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Void Tome
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Void Tome (Japanese: 絶無の書 Naught book) is a weapon skill in the colorless tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Bramimond. Void Tome boosts its user's stats when the foe's attack is high, and guarantees its user a follow-up attack when the foe's speed is high.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Atlas | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. If foe's HP ≥ 50% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. If foe has a special skill and has reduced maximum cooldown count, grants −1 special cooldown count to user before their first attack during combat. If foe's attack ≥ 50 at start of combat, user deals +(foe's attack at start of combat × 15%) damage (excluding area-of-effect specials). If foe's defense or resistance ≥ 35 or if bonus is active on foe at start of combat, user receives −(greater of foe's defense or resistance; maximum: 50)% damage (excluding area-of-effect specials) during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. Grants +2 HP and +2 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. If foe's attack ≥ 50 or penalty is active on foe at start of combat, grants +5 each to user's attack, defense, and resistance during combat. If foe's speed ≥ 35 or penalty is active on foe, user makes a guaranteed follow-up attack. Grants +2 HP and +2 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Bramimond: The Enigma |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Grants Atk+3. At start of combat, if foe's Atk ≥
50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】 is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
攻撃+3
戦闘開始時、敵の攻撃が50以上、または 敵が【不利な状態異常】を受けている時、 戦闘中、自身の攻撃、守備、魔防+5 戦闘開始時、敵の速さが35以上、または 敵が【不利な状態異常】を受けている時、 戦闘中、自身は絶対追撃 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
At start of combat, if foe's HP ≥ 50%, grants
Atk/Spd/Def/Res+4 to unit during combat. If foe has a Special skill and that foe's maximum Special cooldown count is reduced (Special trigger is accelerated), grants Special cooldown count-1 to unit before unit's first attack during combat. If foe's Atk ≥ 50 at start of combat, deals damage during combat = 15% of foe's Atk at start of combat (excluding area-of-effect Specials). At start of combat, if foe's Def or Res ≥ 35 or if【Bonus】is active on foe, reduces damage from attacks by X% (X = the greater of foe's Def or Res at start of combat; max 50; excluding area-of-effect Specials) during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、敵のHPが50%以上の時、
戦闘中、攻撃、速さ、守備、魔防+4 敵が奥義を装備していて、 奥義発動カウントの最大値が本来より減少している時 (奥義が発動しやすい時)、戦闘中、 自分の最初の攻撃前に、自身の奥義発動カウント-1 戦闘開始時、敵の攻撃が50以上の時、 戦闘中、ダメージ+戦闘開始時の敵の攻撃の15% (範囲奥義を除く) 戦闘開始時、敵の守備、魔防のいずれかが35以上の時、 または、敵が【有利な状態】を受けている時、 戦闘中、攻撃を受けた時のダメージを○%軽減 ○は、戦闘開始時の敵の守備と魔防の高い方の値 (最大50、範囲奥義を除く) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Void Tome |
-- |
Japanese |
絶無の書 |
Naught book |
Spanish |
Grimorio vacuo |
Vacant grimoire |
French |
Tome du néant |
Tome of nothingness |
German |
Buch des Nichts |
Book of Nothingness |
Italian |
Tomo dell'oblio |
Tome of oblivion |
Portuguese |
Tomo vácuo |
Lack tome |
Traditional Chinese |
絕無之書 |
Book of nothing |
Gallery
The Void Tome as it appears in Heroes.
Colorless tome skills in Heroes | ||||||
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