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Weapon experience: Difference between revisions

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==Weapon experience requirements by game==
==Weapon experience requirements by game==
Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.  
Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.  
{|width="60%" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{wexp table}}
!style="{{roundtl}}; border:none" width="70%" colspan="9"|Weapon experience requirements for weapon level increase by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="30%" rowspan="2"| Game
!style="border:none; background-color:{{Color3}}" width="70%" colspan="7"| <small>Weapon level progression (total WEx)</small>
|-
!style="border:none; background-color:{{Color3}}" width="10%"| <small>Base E</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>E to D</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>D to C</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>C to B</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>B to A</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>A to S</small>
!style="border:none; background-color:{{Color3}}" width="10%"| <small>S to SS</small>
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Thracia 776}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 50
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|100|+50 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|150|+50 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|200|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|250|+50 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Binding Blade}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|51|+50 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|101|+50 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|151|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|201|+50 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+50 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{FE7}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|The Sacred Stones}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Path of Radiance}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Radiant Dawn}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+70 to attain S}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|331|+80 to attain SS}}
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Shadow Dragon}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|76|+45 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|136|+60 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|196|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|New Mystery of the Emblem}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|76|+45 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|136|+60 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|196|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{title|Awakening}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|31|+30 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|71|+40 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|121|+50 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|181|+60 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
{{!}}style="border:none; background-color:{{Color3}}"{{!}} --
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}"{{!}} {{title|Fates}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 1
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|21|+20 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|51|+30 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|96|+45 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|161|+65 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|251|+90 to attain S}}
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}"{{!}} --
|}


{{title|Three Houses}} adds additional "+" skill levels that are not featured in previous games. The skill level progression for ''Three Houses'' is as follows:
{{title|Three Houses}} adds additional "+" skill levels that are not featured in previous games. The skill level progression for ''Three Houses'' is as follows:
{|width="80%" align=center style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
{{wexp table FE16}}
!style="{{roundtl}}; border:none" width="70%" colspan="14"|Weapon experience requirements for skill level increase by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width="16%" rowspan="2"| Game
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="84%" colspan="12"| <small>Skill level progression (total SEx)</small>
|-
!style="border:none; background-color:{{Color3}}" width="7%"| <small>Base E</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>E to E+</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>E+ to D</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>D to D+</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>D+ to C</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>C to C+</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>C+ to B</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>B to B+</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>B+ to A</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>A to A+</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>A+ to S</small>
!style="border:none; background-color:{{Color3}}" width="7%"| <small>S to S+</small>
|-
{{!}}style="{{Roundbl}}; border:none; background-color:{{Color3}}"{{!}} {{title|Three Houses}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 0
{{!}}style="border:none; background-color:{{Color3}}"{{!}} 40
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|100|+60 to attain D}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|180|+80 to attain D+}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|300|+120 to attain C}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|460|+160 to attain C+}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|580|+220 to attain B}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|860|+280 to attain B+}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|1220|+360 to attain A}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|1660|+440 to attain A+}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|2420|+760 to attain S}}
{{!}}style="{{Roundbr}}; border:none; background-color:{{Color3}}"{{!}} {{hover|3500|+1080 to attain S+}}
|}


==Items and skills affecting weapon experience==
==Items and skills affecting weapon experience==

Revision as of 02:17, 2 December 2020

Weapon experience (commonly abbreviated WEx or WEXP) is a form of experience specific to a unit's weapon level, accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in Fire Emblem: Thracia 776 and is present in all subsequent titles except Echoes: Shadows of Valentia. In Three Houses, it is known as skill experience.

Overview

In almost all uses of the system, WEx is gained through the use of weapons, with the unit's weapon level increasing by one after their weapon experience reaches a certain threshold. In the games from The Blazing Blade to Radiant Dawn, the amount of WEx gained varies depending on the weapon or staff used, while the WEx gained is constant regardless of the weapon or staff used in all other games. The only exception to this is staves in Thracia 776, which give WEx depending on the weapon level of the staff.

In the majority of games, WEx is gained on a per-hit basis; for example, a 2 WEx weapon will grant a total of four WEx to the matching weapon level if the wielder performs a follow-up attack. The exceptions to this are Awakening and Fates, in which WEx is gained on a per-round of combat basis.

In the Game Boy Advance trilogy of games, a kill bonus is in effect in which the amount of WEx gained for a single blow is doubled if the unit successfully kills the enemy with said blow. For example, if a unit with a 2 WEx weapon attacks twice and kills an enemy, the unit actually gains 6 WEx in total: 2 from the first hit, and 4 from the second, fatal hit.

Weapon experience requirements by game

Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.

Weapon experience requirements for level increase by game
Game Level progression (total weapon experience)
Base E D C B A S SS
Thracia 776 50 100 150 200 250 -- --
The Binding Blade 1 51 101 151 201 251 --
The Blazing Blade 1 31 71 121 181 251 --
The Sacred Stones 1 31 71 121 181 251 --
Path of Radiance 1 31 71 121 181 251 --
Radiant Dawn 1 31 71 121 181 251 331
Shadow Dragon 1 31 76 136 196 -- --
New Mystery of the Emblem 1 31 76 136 196 -- --
Awakening 1 31 71 121 181 -- --
Fates 1 21 51 96 161 251 --

Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression for Three Houses is as follows:

Skill experience requirements for level increase in Three Houses
Game Level progression (total skill experience)
Base E E+ D D+ C C+ B B+ A A+ S S+
Three Houses 0 40 100 180 300 460 680 960 1320 1760 2520 3600

Items and skills affecting weapon experience

style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills affecting weapon experience
style="Template:Roundtl; border:none; background-color:#222222; color:#fff" width="1%"| Item Strength increase style="Template:Roundtr; border:none; background-color:#222222; color:#fff" width="40%"|Games
Is 3ds01 arms scroll.png Arms Scroll Boosts all*/the current equipped weapon's level(s) by 1. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds01 discipline.png Discipline Doubles the user's WEx gain when equipped. Radiant Dawn, Awakening
Is ns01 mastermind.png Mastermind Doubles the user's skill experience gain when equipped. Three Houses
Is ns01 gem.png Knowledge Gem Doubles the user's skill experience gain when equipped. Three Houses

Trivia

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus