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War for the Weak: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(I was dumb and saved over the file before taking any notes on the enemies, I'll have to fill that out later.)
 
m (Text replacement - "}} Lv." to "}} Lv")
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{{stub}}
{{stub}}
{{Chapter Infobox
{{Chapter Infobox
|title=War for the Weak
|image=[[File:Cm fe16 war for the weak.png|200px]]
|image=[[File:Cm fe16 war for the weak.png|200px]]
|location=Mountains, in Northern Faerghus
|location=Mountains
|boss=[[Warrior]]
|boss=[[Warrior]]
}}
}}
Line 18: Line 17:
==Chapter data==
==Chapter data==
{{tab
{{tab
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapData
|content1={{ChapData
|victory=Defeat the boss [[Warrior]]
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]], [[Dimitri]]{{hover|*|If he is deployed}}, or [[Dedue]] falls in battle{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}, ally units defeat the enemy commander, or 15 turns pass
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|ally=8
|other=7
|other=7
Line 31: Line 30:
|content2={{ChapData
|content2={{ChapData
|victory=Defeat the boss [[Warrior]]
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]], [[Dimitri]]{{hover|*|If he is deployed}}, or [[Dedue]] falls in battle{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}, ally units defeat the enemy commander, or 15 turns pass
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|ally=8
|other=7
|other=7
|enemy=33
|enemy=33
|map=[[File:Cm fe16 war for the weak h.png|200px]]
|map=[[File:Cm fe16 war for the weak h.png|200px]]
}}
|content3={{ChapData
|victory=Defeat the boss [[Warrior]]
|defeat=[[Byleth]] or [[Dimitri]]{{hover|*|If he is deployed}} dies{{hover|*|Classic mode}}, [[Dedue]] dies, ally units defeat the enemy commander, or 15 turns pass
|ally=8
|other=7
|enemy=34
|map=[[File:Cm fe16 war for the weak m.png|200px]]
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|newunits=0
|newunits=0
|game#=16
|game#=16
|return1={{#switch:{{#var:A}}|male=byleth m|female=byleth f}}
|return1=byleth {{#var:A}}
|return1article=Byleth
|return1article=Byleth
|return2=dimitri
|return2=dimitri
Line 67: Line 74:
|return20=marianne
|return20=marianne
|return21=hilda
|return21=hilda
|return21article=Hilda (Three Houses)
|return22=leonie
|return22=leonie
|return23=catherine
|return23=catherine
Line 81: Line 87:
|item1image=sword
|item1image=sword
|obtain1=Dropped by a [[Thief]]
|obtain1=Dropped by a [[Thief]]
|item2=Bullion
|item2=Talisman Shield
|obtain2=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers
|item2image=shield
|item3=Large Bullion
|obtain2=Dropped by a [[Cavalier]]
|item3image=bullion
|item3=Bullion
|obtain3=Automatically at the end of the map if the player defeated 10 or more Duscur Soldiers
|obtain3=Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers
|item4=Large Bullion
|item4image=bullion
|obtain4=Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers
|item5=Extra Large Bullion
|item5image=bullion
|obtain5=Automatically at the end of the map if the player defeated 20 or more Duscur Soldiers
|itemlast=Duscur Heavy Soldiers
|itemlast=Duscur Heavy Soldiers
|itemlastimage=battalion armored silver
|itemlastimage=battalion armored silver
Line 92: Line 104:


===Enemy data===
===Enemy data===
{{sectstub}}<!-- Missing notes -->
:''Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels may be higher than what is shown here depending on when the chapter is played.''
{{tab
{{tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapEnemies
|platform=ns01
|platform=ns01
Line 104: Line 117:
|#1=5
|#1=5
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|notes1=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
|-
|-
|name2=Duscur Soldier
|name2=Duscur Soldier
Line 110: Line 124:
|#2=6
|#2=6
|inventory2={{Item|16|Iron Sword|image=sword}}
|inventory2={{Item|16|Iron Sword|image=sword}}
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.<br>• The center-west one begins moving if the nearby [[Archer]] or [[Cavalier]] is provoked.
|-
|-
|name3=Duscur Soldier
|name3=Duscur Soldier
Line 116: Line 131:
|#3=6
|#3=6
|inventory3={{Item|16|Iron Axe|image=axe}}
|inventory3={{Item|16|Iron Axe|image=axe}}
|notes3=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|-
|-
|name4=Duscur Soldier
|name4=Duscur Soldier
Line 122: Line 138:
|#4=4
|#4=4
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}}
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}}
|notes4=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
|-
|-
|name5=Duscur Soldier
|name5=Duscur Soldier
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|#5=3
|#5=3
|inventory5={{Item|16|Iron Axe|image=axe}}
|inventory5={{Item|16|Iron Axe|image=axe}}
|notes5=The southwest two begin moving if either is provoked.
|-
|-
|name6=Duscur Soldier
|name6=Duscur Soldier
Line 134: Line 152:
|#6=3
|#6=3
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}}
|notes6=• The center-west one begins moving if the nearby [[Cavalier]] or [[Mercenary]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|-
|name7=Duscur Soldier
|name7=Duscur Soldier
Line 140: Line 159:
|#7=1
|#7=1
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}}
|notes7=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
|-
|-
|name8=Duscur Soldier
|name8=Duscur Soldier
|class8=Cavalier
|class8=Cavalier
|lv8=11
|lv8=11
|#8=3
|#8=2
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}}
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}}
|notes8=The center-west one begins moving if the nearby [[Archer]] or [[Mercenary]] is provoked.
|-
|name9=Duscur Soldier
|class9=Cavalier
|lv9=11
|#9=1
|inventory9={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}}
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|-
|nameb=Duscur General
|nameb=Duscur General
Line 160: Line 188:
|#1=5
|#1=5
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|inventory1={{Item|16|Iron Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|notes1=• The northeast one begins moving if the nearby [[Mage]] or [[Brigand]] is provoked.<br>• The middle-most one begins moving if the nearby [[Thief]] or [[Mage]] is provoked.
|-
|-
|name2=Duscur Soldier
|name2=Duscur Soldier
Line 166: Line 195:
|#2=6
|#2=6
|inventory2={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|inventory2={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] is provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
|-
|-
|name3=Duscur Soldier
|name3=Duscur Soldier
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|#3=5
|#3=5
|inventory3={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|inventory3={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes3=• The northeast one begins moving if the nearby [[Brawler]] or [[Mage]] is provoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|-
|-
|name4=Duscur Soldier
|name4=Duscur Soldier
Line 178: Line 209:
|#4=4
|#4=4
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 2}}
|notes4=• The northeast one begins moving if the nearby [[Brawler]] or [[Brigand]] is provoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if the nearby [[Thief]] or [[Brawler]] is provoked.
|-
|-
|name5=Duscur Soldier
|name5=Duscur Soldier
Line 184: Line 216:
|#5=3
|#5=3
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|inventory5={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes5=The southwest two begin moving if either is provoked.
|-
|-
|name6=Duscur Soldier
|name6=Duscur Soldier
Line 190: Line 223:
|#6=4
|#6=4
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|inventory6={{Item|16|Iron Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 2}}
|notes6=• The southernmost one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.
|-
|-
|name7=Duscur Soldier
|name7=Duscur Soldier
Line 196: Line 230:
|#7=1
|#7=1
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|inventory7={{Item|16|Steel Sword|type=drop|image=sword}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 2}}
|notes7=Begins moving if the nearby [[Mage]] or [[Brawler]] is provoked.
|-
|-
|name8=Duscur Soldier
|name8=Duscur Soldier
|class8=Cavalier
|class8=Cavalier
|lv8=12
|lv8=12
|#8=4
|#8=3
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|inventory8={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|-
|name9=Duscur Soldier
|class9=Cavalier
|lv9=12
|#9=1
|inventory9={{Item|16|Iron Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 2}}
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|-
|nameb=Duscur General
|nameb=Duscur General
Line 207: Line 249:
|lvb=14
|lvb=14
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile.
}}
|content3={{ChapEnemies
|platform=ns01
|name1=Duscur Soldier
|class1=Brawler
|lv1=18
|#1=5
|inventory1={{Item|16|Steel Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes1=• The northeast one immediately begins moving unprovoked.<br>• The middle-most one begins moving if a nearby [[Thief]], [[Mage]], or [[Archer]] is provoked.
|-
|name2=Duscur Soldier
|class2=Mercenary
|lv2=18
|#2=6
|inventory2={{Item|16|Steel Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes2=• The southwest three begin moving if they or a nearby [[Archer]] or [[Cavalier]] are provoked.<br>• The southeast one begins moving if the nearby [[Brigand]] is provoked.
|-
|name3=Duscur Soldier
|class3=Brigand
|lv3=18
|#3=5
|inventory3={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes3=• The northeast one immediately begins moving unprovoked.<br>• The southeast one begins moving if the nearby [[Mercenary]] is provoked.
|-
|name4=Duscur Soldier
|class4=Mage
|lv4=18
|#4=3
|inventory4={{Item|16|Fire|image=black magic|link=Fire (tome)}}<br>{{Item|16|Fire|link=Fire (ability)}} • {{Item|16|Reason Lv 4}} • {{Item|16|Magic +2}}
|notes4=• The northeast one immediately begins moving unprovoked.<br>• The southern one begins moving if the adjacent [[Archer]] is provoked.<br>• The mid-northeast one begins moving if a nearby [[Thief]], [[Brawler]], or [[Archer]] is provoked.
|-
|name5=Duscur Soldier
|class5=Armored Knight
|lv5=18
|#5=4
|inventory5={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Armored Blow}}
|notes5=• The southwest two begin moving if either is provoked.<br>• The eastern two begin moving if either is provoked.
|-
|name6=Duscur Soldier
|class6=Archer
|lv6=18
|#6=5
|inventory6={{Item|16|Steel Bow|image=bow}}<br>{{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 4}} • {{Item|16|Poison Strike}}
|notes6=• The southern one begins moving if the adjacent [[Mage]] is provoked.<br>• The southwest one begins moving if a nearby [[Mercenary]] or [[Cavalier]] is provoked.<br>• The northeast one begins moving if a nearby [[Thief]], [[Mage]], or [[Brawler]] is provoked.
|-
|name7=Duscur Soldier
|class7=Thief
|lv7=18
|#7=1
|inventory7={{Item|16|Steel Sword|image=sword|type=drop}}<br>{{Item|16|Steal}} • {{Item|16|Locktouch}} • {{Item|16|Sword Prowess Lv 4}} • {{Item|16|Pass}}
|notes7=Begins moving if a nearby [[Mage]], [[Brawler]], or [[Archer]] is provoked.
|-
|name8=Duscur Soldier
|class8=Cavalier
|lv8=18
|#8=3
|inventory8={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|-
|name9=Duscur Soldier
|class9=Cavalier
|lv9=18
|#9=1
|inventory9={{Item|16|Steel Lance|image=lance}} • {{Item|16|Talisman Shield|image=shield|type=drop}}<br>{{Item|16|Canto}} • {{Item|16|Lance Prowess Lv 4}} • {{Item|16|Swordbreaker+|image=swordbreaker}}
|notes9=Begins moving if a nearby [[Mercenary]] or [[Archer]] is provoked.
|-
|nameb=Duscur General
|classb=Warrior
|lvb=20
|inventoryb={{Item|16|Steel Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}<br>{{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile.
|notesb=Immobile.
}}
}}
Line 212: Line 324:


===NPC data===
===NPC data===
:''Note: The following NPC's levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels may be higher than what is shown here depending on when the chapter is played.''
{{ChapOthers
{{ChapOthers
|platform=ns01
|platform=ns01
|name1=Kingdom General
|name1=Kingdom General
|class1=Armored Knight
|class1=Armored Knight
|lv1={{hover|12|Normal}}/{{hover|13|Hard}}
|lv1={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|#1=1
|#1=2
|inventory1={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|inventory1={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|notes1=Moves to attack enemies to the east; leaves once all the northeast enemies have been defeated.
|notes1=• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.<br>• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.
|-
|-
|name2=Kingdom General
|name2=Kingdom Soldier
|class2=Armored Knight
|class2=Mercenary
|lv2={{hover|12|Normal}}/{{hover|13|Hard}}
|lv2={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|#2=1
|#2=4
|inventory2={{Item|16|Silver Axe|image=axe}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Armored Co.|image=battalion armored}} Lv 2: {{Item|16|Impregnable Wall|image=gambit support}}
|inventory2={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes2=Moves to attack enemies to the south.
|notes2=• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.<br>• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.  
|-
|name3=Kingdom Soldier
|class3=Mercenary
|lv3={{hover|12|Normal}}/{{hover|13|Hard}}
|#3=2
|inventory3={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes3=Moves to attack enemies to the south.
|-
|name4=Kingdom Soldier
|class4=Mercenary
|lv4={{hover|12|Normal}}/{{hover|13|Hard}}
|#4=2
|inventory4={{Item|16|Silver Sword|image=sword}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|HP +5}} • {{Item|16|Defense +2}} {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Infantry|image=battalion infantry}} Lv 2: {{Item|16|Lure|image=gambit}}
|notes4=Moves to attack enemies to the east; leaves once all the northeast enemies have been defeated.
|-
|-
|namel=Kingdom Soldier
|namel=Kingdom Soldier
|classl=Archer
|classl=Archer
|lvl={{hover|12|Normal}}/{{hover|13|Hard}}
|lvl={{hover|12|Normal}}/{{hover|13|Hard}}/{{hover|19|Maddening}}
|#l=1
|#l=1
|inventoryl={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|image=gambit support}}
|inventoryl={{Item|16|Silver Bow|image=bow}} • {{Item|16|Talisman Shield|image=shield}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Bowrange +1}} • {{Item|16|HP +5}} • {{Item|16|Defense +2}} • {{Item|16|Resistance +2}} • {{Item|16|Hit +20}} • {{Item|16|Renewal}}<br>{{Item|16|Kingdom Archers|image=battalion infantry}} Lv 2: {{Item|16|Retribution|link=Retribution (gambit)|image=gambit support}}
|notesl=Moves to attack enemies to the south.
|notesl=Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the [[Archer]]{{hover|*|Hard and Maddening}} southeast of the Duscur General are defeated.
}}
}}


