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Weapon experience

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 17:38, 18 June 2018 by PikaSamus (talk | contribs) (Text replacement - "eapon rank" to "eapon level")

Weapon experience (commonly abbreviated WEx or WEXP) is a form of experience specific to a unit's weapon level, accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in Fire Emblem: Thracia 776 and is present in all subsequent titles.

Overview

In almost all uses of the system, WEx is gained through the use of weapons, with the unit's rank increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view, but generally publicized in guidebooks and online resources), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most staves, to heal an ally.

In the majority of games, WEx is gained on a per-hit basis; for example, a 2 WEx weapon will grant a total of four WEx to the matching rank if the wielder double-attacks. The exceptions to this are Awakening and Fates, in which WEx is gained on a per-round of combat basis. Furthermore, in the Game Boy Advance trilogy of games, a kill bonus is in effect in which the amount of WEx gained for a single blow is doubled if the unit successfully kills the enemy with said blow.

Weapon experience requirements by game

Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase. While this mechanic has remained constant ever since Thracia 776, the required WEx thresholds regularly change between games.


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

style="Template:Roundtl; border:none" width="70%" colspan="9"|Weapon experience requirements for rank increase by game
style="Template:Roundtl; border:none; background-color:#222222;" width="30%" rowspan="2"| Game Rank progression (total WEx)
Base E E to D D to C C to B B to A A to S S to SS
Thracia 776 50 100 150 200 250 -- --
The Binding Blade 1 51 101 151 201 251 --
Fire Emblem: The Blazing Blade 1 31 71 121 181 251 --
The Sacred Stones 1 31 71 121 181 251 --
Path of Radiance 1 31 71 121 181 251 --
Radiant Dawn 1 31 71 121 181 251 331
Shadow Dragon 1 31 76 136 196 -- --
New Mystery of the Emblem 1 31 76 136 196 -- --
Awakening 1 31 71 121 181 -- --
colspan="9" style="Template:Roundb; border:none; background-color:#222222" width="100%"|

Items and skills affecting weapon experience

style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills affecting weapon experience
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Strength increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is 3ds01 arms scroll.png Arms Scroll Boosts all*/the current equipped weapon's rank(s) by 1. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds01 discipline.png Discipline Doubles the user's WEx gain when equipped. Radiant Dawn, Awakening

Trivia

  • A common misconception is that WEx gain is directly linked to a weapon's weight. This is false in a literal sense, although in some games it is not uncommon for heavier weapons to also possess higher WEx; however, forging a weapon to boost its weight (or any other attributes) will not affect the weapon's WEx value, and will in most cases instead inconvenience the player with no benefit.

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus