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Weapon level: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (not sure if this is just an abbreviation used on the stat screen)
m (I checked, and yeah, the stat screen label is an abbreviation. Battle screens elaborate on it: http://i.imgur.com/T5GBAxK.png)
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'''Weapon level''' (Japanese: {{hover|武器|Buki}} ''Weapon'') was a stat present only in {{FE1}}, {{FE3}} and {{FEBS}}.  Similar to the [[weapon rank]] system of later games, the range of weapons a unit has is dependent on their weapon level stat; like the rank system all weapons are assigned a minimum weapon level required to use them.  Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them.
'''Weapon level''' (Japanese: {{hover|武器レベル|Bukireberu}} ''weapon level'') is a stat present only in {{FE1}}, {{title|Mystery of the Emblem}} and {{FEBS}}.  Similar to the [[weapon rank]] system of later games, the range of weapons a unit has is dependent on their weapon level stat; like the rank system all weapons are assigned a minimum weapon level required to use them.  Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them.


Weapon level was absent from {{FE2}}, which had no similar system and instead allowed a unit to use every weapon, [[personal weapon]]s aside, automatically, provided their class allowed it. From {{FE4}} onward, the weapon system was overhauled and this stat was removed, replaced with the more refined [[weapon rank]] system.
Weapon level was absent from {{FE2}}, which had no similar system and instead allowed a unit to use every weapon, [[personal weapon]]s aside, automatically, provided their class allowed it. From {{FE4}} onward, the weapon system was overhauled and this stat was removed, replaced with the more refined [[weapon rank]] system.
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|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 manual.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 manual.png]]
|style="border:none; background-color:{{Color3}}"| [[Manual]]
|style="border:none; background-color:{{Color3}}"| [[Manual]]
|style="border:none; background-color:{{Color3}}"| Increases the user's weapon level by 5 points when used.
|style="border:none; background-color:{{Color3}}"| Permanent +5 increase when used.  
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Shadow Dragon and the Blade of Light}}, {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 taurus.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 taurus.png]]
|style="border:none; background-color:{{Color3}}"| [[Taurus]]
|style="border:none; background-color:{{Color3}}"| [[Taurus]]
|style="border:none; background-color:{{Color3}}"| +5% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +5% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 gemini.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 gemini.png]]
|style="border:none; background-color:{{Color3}}"| [[Gemini]]
|style="border:none; background-color:{{Color3}}"| [[Gemini]]
|style="border:none; background-color:{{Color3}}"| -10% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| -10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 virgo.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 virgo.png]]
|style="border:none; background-color:{{Color3}}"| [[Virgo]]
|style="border:none; background-color:{{Color3}}"| [[Virgo]]
|style="border:none; background-color:{{Color3}}"| +20% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +20% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 libra.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 libra.png]]
|style="border:none; background-color:{{Color3}}"| [[Libra (item)|Libra]]
|style="border:none; background-color:{{Color3}}"| [[Libra (item)|Libra]]
|style="border:none; background-color:{{Color3}}"| +10% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 capricorn.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 capricorn.png]]
|style="border:none; background-color:{{Color3}}"| [[Capricorn]]
|style="border:none; background-color:{{Color3}}"| [[Capricorn]]
|style="border:none; background-color:{{Color3}}"| +30% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 aquarius.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 aquarius.png]]
|style="border:none; background-color:{{Color3}}"| [[Aquarius]]
|style="border:none; background-color:{{Color3}}"| [[Aquarius]]
|style="border:none; background-color:{{Color3}}"| +10% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +10% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|-
|-
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 starsphere.png]]
|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 starsphere.png]]
|style="border:none; background-color:{{Color3}}"| [[Starsphere]]
|style="border:none; background-color:{{Color3}}"| [[Starsphere]]
|style="border:none; background-color:{{Color3}}"| +30% to growth rate while in inventory.
|style="border:none; background-color:{{Color3}}"| +30% to growth rate when in inventory.
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|style="border:none; background-color:{{Color3}}"| {{title|Mystery of the Emblem}}
|}
|}
|}
|}
 
{{refbar}}
{{NavMech}}
{{NavMech}}
[[Category:Stats]]
[[Category:Stats]]

Revision as of 03:00, 18 May 2016


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Weapon level (Japanese: 武器レベル weapon level) is a stat present only in Fire Emblem: Shadow Dragon & the Blade of Light, Mystery of the Emblem and Fire Emblem: Archanea Saga. Similar to the weapon rank system of later games, the range of weapons a unit has is dependent on their weapon level stat; like the rank system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own growth rate. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them.

Weapon level was absent from Fire Emblem Gaiden, which had no similar system and instead allowed a unit to use every weapon, personal weapons aside, automatically, provided their class allowed it. From Fire Emblem: Genealogy of the Holy War onward, the weapon system was overhauled and this stat was removed, replaced with the more refined weapon rank system.

Items affecting weapon level

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus