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User:Thecornerman: Difference between revisions

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A to-do list of various things, in vague order of my intention of working on them.
A to-do list of various things, in vague order of my intention of working on them.


*Add stats and behavior notes for chapter pages; [[User:Xamad#Wiki projects|Xamad has a list]] of unfinished stuff.
*Add stats and behavior notes for chapter pages that lack it; [[User:Xamad#Wiki projects|Xamad has a list]] of unfinished stuff.
**Will probably do ''Shadow Dragon & the Blade of Light'' next.
**Need more extensive notes for ''Gaiden'' and ''Mystery of the Emblem''
**Need more extensive notes for ''Gaiden'' and ''Mystery of the Emblem''
***Need precise notes on [[Jeorge]] and [[Astram]] as enemies, and what happens in later chapters when they are killed for ''Mystery of the Emblem'' Book II.
***Need precise notes on [[Jeorge]] and [[Astram]] as enemies for ''Mystery of the Emblem'' Book II, and what happens in later chapters when they are killed.
*Work on {{t|tab}} to maybe make it more efficient
*Work on {{t|tab}} to maybe make it more efficient
**The main source of extra template include size is that all content passes through two templates, increasing the effect of any templates in the content fields on the include size by roughly triple. The easiest way, I think, to reduce this would be to split it into component templates: I think a header, middle, and footer template, and tab and content templates; the latter two technically exist in {{t|Tab/Tab}} and {{t|Tab/Content}}, but new templates would need to be made or the existing ones modified to be more efficient outside of {{tab}}. Having a separate content template that is not nested in another template would reduce the include size, as any templates in content would only count for roughly twice their size, rather than thrice.
**The main source of extra template include size is that all content passes through two templates, increasing the effect of any templates in the content fields on the include size by roughly triple. The easiest way, I think, to reduce this would be to split it into component templates: I think a header, middle, and footer template, and tab and content templates; the latter two technically exist in {{t|Tab/Tab}} and {{t|Tab/Content}}, but new templates would need to be made or the existing ones modified to be more efficient outside of {{tab}}. Having a separate content template that is not nested in another template would reduce the include size, as any templates in content would only count for roughly twice their size, rather than thrice.

Revision as of 03:50, 18 June 2021

Thecornerman

Behold the majesty of 3,844 tiles

Gender

Male

Name

Liam

Age

23

Location

Memphis, Tennessee, USA

Edit count

85,174

If I'd had more time, I'd have written a shorter quote.
— A lot of people

Hello. I edit a wide variety of pages with no particular overall focus.

My sandbox, sort orders, Switch games terrain data

Games I've played

Main series

Spin-offs

To do:

A to-do list of various things, in vague order of my intention of working on them.

  • Add stats and behavior notes for chapter pages that lack it; Xamad has a list of unfinished stuff.
    • Need more extensive notes for Gaiden and Mystery of the Emblem
      • Need precise notes on Jeorge and Astram as enemies for Mystery of the Emblem Book II, and what happens in later chapters when they are killed.
  • Work on {{tab}} to maybe make it more efficient
    • The main source of extra template include size is that all content passes through two templates, increasing the effect of any templates in the content fields on the include size by roughly triple. The easiest way, I think, to reduce this would be to split it into component templates: I think a header, middle, and footer template, and tab and content templates; the latter two technically exist in {{Tab/Tab}} and {{Tab/Content}}, but new templates would need to be made or the existing ones modified to be more efficient outside of {{tab}}. Having a separate content template that is not nested in another template would reduce the include size, as any templates in content would only count for roughly twice their size, rather than thrice.
      • Additionally, separate tab and content templates would allow more than 15 tabs to exist at once, though anything already approaching that is probably excessive.
  • Add help text to all Heroes skills
  • Fill out etymology and help text sections of Heroes items
  • Finish Awakening, Fates, and Three Houses character epithets for Heroes name chart
  • Put other language names from Heroes website on relevant etymology sections
    • Maybe check Smash for more names as well
  • Get remaining events and endings for the script for Genealogy of the Holy War
  • Make, finish, or improve the following templates:
    • A template specifically for Heroes weapon skills so there aren't 5 empty columns on every page; could potentially work with Warriors weapons as it shares every column it uses, but I'm hesitant to make a de facto "spin-off template" because of what future spin-offs may require.
    • The parser functions in {{SupportData3DS02}}
    • A single shop template, more visually similar to {{ChapItems}}
    • Something for Three Houses learnsets
    • Holy Blood, similar to {{Crest}}
      • Related: find solution for conflict between tooltips and page previews
    • {{SpriteGalleryTable}} and {{SpriteGalleryCell}}
    • Potentially, FE4 G2 character stats to reflect min/mean/max with less space than '~'
    • {{FEH skill}}; does not need names for the name and type fields, level is unnecessary, and skillarticle and skillimage should just be article and image.
    • Equipment stats
    • Potential template to collapse forge data into main weapon data section
    • Potentially merge the support list templates into one header, cell, and footer template each
  • Things that will require hacking in Three Houses:
    • Finish Three Houses terrain data. Will likely be time consuming; may move into main space as stub.
    • Get Immaculate One's missing HP for SS finale. It may be possible to see the third bar by breaking the Immaculate One's barrier in at least one tile with indirect attacks from gambits to negate the 70% damage reduction; it may be theoretically possible that she can be reduced to enough HP with indirect gambits that the Golems can defeat her first bar with Light-Lance Barrage and the next two bars can then be defeated and the fourth made temporarily visible—however, such a scenario is probably not realistically possible in any difficulty, let alone every.
  • Make better format for family trees than 45-column tables mostly comprised of empty space; improved to make lines less finicky, but it is still a table of mostly empty cells.
  • Add Shadows of Valentia DLC data to Base conversation
  • Create remaining stats pages for Morgan and Fates children.
  • Maybe Kaga Saga stuff one day

User boxes

FESS logo.png This user's first Fire Emblem game was Fire Emblem: The Sacred Stones.
FESoV logo en.png This user's favorite Fire Emblem game is Fire Emblem Echoes: Shadows of Valentia.
Portrait gray status fe15.png This user's favorite Fire Emblem character is Gray.
Is 3ds03 gradivus.png This user's favorite weapon is the Gradivus.
Bs fe07 raven hero sword.png This user's favorite class is Hero.
Discord.png This user uses Discord and their handle is Liam Horton#6521.