Ambush at Ailell
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Location
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Ailell, the Valley of Torment
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Boss(es)
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Gwendal
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Ambush at Ailell (Japanese: アリル奇襲戦 Allyl surprise attack) is the main battle map of the fifteenth chapter on the Silver Snow, Azure Moon, and Verdant Wind routes in Fire Emblem: Three Houses. In this map, Byleth and their army are ambushed by House Rowe as they attempt to meet up with other allies for supplies.
Map data
Character data
Silver Snow Azure Moon Verdant Wind
Item data
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Armored Knight
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29
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6
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Silver Axe
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• The southern two begin moving if they or the nearby Great Knight or Sniper is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The center two begin moving if either is provoked. • The northern two begin moving if either is provoked.
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Kingdom Soldier
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Armored Knight
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29
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2
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Silver Axe Rowe Armored Co. Lv. 2: Group Lance Attack
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The right one begins moving if the northern Sniper is provoked.
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Kingdom Soldier
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Fortress Knight
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29
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1
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Silver Axe • Concoction Axefaire • Weight -5 Rowe Armored Co. Lv. 3: Group Lance Attack
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Begins moving if a nearby Paladin or Archer is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Paladin
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29
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance
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Begins moving if a nearby Paladin, Archer, or Fortress Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Paladin
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29
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4
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Silver Lance Canto • Lancefaire • Terrain Resistance
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• The southern one begins moving if a nearby Paladin, Archer, or Fortress Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The northern three begin moving if any of them, the northern Sniper, or a western Armored Knight is provoked or if both northern Armored Knights are defeated.
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Kingdom Soldier
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Great Knight
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29
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1
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Silver Axe Canto • Lancefaire • Axefaire
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Begins moving if a nearby Armored Knight or Sniper is provoked or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Sniper
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29
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3
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Silver Bow Bowfaire • Bowrange +1
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• The southern one begins moving if the Great Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The center one begins moving if the adjacent female Sniper is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The northern one begins moving if the Armored Knight directly southeast is provoked.
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Kingdom Soldier
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Sniper
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29
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1
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Silver Bow Bowfaire • Bowrange +1
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Begins moving if the adjacent Sniper is provoked or the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Archer
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29
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2
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Silver Bow Bowrange +1
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Begins moving if a nearby Paladin, Fortress Knight or Archer is provoked.
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Kingdom Soldiers
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Sniper
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29
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1
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Silver Bow • Chest Key Bowfaire • Bowrange +1 House Rowe Archers Lv. 3: Flash-Fire Arrows
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Begins moving if Ashe /his replacement Archer is provoked.
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Kingdom Soldiers
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Fortress Knight
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29
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4
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Silver Axe Axefaire • Weight -5
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Begins moving if their adjacent Fortress Knight is provoked.
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Kingdom Soldier
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Bishop
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29
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1
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Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance
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Begins moving if the northern Sniper or a western Armored Knight is provoked or if both northern Armored Knights are defeated.
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Ashe
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Archer
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30
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1
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Killer Bow • Master Seal Lockpick • Bowrange +1 • Bow Prowess Lv 3 Gaspard Knights Lv. 3: Assault Troop
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• Begins moving if the nearby Sniper is provoked. • Replaced by a generic Archer without Lockpick or Gaspard Knights in the Azure Moon route.
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Gwendal
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Great Knight
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31
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1
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Silver Axe • Lampos Shield General • Canto • Lancefaire • Axefaire • Hit +20 • Keen Intuition • Armored Blow • Axe Prowess Lv 4 • Authority Lv 3 Rowe Knights Lv. 3: Linked Horses
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Begins moving if a nearby Paladin, the northern Sniper, or a western Armored Knight is provoked or if both northern Armored Knights are defeated.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Kingdom Soldier
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Armored Knight
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30
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6
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Silver Axe Axe Prowess Lv 2
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• The southern two begin moving if they or the nearby Great Knight or Sniper is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The center two begin moving if the nearby Archer is provoked. • The northern two begin moving if either is provoked.
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Kingdom Soldier
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Armored Knight
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30
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2
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Silver Axe Axe Prowess Lv 2 Rowe Armored Co. Lv. 2: Group Lance Attack
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The right one begins moving if the nearby Sniper is provoked.
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Kingdom Soldier
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Fortress Knight
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30
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1
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Silver Axe • Concoction Axefaire • Weight -5 • Axe Prowess Lv 3 Rowe Armored Co. Lv. 3: Group Lance Attack
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Begins moving if a nearby Paladin or Archer is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Paladin
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30
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1
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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Begins moving if a nearby Paladin, Archer, or Fortress Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Paladin
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30
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4
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Silver Lance Canto • Lancefaire • Terrain Resistance • Lance Prowess Lv 3
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• The southern one begins moving if a nearby Paladin, Archer, or Fortress Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The northern three begin moving if any of them, the northern Sniper, a west Armored Knight, or Gwendal is provoked or if both northern Armored Knights are defeated.
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Kingdom Soldier
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Great Knight
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30
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1
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Silver Axe Canto • Lancefaire • Axefaire • Axe Prowess Lv 3
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Begins moving if a nearby Armored Knight or Sniper is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Sniper
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30
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3
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
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• The southern one begins moving if the Great Knight or a nearby Armored Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The center one begins moving if the adjacent female Sniper is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated. • The northern one begins moving if the Armored Knight directly southeast is provoked.
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Kingdom Soldier
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Sniper
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30
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1
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Silver Bow Bowfaire • Bowrange +1 • Bow Prowess Lv 3
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Begins moving if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Archer
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30
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3
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Silver Bow Bowrange +1 • Bow Prowess Lv 2
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The western two begin moving if a nearby Paladin, Archer, or Fortress Knight is provoked, or if the Sniper nearby Ashe /his replacement Archer is defeated.
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Kingdom Soldier
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Sniper
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30
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1
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Silver Bow • Chest Key Bowfaire • Bowrange +1 • Bow Prowess Lv 3 House Rowe Archers Lv. 3: Flash-Fire Arrows
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Begins moving if Ashe /his replacement Archer is provoked.
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Kingdom Soldier
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Fortress Knight
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30
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4
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Silver Axe Axefaire • Weight -5 • Axe Prowess Lv 3
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• The western two begin moving if either is provoked. • The eastern two begin moving if the nearby Archer is provoked.
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Kingdom Soldier
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Bishop
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30
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1
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Nosferatu • Physic White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
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Begins moving if the northern Sniper or a western Armored Knight is provoked or if both northern Armored Knights are defeated.
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Kingdom Soldier
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Archer
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30
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1
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Silver Bow Bowrange +1 • Bow Prowess Lv 2 House Rowe Archers Lv. 3: Flash-Fire Arrows
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Begins moving if the nearby Armored Knights are provoked.
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Ashe
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Archer
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31
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1
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Killer Bow • Master Seal Lockpick • Bowrange +1 • Bow Prowess Lv 3 Gaspard Knights Lv. 3: Assault Troop
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• Begins moving if the nearby Sniper is provoked. • Replaced by a generic Archer without Lockpick or Gaspard Knights in the Azure Moon route.
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Gwendal
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Great Knight
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32
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1
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Silver Axe • Lampos Shield General • Canto • Lancefaire • Axefaire • Hit +20 • Keen Intuition • Armored Blow • Axe Prowess Lv 4 • Authority Lv 3 Rowe Knights Lv. 3: Linked Horses
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Begins moving if a nearby Paladin, northern Sniper, or western Armored Knight is provoked or if both northern Armored Knights are defeated.
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Reinforcements
- Upon any player unit entering the north or west regions and every second turn after (Hard only)
NPC data
Azure Moon Verdant Wind/Silver Snow
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Reinforcements
Boss data
- Main article: Gwendal
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Skill Levels
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E
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E
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B+
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E
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E
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E
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E
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E
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A
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E
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Ambush at Ailell
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--
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Spanish
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Emboscada en Ailell
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Ambush in Ailell
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French
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Embuscade à Ailell
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As above
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German
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Hinterhalt in Ailell
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As above
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Italian
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Imboscata nell'Ailell
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As above
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Crossing the yellow line and entering the northwest portion of the map will trigger the reinforcements to the east on Hard mode.