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Weapon level: Difference between revisions
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!style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games | !style="{{roundtr}}; border:none; background-color:{{Color3}}; color:#fff" width="40%"|Games | ||
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|style="border:none; background-color:{{Color3}}"| [[File:Is snes01 | |style="border:none; background-color:{{Color3}}"| [[File:Is snes01 manual.png]] | ||
|style="border:none; background-color:{{Color3}}"| [[Manual]] | |style="border:none; background-color:{{Color3}}"| [[Manual]] | ||
|style="border:none; background-color:{{Color3}}"| Increases the user's weapon level by 5 points when used. | |style="border:none; background-color:{{Color3}}"| Increases the user's weapon level by 5 points when used. |
Revision as of 06:10, 6 June 2015
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Weapon level was a stat present only in Fire Emblem: Shadow Dragon & the Blade of Light, Fire Emblem: Mystery of the Emblem and Fire Emblem: Archanea Saga. Similar to the weapon rank system of later games, the range of weapons a unit has is dependent on their weapon level stat; like the rank system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own growth rate. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them.
Weapon level was absent from Fire Emblem Gaiden, which had no similar system and instead allowed a unit to use every weapon, preferential weapons aside, automatically. From Fire Emblem: Genealogy of the Holy War onward, the weapon system was overhauled and this stat was removed, replaced with the more refined weapon rank system.
Items affecting weapon level
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