===Boss data===
===Boss data===
{{tab
{{tab
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE16
|content1={{BossStats FE16
|portrait=[[File:Generic small portrait warrior 02 fe16.png|128px]]
|portrait=[[File:Generic small portrait warrior 02 fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=13
|lv=13
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|def=14
|def=14
|res=8
|res=8
|cha=11
|cha=10{{hover|+1|Granted by Duscur Infantry}}
|sw=E
|la=E
|ax=A
|bo=E
|br=E
|re=E
|fa=E
|au=E
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}
|battalion={{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2<br>{{Item|16|Disturbance|image=gambit}}
|battalion={{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2<br>{{Item|16|Disturbance|image=gambit}}
|ax=A
}}
}}
|content2={{BossStats FE16
|content2={{BossStats FE16
|portrait=[[File:Generic small portrait warrior 02 fe16.png|128px]]
|portrait=[[File:Generic small portrait warrior 02 fe16.png|128px]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=14
|lv=14
Line 292: Line 387:
|def=14
|def=14
|res=8
|res=8
|cha=13
|cha=14{{hover|+1|Granted by Duscur Infantry}}
|sw=E
|inventory={{Item|16|Steel Axe|image=axe}}
|la=E
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}}
|battalion={{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2<br>{{Item|16|Disturbance|image=gambit}}
|ax=A
|ax=A
|bo=E
}}
|br=E
|content3={{BossStats FE16
|re=E
|portrait=[[File:Generic small portrait warrior 02 fe16.png|128px]]
|fa=E
|sprite=warrior enemy
|au=E
|class=Warrior
|lv=20
|HP=47
|str=23
|mag=13
|dex=14
|spd=16
|luck=15
|def=16
|res=11
|cha=17{{hover|+1|Granted by Duscur Infantry}}
|inventory={{Item|16|Steel Axe|image=axe}}
|inventory={{Item|16|Steel Axe|image=axe}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 3}}
|skills={{Item|16|Axefaire}}<br>{{item|16|Axe Crit +10}}<br>{{Item|16|Axe Prowess Lv 5}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Wrath}}
|battalion={{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2<br>{{Item|16|Disturbance|image=gambit}}
|battalion={{Item|16|Duscur Infantry|image=battalion infantry}} Lv 2<br>{{Item|16|Disturbance|image=gambit}}
|ax=A
}}
}}
}}
}}
Line 310: Line 417:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
==Trivia==


==Etymology and other languages==
==Etymology and other languages==

Revision as of 21:12, 20 January 2020


This page has been marked as a stub. Please help improve the page by adding information.

War for the Weak

Cm fe16 war for the weak.png

Location

Mountains

Boss(es)

Warrior

War for the Weak is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 6 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dedue and he must not have fallen in battle previously; by extension, this paralogue is exclusive to the Blue Lions route. In this chapter, Byleth assists Dedue and Dimitri in quelling a Duscur rebellion before the Kingdom Army can overpower the Duscur.

Plot

Main article: War for the Weak/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Dedue receives a concerning missive about his people, who continue to bear the burden of oppression based on blame for the Tragedy of Duscur.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Warrior Player Partner Other Enemy
Defeat: Byleth or Dimitri* dies*, Dedue dies, ally units defeat the enemy commander, or 15 turns pass 8 {{{partner}}} 7 32
Cm fe16 war for the weak.png

Character data

Characters
New units

None

Available characters
Byleth f ​Dimitri ​Dedue ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Catherine ​Shamir ​Cyril ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 sword.png Steel Sword Dropped by a Thief
Is ns01 shield.png Talisman Shield Dropped by a Cavalier
Is ns01 bullion.png Bullion Automatically at the end of the map if the player defeated less than 10 Duscur Soldiers
Is ns01 bullion.png Large Bullion Automatically at the end of the map if the player defeated 10 to 19 Duscur Soldiers
Is ns01 bullion.png Extra Large Bullion Automatically at the end of the map if the player defeated 20 or more Duscur Soldiers
Is ns01 battalion armored silver.png Duscur Heavy Soldiers Automatically at the end of the chapter

Enemy data

Note: The following enemies' levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels may be higher than what is shown here depending on when the chapter is played.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 brawler enemy.gif
Duscur Soldier Brawler 11 5 Iron Gauntlets Unarmed
Unarmed Combat
• The northeast one begins moving if the nearby Mage or Brigand is provoked.
• The middle-most one begins moving if the nearby Thief or Mage is provoked.
Ma ns01 mercenary enemy.gif
Duscur Soldier Mercenary 11 6 Iron Sword • The southwest three begin moving if they or a nearby Archer or Cavalier is provoked.
• The southeast one begins moving if the nearby Brigand is provoked.
• The center-west one begins moving if the nearby Archer or Cavalier is provoked.
Ma ns01 brigand enemy.gif
Duscur Soldier Brigand 11 6 Iron Axe • The northeast one begins moving if the nearby Brawler or Mage is provoked.
• The southeast one begins moving if the nearby Mercenary is provoked.
Ma ns01 mage enemy.gif
Duscur Soldier Mage 11 4 Fire
Fire
• The northeast one begins moving if the nearby Brawler or Brigand is provoked.
• The mid-northeast one begins moving if the nearby Thief or Brawler is provoked.
Ma ns01 armored knight enemy.gif
Duscur Soldier Armored Knight 11 3 Iron Axe The southwest two begin moving if either is provoked.
Ma ns01 archer enemy.gif
Duscur Soldier Archer 11 3 Iron Bow
Bowrange +1
• The center-west one begins moving if the nearby Cavalier or Mercenary is provoked.
• The southwest one begins moving if a nearby Mercenary or Archer is provoked.
Ma ns01 thief enemy.gif
Duscur Soldier Thief 11 1 Steel SwordThis item is dropped upon this unit's defeat.
Steal Locktouch
Begins moving if the nearby Mage or Brawler is provoked.
Ma ns01 cavalier enemy.gif
Duscur Soldier Cavalier 11 2 Iron Lance
Canto
The center-west one begins moving if the nearby Archer or Mercenary is provoked.
Ma ns01 cavalier enemy.gif
Duscur Soldier Cavalier 11 1 Iron Lance Talisman ShieldThis item is dropped upon this unit's defeat.
Canto
Begins moving if a nearby Mercenary or Archer is provoked.
Ma ns01 warrior enemy.gif
Duscur General Warrior 13 1 Steel Axe
Axefaire Axe Crit +10
Duscur Infantry Lv 2: Disturbance
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

NPC data

Note: The following NPC's levels are those assuming the player plays this paralogue during Chapter 6. On Maddening, their levels may be higher than what is shown here depending on when the chapter is played.
NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 armored knight other.gif
Kingdom General Armored Knight 12/13/19 2 Silver Axe Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Armored Co. Lv 2: Impregnable Wall
• The right one moves to attack enemies to the east; leaves once all enemies in the northeast quarter of the map have been defeated.
• The left one moves to attack enemies to the south; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
Ma ns01 mercenary other.gif
Kingdom Soldier Mercenary 12/13/19 4 Silver Sword Talisman Shield Concoction
HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Infantry Lv 2: Lure
• The left two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
• The right two move to be adjacent to the left Kingdom General if there are no enemies in range; leave once enemies in the northeast quarter of the map have been defeated.
Ma ns01 archer other.gif
Kingdom Soldier Archer 12/13/19 1 Silver Bow Talisman Shield Concoction
Bowrange +1 HP +5 Defense +2 Resistance +2 Hit +20 Renewal
Kingdom Archers Lv 2: Retribution
Moves to be adjacent to the left Kingdom General if there are no enemies in range; leaves once all western enemies north of the Duscur General, enemies in the southeast quarter of the map, and the Archer* southeast of the Duscur General are defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Normal Hard Maddening

Generic small portrait warrior 02 fe16.png
Ma ns01 warrior enemy.gif Warrior
Level 13
Movement -
Crest --
Stats
Max HP 37 Luck 11
Strength 22 Defense 14
Magic 8 Resistance 8
Dexterity 12 Charm 10+1
Speed 15
Inventory Abilities
Steel Axe Axefaire
Axe Crit +10
Combat arts Spells Battalion
-- -- Duscur Infantry Lv 2
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E A E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

War for the Weak

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

War for the Weak
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery