Weapon level: Difference between revisions
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[[File:Ss fe01 gordin using parthia.png|thumb|[[Gordin]]'s weapon level is high enough to wield [[Parthia]], which, as a [[regalia]] weapon, has a high weapon level requirement. | [[File:Ss fe01 gordin using parthia.png|thumb|256px|[[Gordin]]'s weapon level is high enough to wield [[Parthia]], which, as a [[regalia]] weapon, has a high weapon level requirement.]] | ||
{{Quote|You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.|[[Matthew]], upon receiving an [[Armorslayer]].}} | {{Quote|You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.|[[Matthew]], upon receiving an [[Armorslayer]].}} | ||
The '''weapon level''' system (Japanese: {{ | The '''weapon level''' system (Japanese: {{hl|武器レベル|Buki reberu}} ''weapon level''), abbreviated '''Wpn Lv''' in {{title|Path of Radiance}}<ref>{{cite|Wpn Lv|[[Bonus experience|Award Exp]] menu|Path of Radiance}}</ref> and '''Wpn. LV.''' in {{title|Shadow Dragon & the Blade of Light}}, is a system of weapon access management. | ||
In {{FE1}}, {{title|Mystery of the Emblem}}, and {{FEBS}}, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. | In {{FE1}}, {{title|Mystery of the Emblem}}, and {{FEBS}}, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped in {{FE4}} and later fleshed out into its current form in {{title|Thracia 776}}. | ||
The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual [[unit]]; weapon levels denote a [[unit]]'s proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort. | The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual [[unit]]; weapon levels denote a [[unit]]'s proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort. | ||
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Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s). | Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s). | ||
In {{title|Three Houses}}, weapon levels are replaced with '''skill levels''' (Japanese: {{ | In {{title|Three Houses}}, weapon levels are replaced with '''skill levels''' (Japanese: {{hl|技能レベル|Ginō reberu}} ''proficiency level''), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which are [[Authority]], Riding, Heavy Armor, and Flying. | ||
==Overview== | ==Overview== | ||
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the [[Silver Sword]] was level 9, the [[Silver Lance]] and [[Silver | [[File:Ss fe04 lachesis weapon levels.png|thumb|<small>Highlighted: [[Lachesis]]'s weapon levels as a [[Master Knight]]. By the standards of {{title|Genealogy of the Holy War}}, she has the maximum normal level for most weapon types, the lowest for [[light magic]], and is unable to use [[dark magic]].</small>]] | ||
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the [[Silver Sword]] was level 9, the [[Silver Lance]] and [[Silver Bow]] were level 7, and the [[Silver Axe]] was level 10. | |||
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]] | Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]] and [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze, Iron, Steel, and Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. [[Fire]], [[Elfire]], [[Arcfire]], and [[Bolganone]]). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units. | ||
In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[ | In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[staves]], to heal an ally. The exceptions to this system are ''Genealogy of the Holy War'' and {{FE17}}, where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]]. In ''Genealogy'', units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess. In ''Engage'', every unit has one weapon type they are innately more proficient with, marked in blue on the weapon [[proficiency]] sheet; this weapon's level will be increased by one when the unit is in certain classes that can use that weapon—for example, [[Paladin]] naturally has A-level in [[lance]]s, but a unit proficient in lances will have S-level lances as a Paladin. | ||
==Weapon levels by game== | ==Weapon levels by game== | ||
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels. | While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels. | ||
{| | {| class="basic" style="width: 80%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
!style=" | ! style="background: none" colspan="9" | Weapon levels by game | ||
|- | |- | ||
!style=" | ! style="border-top-left-radius: 15px; width: 20%" rowspan="2" | Game | ||
