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User:Xamad/Sandbox

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Most of my work-in-progress pages. Feel free to edit and add to them if you want to.

Articles

Formatting stuff

Font colours

#3850e0—Player units

#a83028—Enemy units

#089000—NPC units

#f8f840—Partner units

#58f870—GBA weapon triangle advantage

#f87058—GBA weapon triangle disadvantage

#00ff00—Dropped item

#ff8080—Dropped item (Tellius)

#45d0f0—Forged weapon

#66ff00—Capped stat

#60f038—Capped stat (GBA)

Fates enemy stat observations

Using growth rates from Serenes Forest. Unlike previous games, enemy growths are not random. Enemy stats increase by 1 when growths * levels >= 100%. For example, generic Fighters have a speed growth of 25%; every 4 levels (lv. 5, lv. 9, etc.), their speed will go up by 1. Since we can easily see class bases here on the wiki, we may be able to determine how many "invisible" level ups enemies receive on higher difficulties.

Chapter Enemy + Level NM stats HM stat diff LM stat diff
CQ8 Lv. 6 Dark Mage 20 HP, 0 Str, 7 Mag, 7 Skl, 5 Spd, 2 Lck, 4 Def, 6 Res +2 HP, +2 Mag, +1 Def, +1 Res Same as on Hard.
CQ8 Lv. 6 Fighter 24 HP, 9 Str, 0 Mag, 9 Skl, 7 Spd, 3 Lck, 5 Def, 2 Res +2 HP, +2 Str, +1 Skl, +1 Spd, +1 Def, +1 Res Same as on Hard.
CQ27 Lv. 20 Master Ninja 49 HP, 25 Str, 0 Mag, 33 Skl, 30 Spd, 14 Lck, 17 Def, 31 Res +3 HP, +2 Str, +2 Skl, +3 Spd, +2 Def, +3 Res Same as on Hard.
CQ27 Lv. 20 Sorcerer 48 HP, 0 Str, 31 Mag, 22 Skl, 22 Spd, 7 Lck, 22 Def, 29 Res +2 HP, +3 Mag, +1 Skl, +2 Spd, +2 Def, +3 Res Same as on Hard.

Dark Mage combined growths: 30% HP, 20% Str, 50% Mag, 35% Skl, 35% Spd, 10% Lck, 20% Def, 25% Res

Fighter combined growths: 65% HP, 60% Str, 0% Mag, 45% Skl, 40% Spd, 15% Lck, 20% Def, 0% Res

Hard mode bonuses do not seem consistent with growth rates, as evidenced by the Fighter gaining Res despite having a 0% growth in it.

Common notes section terms

Just a bit of a clarification of how I use various terms for enemy/NPC notes. I try to keep my terminology as consistent with the in-series terminology as I can, though some of this is just me being picky.

  • Provoke—Entering the enemy's attack range, or attacking them.
  • Immobile—Has a movement stat of 0 or -; can also been seen by having an attack range, but no movement range. Also implies that the unit cannot be moved by things such as Entrap, Lunge, etc., though this depends on the game.
  • Does not <etc.>—The unit will never perform the specified action.
    • Does not move—Has a visible movement range, but is programmed to never move from their spot.
  • Will not <etc.> until <etc.>—The unit will perform the specified action if a specified condition is met, but will not do so otherwise.
    • Will not move until <etc.>—The unit will not move even if provoked, unless the specified condition is met.
    • Will not act until <etc.>—The unit will neither move, attack, or perform any kind of action even if provoked, unless the specified condition is met.
    • Will not act until revealed—The unit is in a hidden portion of the map, such as under the roof of a room, and will begin acting normally once the room has been reached, or the door to it has been opened.
  • Begins moving unprovoked on turn <etc.>—The unit will move if another unit is in their attack range, but they will also move once the specified turn is reached.
  • Begins moving if <etc.>—The unit will move if another unit is in their attack range, but they will also move on their if the specified condition is met.
  • Prioritizes <etc.>—If the unit has the option of attacking or getting closer to performing the specified action, the unit will always choose the specified action. If they have no choice, eg. they are surrounded, or the action has been done, then they may attack.
  • Leaves the map—The unit will no longer be in play. Does not necessarily imply the unit needs to reach a certain location to do so.
  • Escape—The unit will move to a designated escape point, upon reaching which they will leave the map.
  • <etc.> and <etc.>'s squad—A designated "leader" unit and a certain formation of units nearby it.
  • Stands/Starts on <etc.>—Designates terrain that the unit is standing on, and may receive bonuses from. Stands is used if the unit does not move or is immobile, starts is used otherwise.

Generally speaking, if a unit does not have a set of notes, it is implied that they employ whatever the "default" AI of their game or objective type is. For most games, this means they will not move until provoked. For Gaiden and Shadows of Valentia, it is implied that generic enemies are aggressive and immediately begin moving. For "Defend" chapters and Genealogy of the Holy War, it is implied that generic enemies are aggressive and will attempt to seize whatever the defend point is if they are within reach of it. Reinforcements in most games are also implied to be aggressive.

Unit stats

Black Eagles Chapter 12 (NPC)

Normal Hard

Small portrait ladislava fe16.png
Cavalier
Level 26
Movement 7
Crest --
Stats
Max HP 41 Luck 17
Strength 21 Defense 14
Magic 11 Resistance 14
Dexterity 19 Charm 18
Speed 17
Inventory Abilities
Steel Lance
Steel Shield
Concoction
General
Canto
Lance Prowess Lv 4
Authority Lv 3
Swordbreaker+
Weight -5
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E C E E E E E C E D E FE16ClassMasteryEmpty.png

Normal Hard

Small portrait randolph fe16.png
Warrior
Level 26
Movement 5
Crest --
Stats
Max HP 54 Luck 14
Strength 28 Defense 21
Magic 11 Resistance 12
Dexterity 16 Charm 16
Speed 18
Inventory Abilities
Steel Axe
Concoction
General
Axefaire
Axe Crit +10
Axe Prowess Lv 4
Authority Lv 3
Lancebreaker+
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E A E E E E B E E E FE16ClassMasteryEmpty.png

Azure Moon Chapter 22

Myson

Normal Hard

Generic small portrait warlock 03 fe16.png
Warlock
Level 44
Movement -
Crest --
Stats
Max HP 54 Luck 18
Strength 14 Defense 12
Magic 35 Resistance 34
Dexterity 21 Charm 25
Speed 29
Inventory Abilities
Hexlock Shield Agarthan Technology
Black Tomefaire
Black Magic Uses x2
Reason Lv 5
Immune Status
Dark Magic Range +1
Infinite Magic
Hit +20
Combat arts Spells Battalion
-- Bohr Χ
Death Γ
?
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E E E E A E E E E E FE16ClassMasteryEmpty.png

Verdant Wind Chapter 15

Normal Hard

Small portrait gwendal fe16.png
Great Knight
Level 31
Movement 7
Crest --
Stats
Max HP 60 Luck 12
Strength 22 Defense 33
Magic 10 Resistance 10
Dexterity 15 Charm 21+1
Speed 6
Inventory Abilities
Silver Axe
Lampos Shield
General
Canto
Lancefaire
Axefaire
Hit +20
Keen Intuition
Armored Blow
Axe Prowess Lv 4
Authority Lv 3
Combat arts Spells Battalion
-- -- Rowe Knights Lv. 3
Linked Horses
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E B+ E E E E E A E E FE16ClassMasteryEmpty.png

Verdant Wind Chapter 16

Normal Hard

Small portrait ladislava fe16.png
Wyvern Lord
Level 33
Movement 8
Crest --
Stats
Max HP 47 Luck 16
Strength 25 Defense 24+2
Magic 10 Resistance 12
Dexterity 17 Charm 17+7
Speed 24
Inventory Abilities
Silver Axe
Aurora Shield
General
Canto
Axefaire
Avo +10
Aegis
Axe Avo +20
Defiant Avo
Defense +2
Combat arts Spells Battalion
-- -- Empire Elite Wyvern Co. Lv. 3
Assembly
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E C A E E E E B E E A FE16ClassMasteryEmpty.png

Normal Hard

Small portrait acheron fe16.png
Warlock
Level 34
Movement 4
Crest --
Stats
Max HP 47 Luck 19
Strength 16 Defense 12
Magic 26 Resistance 28
Dexterity 18 Charm 17
Speed 18
Inventory Abilities
Evasion Ring Poison Strike
Black Tomefaire
Black Magic Uses x2
Unsealable Magic
Combat arts Spells Battalion
-- Thunder
Fire
--
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E E E E A E C E E E FE16ClassMasteryEmpty.png

Verdant Wind Chapter 18 (NPC)

Normal Hard

Small portrait nader fe16.png
Wyvern Lord
Level 36
Movement 8
Crest --
Stats
Max HP 58 Luck 12
Strength 42 Defense 29
Magic 10 Resistance 12
Dexterity 26 Charm 20
Speed 35
Inventory Abilities
Silver Axe
Aurora Shield
Concoction
General
Canto
Axefaire
Avo +10
Axe Prowess Lv 4
Keen Intuition
Defiant Avo
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E C A E E E E E E E A FE16ClassMasteryEmpty.png

Verdant Wind Chapter 21

Myson

Normal Hard

Chilon

Normal Hard

Generic small portrait great knight fe16.png
Great Knight
Level 41
Movement -
Crest --
Stats
Max HP 60 Luck 12
Strength 21 Defense 37
Magic 12 Resistance 10
Dexterity 14 Charm 17+1
Speed 8
Inventory Abilities
Bolt Axe
Silver Axe
Door KeyThis item is dropped upon this unit's defeat.
Agarthan Technology
Canto
Lancefaire
Axefaire
Axe Prowess Lv 5
Death Blow
Hit +20
Combat arts Spells Battalion
-- -- Dark Magic Corps Lv. 5
Resonant Lightning
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E B+ E E E E E A E E FE16ClassMasteryEmpty.png

Verdant Wind Chapter 22

See here

Legend of the Lake

Normal Hard

Small portrait the immovable fe16.png
Lord of the Lake
Level 31
Movement -
Crest Crest of Indech
Stats
Max HP 52/52/78/105 Luck 17
Strength 13 Defense 19
Magic 18 Resistance 5
Dexterity 21 Charm 14
Speed 7
Inventory Abilities
Crest Stone of Indech Monster Effect Null
Ancient Dragonskin
Armored Blow
Counterattack
Dragon-Scale Wall
Pavise
Aegis
Renewal (latent, bar 2)
Miracle (latent, bar 3)
Quick Riposte (latent, bar 4)
Staggering Blow Spells Battalion
Rapids -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Forgotten Hero

Normal Hard

Small portrait wandering beast fe16.png
Wandering Beast
Level 31
Movement 4
Crest Crest of the Beast
Stats
Max HP 52/52/78/105 Luck 12
Strength 29 Defense 19
Magic 4 Resistance 9
Dexterity 13 Charm 11
Speed 11
Inventory Abilities
Crest Stone (Beast) Renewal
Heartseeker
Magic Bind
Barrier
Vital Defense
Anti-Magic Armor
Armored Blow (latent, bar 2)
Death Blow (latent, bar 3)
Defiant Str (latent, bar 4)
Staggering Blow Spells Battalion
Heavy Strike -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E E E E E E E E E E FE16ClassMasteryEmpty.png

The Sleeping Sand Legend

Normal Hard

Small portrait the wind caller fe16.png
Lord of the Desert
Level 35
Movement -
Crest Crest of Macuil
Stats
Max HP 43/43/65/87 Luck 18
Strength 13 Defense 5
Magic 24 Resistance 20
Dexterity 11 Charm 22
Speed 20
Inventory Abilities
Crest Stone of Macuil Magic Bind
Ancient Dragonskin
Avo +10
Counterattack
Dragon-Scale Wall
Vital Defense
Giant Wings
Darting Blow (latent, bar 2)
Miracle (latent, bar 3)
Desperation (latent, bar 4)
Staggering Blow Spells Battalion
Gale -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Ma
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Gambit stuff

NavGambit

style="background: #4a2e15; Template:Round" align="center;" | Gambits
style="background: #4a2e15; Template:Roundt" width=20% align="center" | Physical gambits AbsorptionAshes and DustAssault TroopAssemblyBlazeDisturbanceFlash-Fire ArrowsFusilladeGroup Lance AttackLine of LancesLinked HorsesLureMad MeleeOnslaughtPoisoned ArrowsPoison TacticRaging FlamesRandom ShotReversalWave Attack
Magical gambits Group FlamesGroup IceGroup LightningResonant FlamesResonant IceResonant Lightning
style="background: #4a2e15; Template:Roundb" width=20% align="center" | Support gambits Bag of TricksBlessingDance of the GoddessImpregnable WallRecovery RoarResonant White MagicRetributionSacred ShieldStride

GambitStats

width=125px style="Template:Roundtl; border:none"|Game Icon Might Hit Range Uses Area of effect width=250px style="Template:Roundtr; border:none"|Other effects and notes
style="Template:Roundbl; border:none; background-color:#222222" | Three Houses Is ns01 gambit support.png -- 100 1 2 <insert image here> style="Template:Roundbr; border:none; background-color:#222222" | Boosts each affected ally's movement by +5 for one turn.

Final boss notes

TearRingSaga

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ps1 witch karla enemy.gif
Karla Witch 30 1 Meteor Earthquake Dragon Mail Healing Drop
See All Warp
--
Ma ps1 diabolist enemy.gif
Guenchaos Diabolist 30 1 Zahhak Janura
Life and Death Warp
• Kills Katri before the start of turn 1, then Neyfa on turn 1, then Enteh on turn 2.
• Transforms into Gerxel at the end of turn 3.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ps1 dark dragon enemy.gif
Gerxel Dark Dragon 30 1 Dark Breath Black Rain Holy Dragon's Scales Dragon Mail
Frontier Fighter
• Immobile.
• Can only be killed if surrounded by Runan, Holmes, Tia, and Sennet; and if reduced to 0 HP by Holy Sword Canaan, Holy Sword Leda, Holy Sword Reeve, or Holy Sword Salia.
• If reduced to 0 HP by any other means, he recovers all HP.
• Casts Black Rain on turn 20, causing a Game Over.