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Weapon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Weapons (Japanese: 武器 Weapon) are tools used primarily for battle in the Fire Emblem series. Weapons can be bought, sold, found in chests, and taken from enemy troops, among other methods; they can be used for battle roles or traded between characters, and are carried in a character's inventory or a supply convoy.

As is the case with items (one definition of which states weapons are items), there are multiple ways to define what exactly constitutes a weapon, the most typical being offensive capability while defined with a specific weapon type, and in most games making use of a weapon level. Almost all direct damage-capable offensive implements can be undoubtedly said to be weapons (with very few exceptions), and most definitions of weapons also include staves (the primary exception being Mystery of the Emblem, whose inventory system does not consider staves as weapons despite still making use of weapon level). In many games of the series, matchups between weapons are affected by the weapon triangle and possibly one or more trinities of magic.

Weapons capable of dealing physical damage make use of the user's Strength and the target's Defense, and all weapon types that typically deal physical damage are sold at armories in games that include both the armory and vendor shop types. Weapons capable of dealing magical damage typically make use of the user's Magic stat or apply a special damage formula as well as the target's Resistance stat; while there are some weapons in normally-physical types that deal magical damage, weapon types that normally specialize in magical damage have long typically been sold at vendors in games where both armories and vendors exist, the primary exception being Fates where tomes are sold at armories despite the presence of vendors. Staves are typically non-offensive, many make use of the Magic stat, and are exclusively sold at vendors in games where both armories and vendors exist. (Other exceptions to magical implements in relation to shop type exist in The Sacred Stones, where an armorer with the supply convoy offers a shop with all basic weapons physical and magical alike albeit at inflated prices and only in chapters, and in Shadow Dragon and New Mystery of the Emblem, whose online shops were defined as armories but also offered fare one would expect from a vendor.)

In Fire Emblem Gaiden, weapons act like equipment, raising a unit's strength and lowering a unit's speed (if applicable) when equipped; units can attack without a weapon in Gaiden; when without an equipped weapon, they are treated as having a hit of 90. For Alm, when he promotes to a hero, these stat changes do not apply when he attacks with a weapon type (either sword or bow) that is not what he has equipped.

Weapon types in the Fire Emblem series

The below is a list of weapon types that have appeared in various games of the Fire Emblem series.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Sword --
Lance --
Axe Enemy only in Gaiden, Mystery of the Emblem Book 2, and Shadows of Valentia.
Bow --
Tome --
Staff Not considered a weapon for purposes of inventory in Mystery of the Emblem.
Ballista Enemy only in Mystery of the Emblem, the Jugdral games, and New Mystery of the Emblem.
A subtype of bows outside Archanea.
Dragonstone Not formally defined as a weapon type until Shadow Dragon, and does not use weapon levels until Fates.
Black magic Separated from normal inventory.
White magic Separated from normal inventory.
Strike (monster) Enemy only. Not formally defined with a weapon type until Awakening, and does not use weapon levels until Fates. Can be further subtyped into:
•Tentacles (FE2)
•Claws (FE8, FE13)
•Fangs (FE8)
•Fists (FE8, FE14)
•Light (FE8)
•Rocks (FE14)
Breath Enemy only outside Mystery of the Emblem and Fates. Subtype of stones and not formally defined as a weapon type until Awakening, and does not use weapon levels until Fates.
Fire One of the elements of anima in the GBA games.
Thunder One of the elements of anima in the GBA games.
Wind One of the elements of anima in the GBA games.
Light Requires the Lumina skill in Path of Radiance, sharing its weapon level with staves.
Dark Enemy only in Genealogy of the Holy War.
A subtype of tomes in Awakening and Fates.
Anima --
Knife Requires the Knife skill in Path of Radiance, wherein it does not use weapon levels.
Strike (laguz) Does not use weapon levels in Path of Radiance. Can be further subtyped into:
•Claws (FE9, FE10)
•Beaks (FE9, FE10)
•Breath (FE9, FE10)
•Fangs (FE10)
•Talons (FE10)
Beaststone Does not use weapon levels in Awakening.
Strike (puppet) --
Gauntlets --
Crest Stone Enemy only.
Art --
Special Internally considered the same weapon type as cannonballs in Engage.
Cannonball Internally considered the same weapon type as special in Engage.
A means that the weapon is available in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Weapon

--

Japanese

武器

Weapon

Spanish

Arma

Weapon

French

Arme

Weapon

German

Waffe

Weapon

Italian

Arma

Weapon

Dutch

Wapen

Weapon

Korean

무기

Weapon

Simplified Chinese

武器

Weapon

Traditional Chinese

武器

Weapon

References

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons