Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

User:Maxite/sandbox

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Enemy Units
style="Template:Roundtl; border: 1px solid #000000; background: #ffffff; width: 5%" | Name Class Lv # style="Template:Roundtr; border: 1px solid #000000; background: #ffffff; width: 55%" | Inventory
style="Template:Roundbl; border: 1px solid #000000; background: #ffffff; width: 5%" | [[File:Ma {{{platform}}} {{{classb}}} enemy.gif]] {{{nameb}}} [[{{{classb}}}]] {{{lvb}}} 1 style="Template:Roundbr; border: 1px solid #000000; background: #ffffff; text-align: center; width: 55%" | {{{inventoryb}}}
Reinforcements
style="Template:Roundtl; border: 1px solid #000000; background: #ffffff; width: 5%" | Name Class Lv # style="Template:Roundtr; border: 1px solid #000000; background: #ffffff; width: 55%" | Inventory
style="Template:Roundbl; border: 1px solid #000000; background: #ffffff; width: 5%" | [[File:Ma {{{platform}}} {{{classrl}}} enemy.gif]] {{{namerl}}} [[{{{classrl}}}]] {{{lvrl}}} {{{#rl}}} style="Template:Roundbr; border: 1px solid #000000; background: #ffffff; text-align: center; width: 55%" | {{{inventoryrl}}}

Usage

For enemy data on chapter pages. For animations, only the class and platform are needed. The rest has been taken care of in the coding. In the inventory fields, input [[File:Is <platform abbrev,> <item name>.png]][[Item Name]].

The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded.


|inventory2= Is gba iron sword.pngIron Sword, Is gba vulnerary.pngVulnerary, etc. |classb= Class of the boss |lvb= Level of the boss |inventoryb= Boss' inventory (see above) |namer1= Name of the first reinforcement |classr1= Class of the first reinforcement |lvr1= Level of the first reinforcement |#r1= Number of reinforcements with that same data |inventoryr1= First reinforcement's inventory (see above) |namerl= Name of the last reinforcement |classrl= Class of the last reinforcement