! | ! colspan="7" | <small>Level (Lowest → Highest)</small> | ||
!style=" | ! style="border-top-right-radius: 15px; width: 45%" rowspan="2" | Notes | ||
|- style="font-size: larger" | |||
! style="width: 5%" | E | |||
! style="width: 5%" | D | |||
! style="width: 5%" | C | |||
! style="width: 5%" | B | |||
! style="width: 5%" | A | |||
! style="width: 5%" | S | |||
! style="width: 5%" | SS | |||
|- | |- | ||
| {{title|Genealogy of the Holy War}} | |||
| {{n}} | |||
| {{n}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| {{n}} | |||
| Units who possess [[Holy Blood]] increase their weapon ranks if their class can equip the Holy Weapon of their lineage. Minor Holy Blood grants +1 rank in the relevant weapon type while Major Blood marks weapon rank as a ★, equivalent to an automatic A-rank in addition to being able to use the relevant Holy Weapon. | |||
|- | |- | ||
| {{title|Thracia 776}} | |||
{{ | | {{y}} | ||
{{ | | {{y}} | ||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| {{n}} | |||
| -- | |||
|- | |- | ||
| {{title|The Binding Blade}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
{{ | | {{y}} | ||
| {{n}} | |||
| -- | |||
|- | |- | ||
| {{title|The Blazing Blade}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. | |||
|- | |- | ||
{{ | | {{title|The Sacred Stones}} | ||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. | |||
|- | |- | ||
| {{title|Path of Radiance}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. | |||
|- | |- | ||
| {{title|Radiant Dawn}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
{{ | | {{y}} | ||
| For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum. | |||
|- | |- | ||
| {{title|Shadow Dragon}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
{{ | | {{n}} | ||
| {{n}} | |||
| -- | |||
|- | |- | ||
| {{title|New Mystery of the Emblem}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| {{n}} | |||
| -- | |||
|- | |- | ||
| {{title|Awakening}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| {{n}} | |||
| -- | |||
|- | |- | ||
| {{title|Fates}} | |||
{{ | | {{y}} | ||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| All non-human weapon types share a weapon level (e.g. A [[Keaton]]-fathered male [[Kana]] raised to a B level in [[Stone|dragonstones]] as a [[Nohr Prince]] will also have a B level in [[Stone|beaststones]] as a [[Wolfskin]]). With the exceptions of [[Paladin]] (A-Swords + A-Lances), [[Master Ninja]] (S-Shurikens + B-Katanas) and [[Maid]]/[[Butler]] (both S-Staves + B-Daggers), all playable multi-weapon advanced/special classes have one weapon type with an A-rank cap and B-rank caps on all other weapon types. With the exceptions of [[Songstress]] (C-Naginata) and [[Ballistician]] (B-Yumi), all playable single-weapon advanced/special classes reach S-rank in their only weapon type. | |||
|- | |- | ||
| {{title|Three Houses}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| Each skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it to D, and so on until S+). | |||
|- | |- | ||
!colspan="9" | | {{title|Engage}} | ||
| {{n}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{y}} | |||
| {{n}} | |||
| If a unit's [[Proficiency|weapon proficiency]] is denoted with a blue icon instead of white, this will grant them a +1 rank in the corresponding weapon type for certain advanced classes (e.g. [[Goldmary]]'s [[lance]] proficiency icon is colored blue, increasing the lance rank of her advanced class, [[Hero]], to a B rank instead of the C rank the class normally has). | |||
|- | |||
! colspan="9" class="roundb" style="padding: 3px" | | |||
|} | |} | ||
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Upon gaining certain thresholds of [[weapon experience]], a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever since ''Thracia 776'', the required WEx thresholds regularly change between games. | Upon gaining certain thresholds of [[weapon experience]], a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever since ''Thracia 776'', the required WEx thresholds regularly change between games. | ||
{{wexp table}} | |||
{{title|Three Houses}} adds additional "+" skill levels that are not featured in previous games. The skill level progression for ''Three Houses'' is as follows: | |||
{{wexp table FE16}} | |||
{{ | |||
==Weapon level bonus== | ==Weapon level bonus== | ||
All games | All games from {{title|Shadow Dragon}} to {{title|Fates}} have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has a [[weapon triangle]] disadvantage, the weapon level bonus does not take effect. | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style=" | ! style="background: none" colspan="4" | Weapon level bonuses in ''Shadow Dragon''<ref>{{cite web|url=http://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref> and ''New Mystery of the Emblem''<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref> | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 25%" | Weapon | |||
! style="width: 25%" | C level | |||
! style="width: 25%" | B level | |||
! style="border-top-right-radius: 15px; width: 25%" | A level | |||
|- | |- | ||
| [[Sword]] | |||
| Attack +1 | |||
| Attack +2 | |||
| Attack +3 | |||
|- | |- | ||
| | | [[Lance]], [[Bow]], [[Tome]] | ||
| Attack +1 | |||
| Attack +1, Hit +5 | |||
| Attack +2, Hit +5 | |||
|- | |- | ||
| | | [[Axe]] | ||
| | | Hit +5 | ||
| | | Hit +10 | ||
| | | Hit +15 | ||
|- | |- | ||
| [[Staff]]<br>(Only in ''New Mystery of the Emblem'') | |||
| Heal +1 | |||
| Heal +2 | |||
| Heal +3 | |||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style=" | ! style="background: none" colspan="4" | Weapon level bonuses in ''Awakening''<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref> | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 25%" | Weapon | |||
! style="width: 25%" | C level | |||
! style="width: 25%" | B level | |||
! style="border-top-right-radius: 15px; width: 25%" | A level | |||
|- | |- | ||
| [[Sword]] | |||
| Attack +1 | |||
| Attack +2 | |||
| Attack +3 | |||
|- | |- | ||
| | | [[Lance]], [[Bow]], [[Tome]] | ||
| Attack +1 | |||
| Attack +1, Hit +5 | |||
| Attack +2, Hit +5 | |||
|- | |- | ||
| [[Axe]] | |||
| | | Hit +5 | ||
| | | Hit +10 | ||
| Attack +1, Hit +10 | |||
|- | |- | ||
| [[Staff]] | |||
| | | Heal +1 | ||
| | | Heal +2 | ||
| | | Heal +3 | ||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style=" | ! style="background: none" colspan="5" | Weapon level bonuses in ''Fates'' | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 28%" | Weapon | |||
! style="width: 18%" | C level | |||
! style="width: 18%" | B level | |||
! style="width: 18%" | A level | |||
! style="border-top-right-radius: 15px; width: 18%" | S level | |||
|- | |- | ||
| [[Sword]]/[[Katana]], [[Dagger]]/[[Shuriken]] | |||
| Attack +1 | |||
| Attack +2 | |||
| Attack +3 | |||
| Attack +4, Hit +5 | |||
|- | |- | ||
| | | [[Lance]]/[[Naginata]], [[Bow]]/[[Yumi]], [[Tome]]/[[Scroll]], [[Stone#Dragonstones|Dragonstone]], [[Stone#Beaststones|Beaststone]], [[Monster weapon]]s, [[Strike#Automaton weapons|Automaton weapons]], [[Breath]] | ||
| Attack +1 | |||
| Attack +1, Hit +5 | |||
| Attack +2, Hit +5 | |||
| Attack +3, Hit +10 | |||
|- | |- | ||
| | | [[Axe]]/[[Club]] | ||
| | | Hit +5 | ||
| | | Hit +10 | ||
| Attack +1, Hit +10 | |||
| Attack +2, Hit +15 | |||
|- | |- | ||
| [[Staff]]/[[Rod]] | |||
| | | Heal +1 | ||
| | | Heal +1, Hit +5 | ||
| | | Heal +2, Hit +5 | ||
| | | Heal +3, Hit +10 | ||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="5" | | |||
| | |||
|} | |} | ||
{{title|The Blazing Blade}} and {{title|The Sacred Stones}} feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 to [[hit rate|hit]] and [[critical rate|critical hit]] rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage. | {{title|The Blazing Blade}} and {{title|The Sacred Stones}} feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 to [[hit rate|hit]] and [[critical rate|critical hit]] rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage. {{title|Three Houses}} does not provide direct weapon level bonuses like previous games, but instead provides various "Prowess" abilities; these similarly grant bonuses only when a particular weapon type is equipped, and they become stronger in effect as one's skill level increases. | ||
==Items and skills affecting weapon levels and WEx== | ==Items and skills affecting weapon levels and WEx== | ||
{| | {| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%" | ||
!style=" | ! style="background: none" colspan="4" | Items and skills affecting the stat | ||
|- style="color: #fff" | |||
! style="border-top-left-radius: 15px; width: 1%" | | |||
! style="width: 14%" | Item | |||
! style="width: 35%" | Effect | |||
! style="border-top-right-radius: 15px; width: 40%" | Games | |||
|- | |||
| [[File:Is snes01 manual.png]] | |||
| [[Manual]] | |||
| Permanent +5 increase when used. | |||
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 taurus shard.png]] | |||
| [[Taurus Shard]] | |||
| +5% to growth rate when in inventory. | |||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 gemini shard.png]] | |||
| [[Gemini Shard]] | |||
| | | -10% to growth rate when in inventory. | ||
| | | {{title|Mystery of the Emblem}} | ||
|- | |- | ||
| [[File:Is snes01 virgo shard.png]] | |||
| [[Virgo Shard]] | |||
| +20% to growth rate when in inventory. | |||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 libra shard.png]] | |||
| [[Libra Shard]] | |||
| | | +10% to growth rate when in inventory. | ||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 capricorn shard.png]] | |||
| [[Capricorn Shard]] | |||
| +30% to growth rate when in inventory. | |||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 aquarius shard.png]] | |||
| [[Aquarius Shard]] | |||
| +10% to growth rate when in inventory. | |||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is snes01 starsphere.png]] | |||
| [[Starsphere]] | |||
| +30% to growth rate when in inventory. | |||
| {{title|Mystery of the Emblem}} | |||
|- | |- | ||
| [[File:Is 3ds01 arms scroll.png]] | |||
| [[Arms Scroll]] | |||
| | | Permanently increases {{h|all weapon levels|Awakening, Fates}}/{{h|the level matching the user's current equipped weapon|All other games}} by one level each when used. | ||
| | | {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}} | ||
|- | |- | ||
| [[File:Is 3ds01 discipline.png]] | |||
| [[Discipline]] | |||
| | | Doubles the user's weapon experience gain when equipped. | ||
| | | {{title|Radiant Dawn}}, {{title|Awakening}} | ||
|- | |- | ||
| [[File:Is ns01 mastermind.png|20px]] | |||
| [[Mastermind]] | |||
| | | Doubles the user's skill experience gain when equipped. | ||
| | | {{title|Three Houses}} | ||
|- | |- | ||
| [[File:Is ns01 gem.png|20px]] | |||
| [[Knowledge Gem]] | |||
| Doubles the user's skill experience gain when equipped. | |||
| | | {{title|Three Houses}} | ||
|- | |- | ||
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" | | |||
|} | |} | ||
|} | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Path of Radiance}} | |||
|english=The weapon levels for the weapons<br>this unit can wield. | |||
|japanese=ユニットが使える武器のレベルです | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Radiant Dawn}} | |||
|english=The weapon levels for the weapons this<br>unit can currently wield. | |||
|japanese=現在使える武器の種類とレベル | |||
}} | |||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
* The game {{TRS1}}, a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games. | * In {{title|Thracia 776}}, every character has their own "weapon growth" that dictates the chance the character has to gain a point of weapon experience from every attack or staff use. This mechanic is effectively unused as all playable characters have 100% growths for all weapon ranks, though most non-playable units only gain weapon experience 20% of the time.<ref>{{cite web|url=https://feuniverse.us/t/fe5-tidbits/10985/3|title=FE5 Tidbits|author=Zane|site=Fire Emblem Universe|published=January 26, 2021|retrieved=April 8, 2024}}</ref> | ||
* The game {{TRS1}}, a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games. In its sequel, {{TRS2}}, weapons only require a certain character level to equip without penalties. Instead, the [[Skill (stat)|Skill]] stat is split between weapon types. Each weapon's skill stat goes up both when leveling (like weapon level) and when attacking with that weapon (like weapon experience). | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
===Weapon level=== | |||
{{names | {{names | ||
|eng-name=Weapon level | |eng-name=Weapon level | ||
|eng-fan-name=Weapon rank | |eng-fan-name=Weapon rank | ||
|eng-fan-mean=Colloquially used to distinguish the | |eng-fan-mean=Colloquially used to distinguish the lettered system of ''Genealogy of the Holy War'' onward from the original numbered system. | ||
| | |jpn-name={{h|武器レベル|Buki reberu}} | ||
| | |jpn-mean=Weapon level | ||
|span-name=Destreza | |||
|span-mean=Prowess | |||
|fren-name=Niveau d'arme | |fren-name=Niveau d'arme | ||
|fren-mean=Weapon level | |fren-mean=Weapon level | ||
|ger-name=Waffen | |ger-name=Waffen-Level | ||
|ger-mean=Weapon level | |ger-mean=Weapon level | ||
|ital-name=Livello arma | |ital-name=Livello arma | ||
|ital-mean=Weapon level}} | |ital-mean=Weapon level | ||
|kor-name={{h|무기의 레벨|Mugiui rebel}} | |||
|kor-mean=Weapon level | |||
|ch-simp-name={{h|武器等级|Wǔqì děngjí}} | |||
|ch-simp-mean=Weapon level | |||
|ch-trad-name={{h|武器等級|Wǔqì děngjí}} | |||
|ch-trad-mean=Weapon level | |||
}} | |||
===Skill level=== | |||
{{names | |||
|eng-name=Skill level | |||
|eng-mean= | |||
|jpn-name={{h|技能レベル|Ginō reberu}} | |||
|jpn-mean=Proficiency level | |||
|span-name= | |||
|span-mean= | |||
|fren-name=Niveau de technique | |||
|fren-mean=Skill level | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name= | |||
|ital-mean= | |||
|kor-name= | |||
|kor-mean= | |||
|ch-simp-name= | |||
|ch-simp-mean= | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | |||
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==Gallery== | ==Gallery== | ||
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{{Refbar}} | |||
==See also== | ==See also== | ||
* [[Weapon experience]] | * [[Weapon experience]] | ||
{{NavMech}} | {{NavMech}} | ||
[[Category:Game mechanics]][[Category:Unit stats]][[Category:Weapon stats]] | [[Category:Game mechanics]] | ||
[[Category:Unit stats]] | |||
[[Category:Weapon stats]] |
Latest revision as of 18:22, 8 April 2024
“ | You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon. | ” | — Matthew, upon receiving an Armorslayer. |
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The weapon level system (Japanese: 武器レベル weapon level), abbreviated Wpn Lv in Path of Radiance[1] and Wpn. LV. in Shadow Dragon & the Blade of Light, is a system of weapon access management.
In Fire Emblem: Shadow Dragon & the Blade of Light, Mystery of the Emblem, and Fire Emblem: Archanea Saga, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own growth rate. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped in Fire Emblem: Genealogy of the Holy War and later fleshed out into its current form in Thracia 776.
The modern weapon levels exist in two forms, as a singular stat associated with almost all weapons and as a collective of stats for each individual unit; weapon levels denote a unit's proficiency in each weapon type, and the level associated with an individual weapon denotes the minimum weapon level in the matching weapon type required to use the weapon in question. Unlike the original weapon level system, a unit has a different weapon level for every weapon type to which they have access, all operating independently and thus preventing a unit from (in most cases) being equally proficient in all weapon types without extra effort.
Weapon levels do not exist in Fire Emblem Gaiden or Shadows of Valentia. In these games, a unit can use any weapon their class allows them to (excluding personal weapons).
In Three Houses, weapon levels are replaced with skill levels (Japanese: 技能レベル proficiency level), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which are Authority, Riding, Heavy Armor, and Flying.
Overview
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the Silver Sword was level 9, the Silver Lance and Silver Bow were level 7, and the Silver Axe was level 10.
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more powerful it is in exchange for greater weight and worth and lower durability. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze, Iron, Steel, and Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. Fire, Elfire, Arcfire, and Bolganone). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, personal weapons are either separated from the core level system or still have a level while being locked to individual units.
In almost all uses of the system, weapon levels can be increased by gaining weapon experience (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most staves, to heal an ally. The exceptions to this system are Genealogy of the Holy War and Fire Emblem Engage, where weapon levels are almost entirely static and are dictated primarily by a unit's class. In Genealogy, units who possess Holy Blood have their weapon levels altered depending on what kind of blood they possess. In Engage, every unit has one weapon type they are innately more proficient with, marked in blue on the weapon proficiency sheet; this weapon's level will be increased by one when the unit is in certain classes that can use that weapon—for example, Paladin naturally has A-level in lances, but a unit proficient in lances will have S-level lances as a Paladin.
Weapon levels by game
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.
Weapon levels by game | ||||||||
---|---|---|---|---|---|---|---|---|
Game | Level (Lowest → Highest) | Notes | ||||||
E | D | C | B | A | S | SS | ||
Genealogy of the Holy War | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | Units who possess Holy Blood increase their weapon ranks if their class can equip the Holy Weapon of their lineage. Minor Holy Blood grants +1 rank in the relevant weapon type while Major Blood marks weapon rank as a ★, equivalent to an automatic A-rank in addition to being able to use the relevant Holy Weapon. |
Thracia 776 | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
The Binding Blade | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | -- |
The Blazing Blade | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
The Sacred Stones | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
Path of Radiance | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level. |
Radiant Dawn | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum. |
Shadow Dragon | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
New Mystery of the Emblem | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
Awakening | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | -- |
Fates | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | All non-human weapon types share a weapon level (e.g. A Keaton-fathered male Kana raised to a B level in dragonstones as a Nohr Prince will also have a B level in beaststones as a Wolfskin). With the exceptions of Paladin (A-Swords + A-Lances), Master Ninja (S-Shurikens + B-Katanas) and Maid/Butler (both S-Staves + B-Daggers), all playable multi-weapon advanced/special classes have one weapon type with an A-rank cap and B-rank caps on all other weapon types. With the exceptions of Songstress (C-Naginata) and Ballistician (B-Yumi), all playable single-weapon advanced/special classes reach S-rank in their only weapon type. |
Three Houses | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | Each skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it to D, and so on until S+). |
Engage | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | If a unit's weapon proficiency is denoted with a blue icon instead of white, this will grant them a +1 rank in the corresponding weapon type for certain advanced classes (e.g. Goldmary's lance proficiency icon is colored blue, increasing the lance rank of her advanced class, Hero, to a B rank instead of the C rank the class normally has). |
Weapon experience requirements by game
- Main article:
Weapon experience
Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever since Thracia 776, the required WEx thresholds regularly change between games.
Weapon experience requirements for level increase by game | ||||||||
---|---|---|---|---|---|---|---|---|
Game | Level progression (total weapon experience) | |||||||
Base E | D | C | B | A | S | SS | ||
Thracia 776 | 50 | 100 | 150 | 200 | 250 | -- | -- | |
The Binding Blade | 1 | 51 | 101 | 151 | 201 | 251 | -- | |
The Blazing Blade | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
The Sacred Stones | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
Path of Radiance | 1 | 31 | 71 | 121 | 181 | 251 | -- | |
Radiant Dawn | 1 | 31 | 71 | 121 | 181 | 251 | 331 | |
Shadow Dragon | 1 | 31 | 76 | 136 | 196 | -- | -- | |
New Mystery of the Emblem | 1 | 31 | 76 | 136 | 196 | -- | -- | |
Awakening | 1 | 31 | 71 | 121 | 181 | -- | -- | |
Fates | 1 | 21 | 51 | 96 | 161 | 251 | -- | |
Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression for Three Houses is as follows:
Skill experience requirements for level increase in Three Houses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Game | Level progression (total skill experience) | ||||||||||||
Base E | E+ | D | D+ | C | C+ | B | B+ | A | A+ | S | S+ | ||
Three Houses | 0 | 40 | 100 | 180 | 300 | 460 | 680 | 960 | 1320 | 1760 | 2520 | 3600 |
Weapon level bonus
All games from Shadow Dragon to Fates have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has a weapon triangle disadvantage, the weapon level bonus does not take effect.
Weapon level bonuses in Shadow Dragon[2] and New Mystery of the Emblem[3] | |||
---|---|---|---|
Weapon | C level | B level | A level |
Sword | Attack +1 | Attack +2 | Attack +3 |
Lance, Bow, Tome | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 |
Axe | Hit +5 | Hit +10 | Hit +15 |
Staff (Only in New Mystery of the Emblem) |
Heal +1 | Heal +2 | Heal +3 |
Weapon level bonuses in Awakening[4] | |||
---|---|---|---|
Weapon | C level | B level | A level |
Sword | Attack +1 | Attack +2 | Attack +3 |
Lance, Bow, Tome | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 |
Axe | Hit +5 | Hit +10 | Attack +1, Hit +10 |
Staff | Heal +1 | Heal +2 | Heal +3 |
Weapon level bonuses in Fates | ||||
---|---|---|---|---|
Weapon | C level | B level | A level | S level |
Sword/Katana, Dagger/Shuriken | Attack +1 | Attack +2 | Attack +3 | Attack +4, Hit +5 |
Lance/Naginata, Bow/Yumi, Tome/Scroll, Dragonstone, Beaststone, Monster weapons, Automaton weapons, Breath | Attack +1 | Attack +1, Hit +5 | Attack +2, Hit +5 | Attack +3, Hit +10 |
Axe/Club | Hit +5 | Hit +10 | Attack +1, Hit +10 | Attack +2, Hit +15 |
Staff/Rod | Heal +1 | Heal +1, Hit +5 | Heal +2, Hit +5 | Heal +3, Hit +10 |
The Blazing Blade and The Sacred Stones feature a rudimentary version of the weapon level bonus, where a unit possessing an S level in the currently-equipped weapon type receives +5 to hit and critical hit rates. This bonus is the same for all weapon types, and is not nullified by a weapon triangle disadvantage. Three Houses does not provide direct weapon level bonuses like previous games, but instead provides various "Prowess" abilities; these similarly grant bonuses only when a particular weapon type is equipped, and they become stronger in effect as one's skill level increases.
Items and skills affecting weapon levels and WEx
Items and skills affecting the stat | |||
---|---|---|---|
Item | Effect | Games | |
Manual | Permanent +5 increase when used. | Shadow Dragon & the Blade of Light, Mystery of the Emblem | |
Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem | |
Gemini Shard | -10% to growth rate when in inventory. | Mystery of the Emblem | |
Virgo Shard | +20% to growth rate when in inventory. | Mystery of the Emblem | |
Libra Shard | +10% to growth rate when in inventory. | Mystery of the Emblem | |
Capricorn Shard | +30% to growth rate when in inventory. | Mystery of the Emblem | |
Aquarius Shard | +10% to growth rate when in inventory. | Mystery of the Emblem | |
Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem | |
Arms Scroll | Permanently increases all weapon levels/the level matching the user's current equipped weapon by one level each when used. | Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates | |
Discipline | Doubles the user's weapon experience gain when equipped. | Radiant Dawn, Awakening | |
Mastermind | Doubles the user's skill experience gain when equipped. | Three Houses | |
Knowledge Gem | Doubles the user's skill experience gain when equipped. | Three Houses | |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Path of Radiance | The weapon levels for the weapons
this unit can wield. |
ユニットが使える武器のレベルです
|
Radiant Dawn | The weapon levels for the weapons this
unit can currently wield. |
現在使える武器の種類とレベル
|
Trivia
- In Thracia 776, every character has their own "weapon growth" that dictates the chance the character has to gain a point of weapon experience from every attack or staff use. This mechanic is effectively unused as all playable characters have 100% growths for all weapon ranks, though most non-playable units only gain weapon experience 20% of the time.[5]
- The game TearRing Saga: Yutona Heroes War Chronicles, a game directed by Shouzou Kaga, features the weapon level stat as it functioned in the early Fire Emblem series games. In its sequel, TearRing Saga Series: Berwick Saga, weapons only require a certain character level to equip without penalties. Instead, the Skill stat is split between weapon types. Each weapon's skill stat goes up both when leveling (like weapon level) and when attacking with that weapon (like weapon experience).
Etymology and other languages
Weapon level
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Weapon level |
-- |
English (unofficial) |
Weapon rank |
Colloquially used to distinguish the lettered system of Genealogy of the Holy War onward from the original numbered system. |
Japanese |
武器レベル |
Weapon level |
Spanish |
Destreza |
Prowess |
French |
Niveau d'arme |
Weapon level |
German |
Waffen-Level |
Weapon level |
Italian |
Livello arma |
Weapon level |
Korean |
무기의 레벨 |
Weapon level |
Simplified Chinese |
武器等级 |
Weapon level |
Traditional Chinese |
武器等級 |
Weapon level |
Skill level
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Skill level |
|
Japanese |
技能レベル |
Proficiency level |
French |
Niveau de technique |
Skill level |
References
- ↑ "Wpn Lv" — Award Exp menu, Fire Emblem: Path of Radiance
- ↑ Shadow Dragon - Calculations, Serenes Forest, Retrieved: July 31, 2013
- ↑ Heroes of Light and Shadow - Calculations, Serenes Forest, Retrieved: July 31, 2013
- ↑ Awakening - Calculations, Serenes Forest, Retrieved: July 31, 2013
- ↑ Zane, FE5 Tidbits, Fire Emblem Universe, Published: January 26, 2021, Retrieved: April 8, 2024