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Warrior Realm: Difference between revisions

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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
In this chapter, Sumia is introduced as a new playable unit. As she mentions, [[Pegasus Knight]]s are vulnerable to [[bow]]s and thus must be kept safe from [[archer]]y. This is also the first map to introduce recruitable NPCs, namely [[Kellam]].
{{sectstub}}
{{sectstub}}
In this chapter, Sumia is introduced as a new playable unit. As she mentions, [[Pegasus Knight]]s are vulnerable to [[bow]]s and thus must be kept safe from [[archer]]y. This is also the first map to introduce recruitable NPCs, namely [[Kellam]]. Lunatic+ introduces Counter, Pavise+, and Aegis+, so watch out. You also unlock battle preparations from this point onward, and are forced to bench one unit. Chrom is forced, Robin will eventually become your best unit, Lissa is your only healer, benching Frederick is tantamount to suicide, and Virion and Miriel can both safely chip from 2 range, which is invaluable given the plentitude of 1-range enemies and Counter. This leaves two slots for Sully, Stahl, and Vaike, and there are arguments for all three of them; Sully is the fastest of the three and is far likelier than Stahl to have reached a D weapon rank due to her one chapter head start, Stahl has a support with Kellam that can make them both relatively bulky, and Vaike can offer raw power to Chrom and Lon'qu through his supports with them and can get a Hammer during this chapter. The choice is yours.


==Trivia==
==Trivia==

Revision as of 20:07, 20 July 2019

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Warrior Realm

Cm fe13 3 l.png

Location

The Longfort

New units

Sumia, Kellam

Boss(es)

Raimi

Better hold on tight, Captain. Could get bumpy.
— Sumia

Warrior Realm is the third chapter in Fire Emblem Awakening. Having arrived at the border between Ylisse and Ferox, the Shepherds are forced to prove themselves to a Feroxi captain before they can gain passage into Ferox.

In addition to next chapter in the storyline, completing this chapter will also unlock the first paralogue chapter. Clearing this chapter will also unlock all of the armories available to this point as well as the game's wireless features--namely the ability to set up a StreetPass team, the Double Duel, the Bonus Box, the Avatar Logbook, and Renown Awards--and the ability to find Risen swarms and merchants on the world map.

Plot

Main article: Warrior Realm/Script

The Shepherds have arrived at the Ylisse-Ferox border, nearing the fortress marking it. Lissa complains to Frederick about the cold, to which Frederick asks Lissa to stand beside his horse--she'll shelter Lissa from the wind. Robin gazes over the fortress, which Chrom reveals is called the Longfort, stretching along the border of Ylisse and Ferox. Frederick reveals that the khans that rule Ferox have grown wary of foreigners, but asks the group not to mistake a lack of hospitality for open hostility, saying that the situation calls for diplomacy. Chrom reveals negotiation is not his strong suit, but he'll do his best, then tells everyone that their actions reflect back upon Ylisse.

A short time later, Frederick notices that the Feroxi Guard are mobilizing. Chrom asks why, to which Frederick can't answer, but Frederick states that the guard appear to be ready to strike at a moment's notice and asks the Shepherds to prepare for combat just to be safe. Frederick suggests pooling their supplies and selecting which Shepherds to deploy. Still not completely trustful of Robin, Frederick believes he/she might offer some valuable insight into this suggestion. Chrom asks Robin what he/she thinks. The preparations menu comes up for the first time; it will be available for all subsequent battles afterward. With the battle preparations menu unlocked, so do the supply convoy and the ability to manage the units' skills.

Once the Shepherds have completed battle preparations, the captain of Feroxi Guard, Raimi, calls for the Shepherds to stop. Chrom introduces himself in the name of House Ylisse, revealing that he seeks audience with the khans. Raimi asks Chrom to not take another step, and reveals she has lancers at the ready. Frederick steps in, telling Raimi that the Shepherds are not their enemy, that Emmeryn herself sent them to discuss matters of mutual interest. Raimi states that her only interest is keeping the Shepherds out of Regna Ferox, and goes as far as to call Frederick a brigand. Frederick attempts to reason, but Raimi reveals that the Shepherds aren't the first so-called "Ylisseans" to attempt to cross the border and she has the authority to fell impostors where they stand. Frederick angrily exclaims that Raimi is in the presence of the Ylissean exalt's brother, to which Raimi sarcastically replies claiming to be the queen of Valm and reveals that impersonating royalty is a capital offense. Raimi then suggests that this matter be settled the Feroxi way--if Chrom claims to be the prince of Ylisse, then he has to prove it on the battlefield. Chrom states that Emmeryn won't like this turn of events, and asks Raimi to listen; Raimi says she has heard quite enough and orders the attack.

(Cutscene: "Lovebirds"/"The Rescue") Feroxi soldiers then throw spears toward Chrom. We see the spears land, but no Chrom in sight. As it turns out, a pegasus has swooped onto the scene and whisked Chrom away--as it turns out, being flown by Sumia. Sumia asks Chrom to hold on tight, the ride could get bumpy. Chrom has doubts, but Sumia states he'll be fine. Chrom notices the soldiers readying more spears, and asks Sumia to fly away from them.

Once back on the ground, Sumia expresses relief that she made it in time; Chrom states that it went double for him. He then notices that Sumia's pegasus is the same one he met on the Northroad; Sumia states that she is a sweetheart once one really gets to know her. Chrom gives thanks to both Sumia and her pegasus; Lissa appears to notice Sumia's pegasus blushing, to which Frederick states that everybody is best focusing on the situation at hand. Robin notes the Feroxi Guard coming toward them; Chrom says the Feroxi way is the way they'll have to do things. At this point, the battle begins. Sumia reveals that Phila told her about the abilities of pegasi--they can fly far afield, but are highly vulnerable to arrows. Sumia tells her pegasus not to worry, she'll watch for archers for both their sakes.

If the player lets Chrom talk to the green NPC knight standing to the west of the starting group, Chrom reveals he feels like he's being watched. The knight asks Chrom if he sees him, then asks the knight to show himself. Kellam then reveals he was standing right in plain sight, spooking Chrom in the process. Once Chrom gets over the shock, he finally notices Kellam and asks him when he arrived. Kellam reveals he's been with the group the whole time, then asks if he's still one of the Shepherds. Kellam says being one of the Shepherds is quite the honor, and he'd hate to lose it. Chrom reveals Kellam's status among the Shepherds is safe, and asks Kellam to forgive him--Kellam is so quiet, and he's been told he's easy to miss. Chrom states that at least the Feroxi didn't find him, but Kellam had been calling out to Chrom and waving his arms for several minutes and the Feroxi haven't so much as glanced his way. Chrom finds Kellam almost sounds disappointed; Kellam says he's glad Chrom finally saw him, and asks Chrom to keep an eye out from now on. The player can now control Kellam at this point.

Once Raimi is defeated, she sees that the Shepherds were telling the truth, and apologizes to Chrom for mistaking his group as brigand impostors. Raimi states that no frauds could have waged a battle like the Shepherds just did, then says she'll send word of their arrival to the capital and escort them there personally. Chrom says the gesture would be most appreciated. Robin notices that Raimi's whole demeanor changed after having been defeated; Frederick reveals that strength speaks louder than words in Ferox, and says he should have known better than to overestimate the value of diplomacy. Lissa asks Chrom if they can get going, to which Chrom accepts, as it's not getting any warmer.

Summary

At the Longfort dividing Ylisse and Ferox, the Shepherds are taken for brigands and attacked by the Feroxi Guard. A show of force clears the matter up.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Raimi. Player Partner Other Enemy
Defeat: Chrom or Robin die. 9+1 {{{partner}}} 1-1 13
Cm fe13 3.png

The chapter's map is 21 columns by 15 rows.

Character data

Characters
New units
Sumia
Small portrait sumia fe13.png
Pegasus Knight
HP
18
Inventory
--
Level
1
Automatically from the start
Kellam
Small portrait kellam fe13.png
Knight
HP
21
Inventory
--
Level
5
NPC unit, speak to with Chrom


Available characters
Chrom l ​Avatar f-default ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​

Item data

Items
Name Obtainment Method
Is 3ds01 door key.png Door Key Dropped by an enemy Archer
Is 3ds01 door key.png Door Key Dropped by an enemy Mercenary
Is 3ds01 hammer.png Hammer Dropped by an enemy Fighter
Is 3ds01 heal.png Heal Dropped by an enemy Knight
(Lunatic only)

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 vulnerary.png Vulnerary 300
Is 3ds01 strength tonic.png Strength Tonic 150
Is 3ds01 defense tonic.png Defense Tonic 150
Is 3ds01 reeking box.png Reeking Box 500

Event tiles

  • Column 18, row 11: Two squares west of the Mercenary that drops a Door Key
  • Column 4, row 2: One square east, two squares north from a stairs tile

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 archer enemy.gif
Feroxi Archer 3 1 Iron Bow --
Ma 3ds01 soldier enemy.gif
Feroxi Soldier 3 3 Iron Lance --
Ma 3ds01 archer enemy.gif
Feroxi Archer 3 1 Iron Bow Door KeyThis item is dropped upon this unit's defeat. He and his squad begin moving if any member of the squad is provoked.
Ma 3ds01 mercenary enemy.gif
Feroxi Mercenary 3 1 Iron Sword Door KeyThis item is dropped upon this unit's defeat. He and his squad begin moving if any member of the squad is provoked.
Ma 3ds01 knight enemy.gif
Feroxi Knight 3 2 Iron Lance --
Ma 3ds01 mercenary enemy.gif
Feroxi Mercenary 3 2 Iron Sword Begins moving if the nearest Fighter is provoked.
Ma 3ds01 fighter enemy.gif
Feroxi Fighter 3 1 Iron Axe Begins moving if the western Mercenary is provoked.
Ma 3ds01 fighter enemy.gif
Feroxi Fighter 3 1 HammerThis item is dropped upon this unit's defeat. Begins moving if the eastern Mercenary is provoked.
Ma 3ds01 knight enemy.gif
Raimi Knight 5 1 Javelin Immobile; stands on a gate.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 knight other.gif
Kellam Knight 5 1 Iron Lance Javelin Vulnerary
Defense +2
Ignored by enemies.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Raimi

Normal Hard Lunatic

Small portrait raimi fe13.png
Knight
Level 5
Movement -
Stats
Max HP 28 Speed 2
Strength 12 Luck 5
Magic 0 Defense 10
Skill 9 Resistance 1
Inventory Skills
Javelin --
Weapon Levels
Swords -- Lances D Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


In this chapter, Sumia is introduced as a new playable unit. As she mentions, Pegasus Knights are vulnerable to bows and thus must be kept safe from archery. This is also the first map to introduce recruitable NPCs, namely Kellam. Lunatic+ introduces Counter, Pavise+, and Aegis+, so watch out. You also unlock battle preparations from this point onward, and are forced to bench one unit. Chrom is forced, Robin will eventually become your best unit, Lissa is your only healer, benching Frederick is tantamount to suicide, and Virion and Miriel can both safely chip from 2 range, which is invaluable given the plentitude of 1-range enemies and Counter. This leaves two slots for Sully, Stahl, and Vaike, and there are arguments for all three of them; Sully is the fastest of the three and is far likelier than Stahl to have reached a D weapon rank due to her one chapter head start, Stahl has a support with Kellam that can make them both relatively bulky, and Vaike can offer raw power to Chrom and Lon'qu through his supports with them and can get a Hammer during this chapter. The choice is yours.

Trivia

  • The animated cutscene that plays in this chapter is the only one whose name is different between the USA release and PAL release of the game. A popular theory states that the change was initiated due to backlash from the American audience over the name and contents of the cutscene implying favoritism toward the Chrom/Sumia romantic pairing, a pairing seen as unfavorable to the American audience, with the PAL version changing the name of the cutscene to avoid such an implication having an impact on the European and Australian audiences.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Warrior Realm

French

Royaume guerrier

Warrior kingdom

Italian

Il regno guerriero

The warrior kingdom

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Shepherds • Warrior Realm • Two Falchions →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map