triangle affects most physical weapons, magical weapons are affected by the '''trinity of magic''' (Japanese: {{hl|魔法の3すくみ|Mahō no sansukumi}} ''magic 3 deadlock''). The trinity of magic first appeared alongside the weapon triangle in ''Genealogy of the Holy War'', and made its last appearance in {{title|Radiant Dawn}}—the last game in the main series to sub-divide [[tome]]s into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.
 
The weapon triangle was reorganized in ''Fire Emblem Fates'' to encompass almost all available weapon types. Every weapon has been given a color, with red weapons being effective against green weapons, green weapons against blue, and blue against red. {{FEH}} uses a similar system; every weapon is given a color, but introduces colorless weapons, which are completely unaffected by the weapon triangle.


However, a character with a sword can still defeat an enemy with a lance, and the same holds for the other weapons. Not to mention, there are weapons that reverse the triangle such as a [[Lancereaver]] (a type of sword).
The weapon triangle and the trinity of magic provide a bonus to the [[hit rate]] of the unit with advantage and a penalty to the unit with disadvantage; in some games, the weapon triangle can also increase or decrease units' weapon [[might]] or [[attack (stat)|attack]].


Although the weapon triangle does affect damage, it does not necessarily determine the outcome of a battle. It merely determines the strength of the weapon and the chance the unit can [[Hit rate|hit]] his or her opponent.
==Overview==
The weapon triangle was introduced in {{FE4}}. In its most basic and consistent form, [[sword]]s are strong against [[axe]]s, axes are strong against [[lance]]s, and lances are strong against swords.


The weapon triangle has been reorganized slightly in {{FE14}}, to encompass almost all available weapon types: Swords and [[tome]]s are effective against axes and [[Bow]]s, axes and bows are effective against lances and [[knife|daggers]], and lances and daggers are effective against swords and magic.<ref>{{Cite web|quote=To begin with–and probably the biggest surprise: apparently the weapon triangle has been revised. Part of this could already be observed (in multiple screenshots, swords were strong against bows), but here's the rest. Sword and Magic > Axe and Bow > Lance and Hidden Weapon > Sword and Magic|author=VincentASM|published=19 May 2015|retrieved=19 May 2015|url=http://serenesforest.net/2015/05/19/fire-emblem-21st-may-famitsu-leak-weapon-triangle-revamped/|title=
An equivalent to the weapon triangle for magic types—called the "Trinity of Magic"—was also introduced in ''Genealogy of the Holy War''; though it is less common in the series, but typically in the Trinity of Magic, [[fire magic]] is strong against [[wind magic]], wind magic is strong against [[thunder magic]], and thunder magic is strong against fire magic. The relationship between the [[light (magic)|light]], [[dark]], and [[anima magic]]s is inconsistent, but in the most common form, light is strong against dark, dark is strong against anima, and anima is strong against light.
Fire Emblem if 21st May Famitsu leak: Weapon Triangle Revamped|site=Serenes Forest}}</ref>


For the first time since {{FE3}}, the weapon triangle did not reappear in {{FE15}}.
The weapon triangle was not significantly altered until {{FE14}}, where sets of two weapon types are grouped into colors; in ''Fates'', red weapons are effective against green weapons, green weapons are effective against blue weapons, and blue weapons are effective against red weapons. {{FEH}} retains the color relationship established in ''Fates'', but changes some weapon types' color—for example, all daggers in ''Fates'' are blue weapons, but daggers in ''Heroes'' can be any color depending on the user.
 
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"
! style="background: none" colspan="7" | Weapon triangle by game
|-
! style="border-top-left-radius: 15px; width: 20%"| Game
! style="border-top-right-radius: 15px; width: 80%"| Weapon Triangle
|-
| {{title|Genealogy of the Holy War}}, {{title|Thracia 776}}
| {{SwordSNES}} > {{AxeSNES}} > {{LanceSNES}} > {{SwordSNES}}<br>{{FireSNES}} > {{WindSNES}} > {{ThunderSNES}} > {{FireSNES}}<br>{{LightSNES}} {{DarkSNES}} > {{FireSNES}} {{WindSNES}} {{ThunderSNES}}
|-
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{SwordGBA}} > {{AxeGBA}} > {{LanceGBA}} > {{SwordGBA}}<br>{{LightGBA}} > {{DarkGBA}} > {{AnimaGBA}} > {{LightGBA}}
|-
| {{title|Path of Radiance}}
| {{SwordGCN}} > {{AxeGCN}} > {{LanceGCN}} > {{SwordGCN}}<br>{{FireGCN}} > {{WindGCN}} > {{ThunderGCN}} > {{FireGCN}}
|-
| {{title|Radiant Dawn}}
| {{SwordWii}} > {{AxeWii}} > {{LanceWii}} > {{SwordWii}}<br>{{FireWii}} > {{WindWii}} > {{ThunderWii}} > {{FireWii}}<br>{{LightWii}} > {{DarkWii}} > {{FireWii}} {{WindWii}} {{ThunderWii}} > {{LightWii}}
|-
| {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}
| {{SwordDS}} > {{AxeDS}} > {{LanceDS}} > {{SwordDS}}
|-
| {{title|Awakening}}
| {{Sword13}} > {{Axe13}} > {{Lance13}} > {{Sword13}}
|-
| {{title|Fates}}
| {{Sword14}} {{Tome14}} > {{Axe14}} {{Bow14}} > {{Lance14}} {{Dagger14}} > {{Sword14}} {{Tome14}}
|-
| {{title|Engage}}
| {{Sword17}} > {{Axe17}} > {{Lance17}} > {{Sword17}}<br>{{Art17}} > {{Tome17}} {{Bow17}} {{Knife17}}
|-
| {{title|Heroes}}
| {{color|#E52243|Red weapons}} > {{color|#0AAF26|Green weapons}} > {{color|#2865DF|Blue weapons}} > {{color|#E52243|Red weapons}}
|-
| {{TMSFE}}
| {{SwordTMS}} > {{AxeTMS}} > {{LanceTMS}} > {{SwordTMS}}
|-
| {{title|Warriors}}
| {{SwordWA}} > {{AxeWA}} > {{LanceWA}} > {{SwordWA}}
|-
| {{title|Warriors: Three Hopes}}<ref group="Note" name="FEWA2">While ''Warriors: Three Hopes'' does not have the weapon triangle, most classes of a given weapon type has an associated "Buster" skill; e.g. all axe-wielding classes have some level of Lance Buster. [[Fighter]]—the only class able to wield multiple weapons—only has [[Lance Buster Lv&nbsp;1]].</ref>
| {{SwordWA2}} > {{AxeWA2}} > {{LanceWA2}} > {{SwordWA2}} <br> {{BowWA2}} > {{BrawlingWA2}} > {{TomeWA2}} > {{BowWA2}}
|-
| class="roundb" colspan="2" | The greater-than sign (>) denotes "is strong against"; e.g. "{{SwordSNES}} > {{AxeSNES}}" means "swords are strong against axes".
|}
 
<div class="col-list" style="margin: 0.9em 0 0.8em">
{{#tag:references||group="{{{1|Note}}}"}}
</div>


==Weapon triangle bonuses==
==Weapon triangle bonuses==
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their [[weapon level]] bonuses are negated during the battle.
A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.


From {{title|Shadow Dragon}} onward, the bonuses gained/penalties inflicted by the weapon triangle are dependent on the [[weapon level]] of the unit with weapon triangle advantage.
In ''The Binding Blade'' through ''Radiant Dawn'', the attack bonus/penalty applied by the weapon triangle affects [[Might|weapon might]], which is factored into [[bonus damage]], rather than the final [[Attack (stat)|attack stat]], which is not.


{|width="80%" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border: 2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
From ''Shadow Dragon'' onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon level of the unit with weapon triangle advantage.
!style="{{Roundt}}; border:none" width="70%" colspan="8"|Weapon triangle bonuses/penalties by game
 
|-
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 80%"
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="15%" rowspan="2"| Game
! style="background: none" colspan="7" | Weapon triangle bonuses/penalties by game
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="60%" colspan="6"| <small>Weapon level of unit with triangle advantage</small>
|-
|-
!style="border:none; background-color:{{Color3}}" width="10%"| <big>E</big>
! style="border-top-left-radius: 15px; width: 15%" rowspan="2" | Game
!style="border:none; background-color:{{Color3}}" width="10%"| <big>D</big>
! style="border-top-right-radius: 15px; width: 60%; font-size: smaller" colspan="6" | Weapon level of unit with triangle advantage
!style="border:none; background-color:{{Color3}}" width="10%"| <big>C</big>
|- style="font-size: larger"
!style="border:none; background-color:{{Color3}}" width="10%"| <big>B</big>
! style="width: 10%" | E
!style="border:none; background-color:{{Color3}}" width="10%"| <big>A</big>
! style="width: 10%" | D
!style="border:none; background-color:{{Color3}}" width="10%"| <big>S</big>
! style="width: 10%" | C
! style="width: 10%" | B
! style="width: 10%" | A
! style="width: 10%" | S
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Genealogy of the Holy War}}<ref>https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/</ref>
| {{title|Genealogy of the Holy War}}<ref>{{cite web|url=https://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} {{n}}
| colspan="2" | {{n}}
{{!}}style="border:none; background-color:{{Color3}}" colspan="3"{{!}} Hit rate ±20%
| colspan="3" | Hit rate ±20%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Thracia 776}}<ref>https://serenesforest.net/thracia-776/miscellaneous/calculations/</ref>
| {{title|Thracia 776}}<ref>{{cite web|url=https://serenesforest.net/thracia-776/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="5"{{!}} Hit rate ±5%
| colspan="5" | Hit rate ±5%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Binding Blade}}<ref>https://serenesforest.net/binding-blade/miscellaneous/calculations/</ref>
| {{title|The Binding Blade}}<ref>{{cite web|url=https://fe6.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Binding Blade - Fire Emblem (FE6)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Blazing Blade}}<ref>https://serenesforest.net/blazing-sword/miscellaneous/calculations/</ref>
| {{title|The Blazing Blade}}<ref>{{cite web|url=https://fe7.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Blazing Blade - Fire Emblem (FE7)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±15%, Attack ±1
| colspan="6" | Hit rate ±15%, Weapon might ±1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Sacred Stones}}<ref>https://serenesforest.net/the-sacred-stones/miscellaneous/calculations/</ref>
| {{title|The Sacred Stones}}<ref>{{cite web|url=https://fe8.triangleattack.com/guides/calculations#weapon-triangle|title=Combat Calculations - The Sacred Stones - Fire Emblem (FE8)|site=triangleattack.com|retrieved=February 28, 2021}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±15%, Attack ±1
| colspan="6" | Hit rate ±15%, Weapon might ±1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Path of Radiance}}<ref>https://serenesforest.net/path-of-radiance/miscellaneous/calculations/</ref>
| {{title|Path of Radiance}}<ref>{{cite web|url=https://serenesforest.net/path-of-radiance/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Radiant Dawn}}<ref>https://serenesforest.net/radiant-dawn/miscellaneous/calculations/</ref>
| {{title|Radiant Dawn}}<ref>{{cite web|url=https://serenesforest.net/radiant-dawn/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="6"{{!}} Hit rate ±10%, Attack ±1
| colspan="6" | Hit rate ±10%, Weapon might ±1
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Shadow Dragon}}<ref>https://serenesforest.net/shadow-dragon/miscellaneous/calculations/</ref>
| {{title|Shadow Dragon}}<ref>{{cite web|url=https://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±10%
| colspan="2" | Hit rate ±10%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|New Mystery of the Emblem}}<ref>https://serenesforest.net/light-and-shadow/miscellaneous/calculations/</ref>
| {{title|New Mystery of the Emblem}}<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±10%
| colspan="2" | Hit rate ±10%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Awakening}}<ref>https://serenesforest.net/awakening/miscellaneous/calculations/</ref>
| {{title|Awakening}}<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Calculations|site=Serenes Forest|retrieved=July 18, 2018}}</ref>
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%
| Hit rate ±10%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±15%, Attack ±1
| Hit rate ±15%, Attack ±1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{n}}
| {{n}}
|-
|-
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} {{title|Fates}}
| style="border-bottom-left-radius: 15px" | {{title|Fates}}
{{!}}style="border:none; background-color:{{Color3}}" colspan="2"{{!}} Hit rate ±5%
| colspan="2" | Hit rate ±5%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%
| Hit rate ±10%
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±10%, Attack ±1
| Hit rate ±10%, Attack ±1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hit rate ±15%, Attack ±1
| Hit rate ±15%, Attack ±1
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}} Hit rate ±20%, Attack ±2
| style="border-bottom-right-radius: 15px" | Hit rate ±20%, Attack ±2
|}
|}


In {{title|Heroes}}, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.
In {{title|Heroes}}, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.
In {{title|Engage}}, when a unit initiates combat with weapon triangle advantage and damages their foe, the foe is inflicted with [[break]]; however, armored units are immune to break from weapon triangle.


==Items and skills affecting the weapon triangle==
==Items and skills affecting the weapon triangle==
:''This list may be incomplete.''
:''This list may be incomplete.''
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="{{roundtl}}; border:none" width="100%" colspan="2"|Weapons and skills affecting the weapon triangle
! style="background: none" colspan="4" | Weapons and skills affecting the weapon triangle
|-
|-
{{!}}
|- style="color: #fff"
{|width="100%" border=1 class="cellpadding-3 sortable" style="border-spacing: 3px; margin-left:auto; margin-right:auto; {{roundt}}; {{roundb}}; border-right:1px solid {{Color1}}; border-top:1px solid {{Color1}}; border-left:1px solid {{Color1}}; border-bottom:1px solid {{Color3}}; background-color: {{Color1}}; text-align: center"
! style="border-top-left-radius: 15px; width: 1%" |
!style="{{roundtl}}; border:none; background-color:{{Color3}}; color:#fff" width="1%"|
! style="width: 14%" | Item
!style="border:none; background-color:{{Color3}}; color:#fff" width="14%"|Item
! style="width: 35%" | Effect
!style="border:none; background-color:{{Color3}}; color:#fff" width="35%"|Effect
! style="border-top-right-radius: 15px; width: 40%" | Games
!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba lancereaver.png]]
| [[File:Is gba lancereaver.png]]
|style="border:none; background-color:{{Color3}}"| [[Lancereaver]]
| [[Lancereaver]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle.  
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}, {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba axereaver.png]]
| [[File:Is gba axereaver.png]]
|style="border:none; background-color:{{Color3}}"| [[Axereaver]]
| [[Axereaver]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba swordreaver.png]]
| [[File:Is gba swordreaver.png]]
|style="border:none; background-color:{{Color3}}"| [[Swordreaver]]
| [[Swordreaver]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle.<br>In {{title|The Blazing Blade}} and {{title|The Sacred Stones}}, also doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}, {{title|Warriors}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is gba swordslayer.png]]
| [[File:Is gba swordslayer.png]]
|style="border:none; background-color:{{Color3}}"| [[Swordslayer]]
| [[Swordslayer]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|The Binding Blade}}, {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
| {{title|The Blazing Blade}}, {{title|The Sacred Stones}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds02 katana.png]]
| [[File:Is 3ds02 katana.png]]
|style="border:none; background-color:{{Color3}}"| [[Dual Katana]]
| [[Dual Katana]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}, {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds02 naginata.png]]
| [[File:Is 3ds02 naginata.png]]
|style="border:none; background-color:{{Color3}}"| [[Dual Naginata]]
| [[Dual Naginata]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds02 club.png]]
| [[File:Is 3ds02 club.png]]
|style="border:none; background-color:{{Color3}}"| [[Dual Club]]
| [[Dual Club]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is 3ds02 shuriken.png]]
| [[File:Is 3ds02 shuriken.png]]
|style="border:none; background-color:{{Color3}}"| [[Dual Shuriken]]
| [[Dual Shuriken]]
|style="border:none; background-color:{{Color3}}"| Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"| {{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 yumi.png]]
| [[File:Is 3ds02 yumi.png]]
|style="border:none; background-color:{{Color3}}"|[[Dual Yumi]]
| [[Dual Yumi]]
|style="border:none; background-color:{{Color3}}"|Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is 3ds02 scroll.png]]
| [[File:Is 3ds02 scroll.png]]
|style="border:none; background-color:{{Color3}}"|[[Calamity Gate]]
| [[Calamity Gate]]
|style="border:none; background-color:{{Color3}}"|Inverts the weapon triangle and doubles its effects.
| Inverts the weapon triangle and doubles its effects.
|style="border:none; background-color:{{Color3}}"|{{title|Fates}}
| {{title|Fates}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh ruby sword.png|15px]]
| [[File:Is ns02 arms shield.png|24px]]
|style="border:none; background-color:{{Color3}}"|[[Ruby Sword]]
| [[Arms Shield]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Reduces damage taken if the user has weapon triangle advantage.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Engage}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh whitewing blade.png|15px]]
| [[File:Is ns02 triangle adept.png|24px]]
|style="border:none; background-color:{{Color3}}"|[[Whitewing Blade]]
| [[Triangle Adept]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| User or foe makes a guaranteed [[follow-up attack]] if they have weapon triangle advantage.{{h|*|Engage}}/Doubles the weapon triangle's effects (±40% to attack instead of ±20%).{{h|*|Heroes}}
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Engage}}, {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh silverbrand.png|15px]]
| [[File:Is feh ruby sword.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Silverbrand]]
| [[Ruby Sword]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh fólkvangr.png|15px]]
| [[File:Is feh whitewing blade.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Fólkvangr]] (refined, +effect)
| [[Whitewing Blade]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh panther sword.png|15px]]
| [[File:Is feh silverbrand.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Panther Sword]]
| [[Silverbrand]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh rauðrraven closed.png|15px]]
| [[File:Is feh fólkvangr.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Rauðrraven]]
| [[Fólkvangr]] (refined, +effect)
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh naglfar closed.png|15px]]
| [[File:Is feh panther sword.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Naglfar]]
| [[Panther Sword]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh eternal tome closed.png|15px]]
| [[File:Is feh rauðrraven closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Eternal Tome]]
| [[Rauðrraven]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh sapphire lance.png|15px]]
| [[File:Is feh naglfar closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Sapphire Lance]]
| [[Naglfar]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh bull spear.png|15px]]
| [[File:Is feh eternal tome closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Bull Spear]]
| [[Eternal Tome]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh blárraven closed.png|15px]]
| [[File:Is feh sapphire lance.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Blárraven]]
| [[Sapphire Lance]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh tactical bolt closed.png|15px]]
| [[File:Is feh bull spear.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Tactical Bolt]]
| [[Bull Spear]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh emerald axe.png|15px]]
| [[File:Is feh blárraven closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Emerald Axe]]
| [[Blárraven]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh draconic poleax.png|15px]]
| [[File:Is feh tactical bolt closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Draconic Poleax]]
| [[Tactical Bolt]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh gronnraven closed.png|15px]]
| [[File:Is feh emerald axe.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Gronnraven]]
| [[Emerald Axe]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh tactical gale closed.png|15px]]
| [[File:Is feh draconic poleax.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Tactical Gale]]
| [[Draconic Poleax]]
|style="border:none; background-color:{{Color3}}"|Grants weapon triangle advantage against colorless foes.
| Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh trilemma.png|15px]]
| [[File:Is feh gronnraven closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Trilemma]]
| [[Gronnraven]]
|style="border:none; background-color:{{Color3}}"|Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh triangle adept 1.png|20px]][[File:Is feh triangle adept 2.png|20px]][[File:Is feh triangle adept 3.png|20px]]
| [[File:Is feh tactical gale closed.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Triangle Adept]]
| [[Tactical Gale]]
|style="border:none; background-color:{{Color3}}"|Doubles the weapon triangle's effects (±40% to attack instead of ±20%).
| Grants weapon triangle advantage against colorless foes.
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|style="border:none; background-color:{{Color3}}"|[[File:Is feh cancel affinity 1.png|20px]][[File:Is feh cancel affinity 2.png|20px]][[File:Is feh cancel affinity 3.png|20px]]
| [[File:Is feh trilemma.png|15px]]
|style="border:none; background-color:{{Color3}}"|[[Cancel Affinity]]
| [[Trilemma]]
|style="border:none; background-color:{{Color3}}"|Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills.
| Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%).
|style="border:none; background-color:{{Color3}}"|{{title|Heroes}}
| {{title|Heroes}}
|-
|-
|}
| style="border-bottom-left-radius: 15px" | [[File:Is feh cancel affinity 1.png|20px]][[File:Is feh cancel affinity 2.png|20px]][[File:Is feh cancel affinity 3.png|20px]]
| [[Cancel Affinity]]
| Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills.
| style="border-bottom-right-radius: 15px" | {{title|Heroes}}
|}
|}


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{{Names
{{Names
|eng-name=Weapon triangle
|eng-name=Weapon triangle
|jap-name=• {{hover|武器の相性|Buki no aishō}}<br>• {{hover|武器の3すくみ|Buki no sansukumi}}
|jpn-name=• {{hover|武器の相性|Buki no aishō}}<br>• {{hover|武器の3すくみ|Buki no sansukumi}}
|jap-mean=• Weapon compatibility<br>• ???
|jpn-mean=• Weapon compatibility<br>• Weapon 3 deadlock
|ger-name=Waffen-Dreieck
|ger-name=Waffen-Dreieck
|ger-mean=Weapon triangle
|ger-mean=Weapon triangle
Line 258: Line 317:
|span-mean=Triangle of the weapons
|span-mean=Triangle of the weapons
}}
}}
{{Refbar}}
{{Refbar}}
 
<!--
==See also==
==See also==
*[[Trinity of magic]]
-->
[[Category:Weapons| ]]
{{NavMech}}
[[Category:Weapons|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
{{NavMech}}

Latest revision as of 11:56, 22 January 2024

Weapons possess a unique hierarchy:
Swords best axes.
Axes best lances.
Lances best swords.
This is called the weapon triangle.

— Weapon triangle guide in Shadow Dragon.
Ss fe11 weapon triangle diagram.gif

The weapon triangle (Japanese: 武器の相性 weapon compatibility or 武器の3すくみ weapon 3 deadlock) is a "rock-paper-scissors"-type mechanic introduced in Fire Emblem: Genealogy of the Holy War wherein certain categories of weapon are more effective against one category and less so against another. The most common form of the weapon triangle is thus: swords are more effective against axes but less effective against lances, lances are more effective against swords but less effective against axes, and axes are more effective against lances but less effective against swords. The weapon triangle remained mostly unchanged until Fates, its last appearance in the main series.

While the weapon triangle affects most physical weapons, magical weapons are affected by the trinity of magic (Japanese: 魔法の3すくみ magic 3 deadlock). The trinity of magic first appeared alongside the weapon triangle in Genealogy of the Holy War, and made its last appearance in Radiant Dawn—the last game in the main series to sub-divide tomes into separate categories. The nature of the trinity of magic changes with the nature of tomes from game to game.

The weapon triangle was reorganized in Fire Emblem Fates to encompass almost all available weapon types. Every weapon has been given a color, with red weapons being effective against green weapons, green weapons against blue, and blue against red. Fire Emblem Heroes uses a similar system; every weapon is given a color, but introduces colorless weapons, which are completely unaffected by the weapon triangle.

The weapon triangle and the trinity of magic provide a bonus to the hit rate of the unit with advantage and a penalty to the unit with disadvantage; in some games, the weapon triangle can also increase or decrease units' weapon might or attack.

Overview

The weapon triangle was introduced in Fire Emblem: Genealogy of the Holy War. In its most basic and consistent form, swords are strong against axes, axes are strong against lances, and lances are strong against swords.

An equivalent to the weapon triangle for magic types—called the "Trinity of Magic"—was also introduced in Genealogy of the Holy War; though it is less common in the series, but typically in the Trinity of Magic, fire magic is strong against wind magic, wind magic is strong against thunder magic, and thunder magic is strong against fire magic. The relationship between the light, dark, and anima magics is inconsistent, but in the most common form, light is strong against dark, dark is strong against anima, and anima is strong against light.

The weapon triangle was not significantly altered until Fire Emblem Fates, where sets of two weapon types are grouped into colors; in Fates, red weapons are effective against green weapons, green weapons are effective against blue weapons, and blue weapons are effective against red weapons. Fire Emblem Heroes retains the color relationship established in Fates, but changes some weapon types' color—for example, all daggers in Fates are blue weapons, but daggers in Heroes can be any color depending on the user.

Weapon triangle by game
Game Weapon Triangle
Genealogy of the Holy War, Thracia 776 Swords > Axes > Lances > Swords
Fire magic > FE4RankWind.png > Thunder magic > Fire magic
Light magic Dark magic > Fire magic FE4RankWind.png Thunder magic
The Binding Blade, The Blazing Blade, The Sacred Stones Swords > Axes > Lances > Swords
Light magic > Dark magic > Anima magic > Light magic
Path of Radiance Swords > Axes > Lances > Swords
Fire magic > Wind magic > Thunder magic > Fire magic
Radiant Dawn Swords > Axes > Lances > Swords
Fire magic > Wind magic > Thunder magic > Fire magic
Light magic > Dark magic > Fire magic Wind magic Thunder magic > Light magic
Shadow Dragon, New Mystery of the Emblem Swords > Axes > Lances > Swords
Awakening Swords > Axes > Lances > Swords
Fates Swords/Katanas Tomes/Scrolls > Axes/Clubs Bows/Yumi > Lances/Naginata Daggers/Shuriken > Swords/Katanas Tomes/Scrolls
Engage Swords > Axes > Lances > Swords
Arts > Tomes Bows Knives
Heroes Red weapons > Green weapons > Blue weapons > Red weapons
Tokyo Mirage Sessions ♯FE Sword > Axe > Lance > Sword
Warriors Swords > Axes > Lances > Swords
Warriors: Three Hopes[Note 1] Swords > Axes > Lances > Swords
Bows > Brawling > Tomes > Bows
The greater-than sign (>) denotes "is strong against"; e.g. "Swords > Axes" means "swords are strong against axes".
  1. While Warriors: Three Hopes does not have the weapon triangle, most classes of a given weapon type has an associated "Buster" skill; e.g. all axe-wielding classes have some level of Lance Buster. Fighter—the only class able to wield multiple weapons—only has Lance Buster Lv 1.

Weapon triangle bonuses

A unit with weapon triangle advantage has one the following sets of values added to their respective stats, while one with weapon triangle disadvantage has one of the sets subtracted from their respective stats instead. Additionally, if a unit suffers weapon triangle disadvantage, their weapon level bonuses are negated during the battle.

In The Binding Blade through Radiant Dawn, the attack bonus/penalty applied by the weapon triangle affects weapon might, which is factored into bonus damage, rather than the final attack stat, which is not.

From Shadow Dragon onward, the bonuses gained or penalties inflicted by the weapon triangle are dependent on the weapon level of the unit with weapon triangle advantage.

Weapon triangle bonuses/penalties by game
Game Weapon level of unit with triangle advantage
E D C B A S
Genealogy of the Holy War[1] Hit rate ±20%
Thracia 776[2] Hit rate ±5%
The Binding Blade[3] Hit rate ±10%, Weapon might ±1
The Blazing Blade[4] Hit rate ±15%, Weapon might ±1
The Sacred Stones[5] Hit rate ±15%, Weapon might ±1
Path of Radiance[6] Hit rate ±10%, Weapon might ±1
Radiant Dawn[7] Hit rate ±10%, Weapon might ±1
Shadow Dragon[8] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1
New Mystery of the Emblem[9] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1
Awakening[10] Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1 Hit rate ±15%, Attack ±1
Fates Hit rate ±5% Hit rate ±10% Hit rate ±10%, Attack ±1 Hit rate ±15%, Attack ±1 Hit rate ±20%, Attack ±2

In Heroes, the weapon triangle boosts the attack of the unit with advantage by 20%, while reducing the attack of the unit with disadvantage by 20% as well.

In Engage, when a unit initiates combat with weapon triangle advantage and damages their foe, the foe is inflicted with break; however, armored units are immune to break from weapon triangle.

Items and skills affecting the weapon triangle

This list may be incomplete.
Weapons and skills affecting the weapon triangle
Item Effect Games
Is gba lancereaver.png Lancereaver Inverts the weapon triangle.
In The Blazing Blade and The Sacred Stones, also doubles its effects.
The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors, Engage
Is gba axereaver.png Axereaver Inverts the weapon triangle.
In The Blazing Blade and The Sacred Stones, also doubles its effects.
The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors
Is gba swordreaver.png Swordreaver Inverts the weapon triangle.
In The Blazing Blade and The Sacred Stones, also doubles its effects.
The Binding Blade, The Blazing Blade, The Sacred Stones, Warriors
Is gba swordslayer.png Swordslayer Inverts the weapon triangle and doubles its effects. The Blazing Blade, The Sacred Stones
Is 3ds02 katana.png Dual Katana Inverts the weapon triangle and doubles its effects. Fates, Engage
Is 3ds02 naginata.png Dual Naginata Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 club.png Dual Club Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 shuriken.png Dual Shuriken Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 yumi.png Dual Yumi Inverts the weapon triangle and doubles its effects. Fates
Is 3ds02 scroll.png Calamity Gate Inverts the weapon triangle and doubles its effects. Fates
Is ns02 arms shield.png Arms Shield Reduces damage taken if the user has weapon triangle advantage. Engage
Is ns02 triangle adept.png Triangle Adept User or foe makes a guaranteed follow-up attack if they have weapon triangle advantage.*/Doubles the weapon triangle's effects (±40% to attack instead of ±20%).* Engage, Heroes
Is feh ruby sword.png Ruby Sword Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh whitewing blade.png Whitewing Blade Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh silverbrand.png Silverbrand Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh fólkvangr.png Fólkvangr (refined, +effect) Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh panther sword.png Panther Sword Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh rauðrraven closed.png Rauðrraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh naglfar closed.png Naglfar Grants weapon triangle advantage against colorless foes. Heroes
Is feh eternal tome closed.png Eternal Tome Grants weapon triangle advantage against colorless foes. Heroes
Is feh sapphire lance.png Sapphire Lance Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh bull spear.png Bull Spear Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh blárraven closed.png Blárraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh tactical bolt closed.png Tactical Bolt Grants weapon triangle advantage against colorless foes. Heroes
Is feh emerald axe.png Emerald Axe Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh draconic poleax.png Draconic Poleax Doubles the weapon triangle's effects (±40% to attack instead of ±20%). Heroes
Is feh gronnraven closed.png Gronnraven Grants weapon triangle advantage against colorless foes. Heroes
Is feh tactical gale closed.png Tactical Gale Grants weapon triangle advantage against colorless foes. Heroes
Is feh trilemma.png Trilemma Inflicts a status effect on enemies that doubles the weapon triangle's effects (±40% to the enemies's attack instead of ±20%). Heroes
Is feh cancel affinity 1.pngIs feh cancel affinity 2.pngIs feh cancel affinity 3.png Cancel Affinity Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills. Heroes

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Weapon triangle

--

Japanese

武器の相性
武器の3すくみ

• Weapon compatibility
• Weapon 3 deadlock

Spanish

Triángulo de las armes

Triangle of the weapons

French

Triangle des armes

Triangle of the weapons

German

Waffen-Dreieck

Weapon triangle

Italian

Triangolo delle armi

Triangle of the weapons

References

  1. Calculations, Serenes Forest, Retrieved: July 18, 2018
  2. Calculations, Serenes Forest, Retrieved: July 18, 2018
  3. Combat Calculations - The Binding Blade - Fire Emblem (FE6), triangleattack.com, Retrieved: February 28, 2021
  4. Combat Calculations - The Blazing Blade - Fire Emblem (FE7), triangleattack.com, Retrieved: February 28, 2021
  5. Combat Calculations - The Sacred Stones - Fire Emblem (FE8), triangleattack.com, Retrieved: February 28, 2021
  6. Calculations, Serenes Forest, Retrieved: July 18, 2018
  7. Calculations, Serenes Forest, Retrieved: July 18, 2018
  8. Calculations, Serenes Forest, Retrieved: July 18, 2018
  9. Calculations, Serenes Forest, Retrieved: July 18, 2018
  10. Calculations, Serenes Forest, Retrieved: July 18, 2018
Game mechanics
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Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus