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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Enemy Units
style="Template:Roundtl; border: 1px solid #000000; background: #ffffff; width: 5%" | Name Class Lv # style="Template:Roundtr; border: 1px solid #000000; background: #ffffff; width: 55%" | Inventory
style="Template:Roundbl; border: 1px solid #000000; background: #ffffff; width: 5%" | [[File:Ma {{{platform}}} {{{classb}}} enemy.gif]] {{{nameb}}} [[{{{classb}}}]] {{{lvb}}} 1 style="Template:Roundbr; border: 1px solid #000000; background: #ffffff; text-align: center; width: 55%" | {{{inventoryb}}}
Reinforcements
style="Template:Roundtl; border: 1px solid #000000; background: #ffffff; width: 5%" | Name Class Lv # style="Template:Roundtr; border: 1px solid #000000; background: #ffffff; width: 55%" | Inventory
style="Template:Roundbl; border: 1px solid #000000; background: #ffffff; width: 5%" | [[File:Ma {{{platform}}} {{{classrl}}} enemy.gif]] {{{namerl}}} [[{{{classrl}}}]] {{{lvrl}}} {{{#rl}}} style="Template:Roundbr; border: 1px solid #000000; background: #ffffff; text-align: center; width: 55%" | {{{inventoryrl}}}

Usage

For enemy data on chapter pages. For animations, only the class and platform are needed. The rest has been taken care of in the coding. In the inventory fields, input [[File:Is <platform abbrev,> <item name>.png]][[Item Name]].

The Reinforcement section is optional, and an "r" should be placed after the field but before the number (see below). Also, when entering reinforcements, make sure "l" is placed after the fields, rather than a number. This ensures that the template is rounded.

The first enemy should be the one seen, when scrolling, directly after the boss. There should be no input needed in the |#b= field, as there's only one of each boss. If a chapter has more than one boss, make the last one on the enemies' list |nameb= and the other the entry before it.

{{ChapEnemies
|platform= Platform abbreviation (i.e. snes, gba, gcn, wii or ds)
|name1= Name of the first enemy
|class1= Class of the first enemy
|lv1= Level of the first enemy
|#1= Number of enemies with that same data
|inventory1= [[File:Is gba iron sword.png]][[Iron Sword]], [[File:Is gba vulnerary.png]][[Vulnerary]], etc.
|name2= Name of the first enemy
|class2= Class of the first enemy
|lv2= Level of the first enemy
|#2= Number of enemies with that same data
|inventory2= [[File:Is gba iron sword.png]][[Iron Sword]], [[File:Is gba vulnerary.png]][[Vulnerary]], etc.
|nameb= Name of the boss
|classb= Class of the boss
|lvb= Level of the boss
|inventoryb= Boss' inventory (see above)
|namer1= Name of the first reinforcement
|classr1= Class of the first reinforcement
|lvr1= Level of the first reinforcement
|#r1= Number of reinforcements with that same data
|inventoryr1= First reinforcement's inventory (see above)
|namerl= Name of the last reinforcement
|classrl= Class of the last reinforcement
|lvrl= Level of the last reinforcement
|#rl= Number of reinforcements with that same data
|inventoryrl= Last reinforcement's inventory (see above)
}}